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| name = Psychite tea | | name = Psychite tea | ||
| image = Tea a.png | | image = Tea a.png | ||
− | | description = A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.<br | + | | description = A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.<br>Many tribes use psychoid tea, both as a daily energizer and as part of social and religious rituals. |
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Drug | | type = Drug | ||
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| flammability = 1 | | flammability = 1 | ||
| rotatable = false | | rotatable = false | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| joy offset = 0.4 | | joy offset = 0.4 | ||
− | | joy kind = | + | | joy kind = chemical |
| addictiveness = 0.02 | | addictiveness = 0.02 | ||
| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
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| skill 1 level = 2 | | skill 1 level = 2 | ||
| work to make = 400 | | work to make = 400 | ||
− | |||
| resource 1 = Psychoid leaves | | resource 1 = Psychoid leaves | ||
| resource 1 amount = 4 | | resource 1 amount = 4 | ||
− | |||
<!-- Technical --> | <!-- Technical --> | ||
| defName = PsychiteTea | | defName = PsychiteTea | ||
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| rest fall factor = 0.8 | | rest fall factor = 0.8 | ||
| mood offset = 12}} | | mood offset = 12}} | ||
− | '''Psychite tea''' is a relatively safe [[social drug]] that greatly improves mood, slightly reducing pain and the rate in which pawns get tired, at the risk of addiction. It is relatively very easy to research compared to other drugs, especially for [[Scenario system#New Tribe vs New Arrivals|Tribal]] colonies who suffer a speed penalty while researching more advanced drugs. | + | {{Info|'''Psychite tea''' is a relatively safe [[social drug]] that greatly improves mood, slightly reducing pain and the rate in which pawns get tired, at the risk of addiction and overdose. It is relatively very easy to research compared to other drugs, especially for [[Scenario system#New Tribe vs New Arrivals|Tribal]] colonies who suffer a speed penalty while researching more advanced drugs.}} |
== Acquisition == | == Acquisition == | ||
− | Psychite tea can be cooked at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. | + | Psychite tea can be cooked at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. |
It can also be purchased from [[Trade#By_inventory|Tribal traders]], especially [[Trade#Shaman_merchant|Shaman Merchants]] who commonly stock it, as well as [[Tribal]] [[faction base]]s. Tribal [[visitor]]s and [[raider]]s will also occasionally carry them. | It can also be purchased from [[Trade#By_inventory|Tribal traders]], especially [[Trade#Shaman_merchant|Shaman Merchants]] who commonly stock it, as well as [[Tribal]] [[faction base]]s. Tribal [[visitor]]s and [[raider]]s will also occasionally carry them. | ||
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=== Upon drinking === | === Upon drinking === | ||
− | A pawn taking psychite tea will do so right where it stands without looking for a place to sit first. Psychite tea is taken by drinking, taking {{ticks|{{P|Ingestion Time}} }}. It has the following one time effects: | + | A pawn taking psychite tea will do so right where it stands without looking for a place to sit first. Psychite tea is taken by drinking, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects: |
− | * {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation | + | * {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] |
− | |||
− | |||
* {{+|10%}} [[Rest]] | * {{+|10%}} [[Rest]] | ||
− | * '''+{{%|{{#vardefineecho:highSeverity|0.75}} * 0.25}} to +{{%|{{#var:highSeverity}} }}''' Psychite tea high severity, depending on tolerance ''(see "Psychite tea high" below)'' | + | * '''+{{%|{{#vardefineecho:highSeverity|0.75}} * 0.25}} to +{{%|{{#var:highSeverity}}}}''' Psychite tea high severity, depending on tolerance ''(see "Psychite tea high" below)'' |
− | * {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.03}} }} }} Psychite tolerance severity, divided by body size ''(see "Psychite tolerance" below)'' | + | * {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.03}}}}}} Psychite tolerance severity, divided by body size ''(see "Psychite tolerance" below)'' |
− | * If the pawn has a {{%|{{#vardefineecho:minToleranceToAddict|0.1}} }} Psychite tolerance already: | + | * If the pawn has a {{%|{{#vardefineecho:minToleranceToAddict|0.1}}}} Psychite tolerance already: |
