Editing Psytrainer
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{{Royalty}} | {{Royalty}} | ||
− | {{Stub | + | {{Stub}} |
− | {{ | + | __NOTOC__ |
− | + | {{Define|Exotic Item | |
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| always haulable = true | | always haulable = true | ||
+ | | def name = Psytrainer | ||
+ | | description = A one-use super-dose of mechanites tuned to train a specific psycast. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed. | ||
| draw gui overlay = false | | draw gui overlay = false | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = neurotrainer | | label = neurotrainer | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 1 | ||
| thing class = Neurotrainer | | thing class = Neurotrainer | ||
| trade never stack = true | | trade never stack = true | ||
| use hit points = true | | use hit points = true | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = ? | ||
+ | | max hit points base = 80 | ||
+ | |mass = 0.2 | ||
}} | }} | ||
− | The | + | The psytrainer is a rare item added by the [[Royalty (DLC)|Royalty DLC]] that will substantially increase a single, specific [[psycast]] of the colonist using the serum. It will then be used up and disappear. Each serum is attuned to one specific psycast and will provide that psycast only, which is given as part of the name, as in "Psytrainer (Beckon)". The psycast can not be chosen, it is a property of the item and chosen randomly when the item is generated by the game. |
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− | + | The Psytrainer can be acquired in the early Deserter quest, as well as by trade and as a quest reward in other quests. | |
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− | [[Category: | + | [[Category: Royalty]] |
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