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<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code>
 
<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code>
  
Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}} }}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|3}} }} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24) round 1}} }} and {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} round 1}}|hour}}. The maximum severity of a psychite tea high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{Plural|1/{{#var:highSeverity}}/0.25 round 1|psychite tea}}. Regardless of the psychite tea high severity, the effects are always the same. Only their duration changes accordingly:
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Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}} }}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|3}} }} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24) round 1}} }} and {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} round 1}}|hour}}. The maximum severity of a psychite tea high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{Plural|1/{{#var:highSeverity}}/0.25 round 1|psychite tea}}. Regardless of the psychite tea high severity, the effects are always the same. Only their duration changes accordingly:
 
* {{+|12}} [[Mood]] (''"Drinking that tea made me feel great. I love having this energy!"'')
 
* {{+|12}} [[Mood]] (''"Drinking that tea made me feel great. I love having this energy!"'')
 
* {{Good|×90%}} [[Pain]]
 
* {{Good|×90%}} [[Pain]]
* {{Good|×80%}} [[Sleep Fall Rate]]
+
* {{Good|×80%}} [[Rest Fall Rate|Rest fall factor]]
  
 
Without any tolerance, a dose of psychite tea will last for {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} round 1}}|hour}}.
 
Without any tolerance, a dose of psychite tea will last for {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} round 1}}|hour}}.
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[[Flake]] costs the same amount of psychoid leaves, takes less work, and is worth {{Icon Small|silver||4}} silver more per unit. Therefore, psychite tea is a completely inferior option to both flake and [[yayo]] once [[Research#Psychite refining|Psychite refining]] has been researched.
 
[[Flake]] costs the same amount of psychoid leaves, takes less work, and is worth {{Icon Small|silver||4}} silver more per unit. Therefore, psychite tea is a completely inferior option to both flake and [[yayo]] once [[Research#Psychite refining|Psychite refining]] has been researched.
  
[[Smokeleaf joint]]s are a usually better option. [[Smokeleaf plant]]s grow faster than psychoid, and give {{+|{{#expr:(100 * 9/8)-100 round 1}}%}} more drugs per plant and planter work. Smokeleaf joints take {{Bad|{{#expr:(450-400)/4}}%}} longer to create in a [[drug lab]] than psychite in a [[electric stove]], but give {{+|{{#expr:(100*11/10)-100}}%}} more silver per unit. Note that both [[crafting spot]]s and [[campfire]]s double the work for their respective drug, while [[fueled stove]]s require constant wood. Therefore, smokeleaf is the superior cash crop if you have a [[drug lab]], or if you don't have either stove.
+
[[Smokeleaf joint]]s are a usually better option. [[Smokeleaf plant]]s grow faster than psychoid, and give {{+|{{#expr:(100 * 9/8)-100 round 1}}%}} more drugs per plant and planter work. Smokeleaf joints take {{Bad|{{#expr:(450-400)/4}}%}} longer to create in a [[drug lab]] than psychite in a [[electric stove]], but give {{+|{{#expr:(100*11/10)-100}}%}} more silver per unit. Note that both [[crafting spot]]s and [[campfire]]s double the work for their respective drug, while [[fueled stove]]s require constant wood. Therefore, smokeleaf is the superior cash crop if you have a [[drug lab]], or if you don't have either stove.
  
 
Regardless, psychoid may be grown in a colony for drinking - any excess tea can be sold for good money.
 
Regardless, psychoid may be grown in a colony for drinking - any excess tea can be sold for good money.
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* Beta 18 - Added as '''Psychoid pekoe'''.
 
* Beta 18 - Added as '''Psychoid pekoe'''.
 
* Beta 19 - Renamed from '''Psychoid pekoe''' to '''Psychite tea'''. No longer made at a [[crafting spot]].
 
* Beta 19 - Renamed from '''Psychoid pekoe''' to '''Psychite tea'''. No longer made at a [[crafting spot]].
* Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8
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* Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8
  
 
{{Nav/drugs}}
 
{{Nav/drugs}}
 
[[Category:Drug]] [[Category:Social Drug]]
 
[[Category:Drug]] [[Category:Social Drug]]

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