− | ** | + | ** <span style="color:firebrick>'''{{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} to {{%|{{P|Addictiveness}} * 15}}'''</span> Psychite [[addiction]] chance ''(see "Psychite addiction" below)'' |
* If the pawn has a psychite addiction already: | * If the pawn has a psychite addiction already: | ||
− | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}} }} }} Psychite need ''(see "Psychite addiction" below)'' | + | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Psychite need ''(see "Psychite addiction" below)'' |
− | ** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.15}} }} }} Psychite addiction progress ''(see "Psychite addiction" below)'' | + | ** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.15}}}}}} Psychite addiction progress ''(see "Psychite addiction" below)'' |
=== Psychite tea high === | === Psychite tea high === | ||
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<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code> | <code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code> | ||
− | Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}} }}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay| | + | Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}}}}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|1}}}} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24)}}}} and {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}}}}|hour}}. The maximum severity of a psychite tea high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{Plural|1/{{#var:highSeverity}}/0.25 round 1|psychite tea}}. Regardless of the psychite tea high severity, the effects are always the same. Only their duration changes accordingly: |
* {{+|12}} [[Mood]] (''"Drinking that tea made me feel great. I love having this energy!"'') | * {{+|12}} [[Mood]] (''"Drinking that tea made me feel great. I love having this energy!"'') | ||
− | * | + | * <span style="color:forestgreen>'''×90%'''</span> [[Pain]] |
− | * | + | * <span style="color:forestgreen>'''×80%'''</span> [[Rest fall factor]] |
− | + | === Psychite tolerance === | |
+ | {{Main|Tolerance}} | ||
+ | {{Quote|"A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect."|Tolerance description}} | ||
− | {{:Psychite}} | + | Each psychite tea consumed increases the psychite tolerance of the pawn by {{%|{{#var:toleranceSeverityOffset}}}}, divided by the body size of the pawn. Thus smaller or not fully grown pawns gain more tolerance per drug use then bigger or fully grown ones. A [[Human]] has a body size of {{Q|Human|Body Size}}. Psychite tolerance decreases at a rate of {{%|{{#vardefineecho:toleranceSeverityPerDay|0.015}}}} per day. |
− | + | See sections ''"Psychite tea high"'' and ''"Psychite addiction"'' for how psychite tolerance affects psychite tea high severity and psychite addiction chance respectively. | |
− | Psychite tea is | + | |
+ | If the psychite tolerance is above a certain thresholds it imposes a chance over time to gain the following [[ailment]]: | ||
+ | |||
+ | <ul><li><span style="color:firebrick>'''Chemical damage (severe)'''</span><br/> | ||
+ | '''Tolerance above 45%''' imposes a chance proportional to the tolerance held to get [[chemical damage]] (severe). Chemical damage (severe) gained this way will affect only kidneys and only one kidney at a time. | ||
+ | {| class="wikitable" style="text-align:right" | ||
+ | |- | ||
+ | ! Tolerance !! Chemical damage (severe)<br>average interval !! Graph | ||
+ | |- | ||
+ | | 45% || 99999 Days | ||
+ | | rowspan="3" | {{GraphChart| width = 400 | height = 100 | type = line | xAxisTitle = Tolerance (%) | yAxisTitle = MTB (Days) | x = 50, 50, 100 | y = 250, 180, 135 | xAxisMin = 45 | yAxisMax = 250}} | ||
+ | |- | ||
+ | | 50% || 180 Days | ||
+ | |- | ||
+ | | 100% || 135 Days | ||
+ | |}</li></ul> | ||
+ | |||
+ | === Psychite addiction === | ||
+ | {{Quote|"A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of psychite from drugs like flake or yayo, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}} | ||
+ | Once a pawn has a psychite tolerance of {{%|{{#var:minToleranceToAddict}} }} or above, each dose carries a chance of psychite addiction that scales with tolerance. Due to the minimum tolerance to addict, psychite tea can be safely consumed once every {{Plural|{{#var:toleranceSeverityOffset}}/{{#var:toleranceSeverityPerDay}}|day}} without risking addiction, so long as the pawn has a body size of 1 or higher and their tolerance is not already elevated before starting the schedule. | ||
− | The | + | The chance of addiction is as follows: |
