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{{stub|reason=1.4 nerf to fertility sense makes hydro psychoid much less viable but makes gravel psychoid much more viable. Work to product ratio is the same, so this can be a buff on some maps and a nerf on hydro reliant maps }}{{infobox main|plant|
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{{stub}}{{infobox main|plant|
| name = Psychoid plant
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|name = Psychoid plant
| image = Psychoid_plant.png|Psychoid Plant
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|image = Psychoid_plant.png|Psychoid Plant
| description = A leafy plant which generates the chemical compound psychite. Originally evolved as a defense mechanism to ward off plant-eating animals by overstimulating and sickening them, the psychite drug can be extracted and refined into various forms for recreational use. It is addictive.
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|description = A leafy plant which generates the chemical compound psychite. Originally evolved as a defense mechanism to ward off plant-eating animals by overstimulating and sickening them, the psychite drug can be extracted and refined into various forms for recreational use. It is addictive.
| type = Plant
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|type = Plant
| type2 = Domesticated
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|type2 = Domesticated
| path cost = 14
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|path cost = 14
| hp = 85
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|hp = 85
| flammability = 1
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|flammability = 1
| beauty outdoors = 1
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|beauty outdoors = 1
| grow days = 9
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|grow days = 9
| sow work = 170
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|sow work = 170
| harvest work = 200
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|harvest work = 200
| product = psychoid leaves
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|product = psychoid leaves
| yield = 8
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|yield = 8
| min sowing skill = 6
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|min sowing skill = 6
| min fertility = 0.5
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|min fertility = 0.7
| fertility sensitivity = 0.4
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|fertility sensitivity = 1
| nutrition = 0.2
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|nutrition = 0.2
| sowTags = Ground, Hydroponic
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|sowTags = Ground, Hydroponic
}}{{Info|The '''psychoid plant''' is a leafy [[plant]] whose [[Psychoid leaves|leaves]] can be brewed into [[psychite tea]] and refined into [[flake]] and [[yayo]].}} Sowing psychoid plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plant cutting]] can harvest them. Psychoid plants are one of the few plants that can be planted and grown on [[Pollution|polluted tiles]].
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}}{{Info|A leafy plant. Its [[Psychoid leaves|leaves]] can be brewed into [[psychite tea]] and refined into [[flake]] and [[yayo]].}} Sowing psychoid plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.
  
 
Contrary to its description, it seems to have no particular ability to repel herbivores, who will continue to eat it if available.
 
Contrary to its description, it seems to have no particular ability to repel herbivores, who will continue to eat it if available.
 
==Growing==
 
==Growing==
 
{{Grow Table}}
 
{{Grow Table}}
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==Version History==
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* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
  
Unlike most plants, the harvest yield is determined by the [[drug crop harvest yield]] stat of the harvester. This stat is still primarily determined by [[plant harvest yield]].
 
 
==Trivia==
 
Psychoid is likely based off of the real-world [https://en.wikipedia.org/wiki/Coca coca plant]. Their appearances are very similar, both have been refined into a tea by ancient cultures, and both have a "cheap" and "refined" drug form.
 
== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
 
* Between 1.4.3531 to 1.4.3523 inclusive - Fertility Sensitivity reduced from 100% to 40%. Minimum fertility reduced from 70% to 50%.
 
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 
[[Category:Plants]]
 
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Resource plants]]
 
[[Category:Resource plants]]

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