+ | {| class="wikitable" style="text-align:right" | ||
+ | |- | ||
+ | ! Tolerance !! Addiction chance !! Graph | ||
+ | |- | ||
+ | | 0% || 0% | ||
+ | | rowspan="4" | {{GraphChart | ||
+ | | width = 400 | height = 100 | type = line | xAxisTitle = Tolerance (%) | yAxisTitle = Addiction Chance (%) | ||
+ | | x = 0, {{#expr:{{#var:minToleranceToAddict}}*100}}, {{#expr:{{#var:minToleranceToAddict}}*100}}, 50, 80, 100 | ||
+ | | y = 0, 0, {{#expr:{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) * 100}}, {{#expr:{{P|Addictiveness}} * 5 * 100}}, {{#expr:{{P|Addictiveness}} * 15 * 100}}, {{#expr:{{P|Addictiveness}} * 15 * 100}} | ||
+ | }} | ||
+ | |- | ||
+ | | {{%|{{#var:minToleranceToAddict}}}} || {{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} | ||
+ | |- | ||
+ | | 50% || {{%|{{P|Addictiveness}} * 5}} | ||
+ | |- | ||
+ | | 80% || {{%|{{P|Addictiveness}} * 15}} | ||
+ | |} | ||
− | + | The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.0333}}}} per day from the initial 50%. Once it reaches 100% the addiction is healed, meaning it takes about {{Plural|0.5/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction. Consuming psychite tea during a psychite addiction will reduce the addiction progress by {{%|{{#var:addictionSeverityOffset}}}} again ''(see "Upon drinking" above)''. | |
− | |||
− | + | Developing an addiction has the following one time effect: | |
+ | * <span style="color:firebrick>'''15%'''</span> [[Chemical damage]] (severe) chance | ||
− | + | Developing an addiction also means a pawn has a psychite [[Needs#Drug addictions|need]]. The need for psychite falls by {{%|{{#vardefineecho:needFall|0.5}}}} per day, consuming psychite satisfies the need by {{%|{{#var:needOffset}}}} ''(see "Upon drinking" above)'', meaning the pawn will need to consume psychite tea at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms. | |
− | === | + | === Psychite withdrawal === |
− | [[ | + | {{Quote|"Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}} |
+ | As soon as the psychite need reaches 0%, the pawn suffers from the following withdrawal symptoms: | ||
+ | * {{--|35}} [[Mood]] (''"God I'm tired. Everything's so slow and boring. Especially me."'') | ||
+ | * {{--|20%}} [[Consciousness]] | ||
+ | * {{--|20%}} [[Moving]] | ||
+ | * {{--|20%}} [[Manipulation]] | ||
+ | * {{++|30%}} [[Rest Fall Rate|Rest fall factor]] (meaning the pawn needs to sleep about a 30% sooner) | ||
+ | * <span style="color:firebrick>'''300%'''</span> [[Social Fight Chance Factor]] (Note: This factor is not added or multiplied, but set.) | ||
+ | * <span style="color:firebrick>'''Mental break'''</span> chances: | ||
+ | ** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1|hard drug binge}} during each withdrawal. | ||
+ | ** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1|psychotic wandering}} during each withdrawal. | ||
− | [[ | + | == Analysis == |
+ | {{Stub}} | ||
+ | Psychite tea is much less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo. A colonist can drink it every 2 days without becoming addicted. If drunk more often, and the tolerance reaches 10% or more, then drinking psychite tea only has a 2% chance to create addiction - the same as [[smokeleaf joint|smokeleaf]] - without smokeleaf's penalties to movement and consciousness. The tea is even better than [[ambrosia]], especially in the mid-game, with the downside of only being able to give the mood buff every 2 days and a cost of research and time cooking and planting psychoid. | ||
− | + | It is less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its beneficial properties, lack of risk for limited use, simpler research requirement and ''much'' simpler production requirements (i.e. a campfire is adequate, any stove is faster) makes it a good option in the early game, and still useful to end game. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched. | |
== Gallery == | == Gallery == | ||
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* Beta 18 - Added as '''Psychoid pekoe'''. | * Beta 18 - Added as '''Psychoid pekoe'''. | ||
* Beta 19 - Renamed from '''Psychoid pekoe''' to '''Psychite tea'''. No longer made at a [[crafting spot]]. | * Beta 19 - Renamed from '''Psychoid pekoe''' to '''Psychite tea'''. No longer made at a [[crafting spot]]. | ||
− | * Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8 | + | * Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8 |
− | + | ||
+ | {{nav/drugs}} | ||
− | |||
[[Category:Drug]] [[Category:Social Drug]] | [[Category:Drug]] [[Category:Social Drug]] |