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− | {{Infobox main|drug | + | {{stub}}{{rewrite|reason=Format standardisation - See [[Go-juice]]}}{{Infobox main|drug |
| name = Psychite tea | | name = Psychite tea | ||
− | | image = | + | | image = Psychite tea.png|Psychite tea |
− | | description = A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.<br | + | | description = A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.<br>Many tribes use psychoid tea, both as a daily energizer and as part of social and religious rituals. |
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Drug | | type = Drug | ||
| type2 = Social drug | | type2 = Social drug | ||
− | |||
| marketvalue = 10 | | marketvalue = 10 | ||
| stack limit = 150 | | stack limit = 150 | ||
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| flammability = 1 | | flammability = 1 | ||
| rotatable = false | | rotatable = false | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| joy offset = 0.4 | | joy offset = 0.4 | ||
− | | joy kind = | + | | joy kind = chemical |
| addictiveness = 0.02 | | addictiveness = 0.02 | ||
| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
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| skill 1 level = 2 | | skill 1 level = 2 | ||
| work to make = 400 | | work to make = 400 | ||
− | |||
| resource 1 = Psychoid leaves | | resource 1 = Psychoid leaves | ||
| resource 1 amount = 4 | | resource 1 amount = 4 | ||
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<!-- Technical --> | <!-- Technical --> | ||
| defName = PsychiteTea | | defName = PsychiteTea | ||
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<!-- Unused --> | <!-- Unused --> | ||
| label = psychite tea | | label = psychite tea | ||
+ | | tech level = neolithic | ||
| rest offset = 0.1 | | rest offset = 0.1 | ||
| min tolerance to addict = 0.1 | | min tolerance to addict = 0.1 | ||
| pain factor = 0.9 | | pain factor = 0.9 | ||
| rest fall factor = 0.8 | | rest fall factor = 0.8 | ||
− | | mood offset = 12}} | + | | mood offset = 12 |
− | '''Psychite tea''' is a relatively safe [[social drug]] that | + | }} |
+ | '''Psychite tea''' is a relatively "safe" [[social drug]], that provides a +12 mood buff as well as slightly reducing [[pain]] (10% reduction) and the rate pawns get tired (20% reduction), and raises [[Recreation]] by 40. It is relatively very easy to research compared to other drugs, especially for [[Tribal]] colonies (who suffer a penalty for "advanced" techs like Drug Production, which this does not require). | ||
+ | |||
+ | {|class = "wikitable c03" | ||
+ | |- | ||
+ | !colspan="2" scope="col" style="text-align: left" | Drug info | ||
+ | |- | ||
+ | |Addictiveness || {{#expr: {{#show: Psychite tea | ?addictiveness | link=none }} * 100}}% | ||
+ | |- | ||
+ | |Market value || ${{#show: Psychite tea | ?Market Value Base | link=none }}.00 | ||
+ | |- | ||
+ | |Hit points || {{#show: Psychite tea | ?Max Hit Points Base | link=none }} | ||
+ | |- | ||
+ | |Work to make || {{#show: Psychite tea | ?Work To Make Base | link=none }} | ||
+ | |} | ||
+ | {|class = "wikitable c03" | ||
+ | |- | ||
+ | !colspan="2" scope="col" style="text-align: left" | Drug effects | ||
+ | |- | ||
+ | |Mood || +{{#expr:{{#show: Psychite tea | ?Mood Offset | link=none }}}} | ||
+ | |- | ||
+ | |Recreation || +{{#expr:100*{{#show: Psychite tea | ?Joy Offset | link=none }}}}% | ||
+ | |- | ||
+ | |Pain || x{{#expr:100*0.9}}% | ||
+ | |- | ||
+ | |Rest || +{{#expr:100*0.1}}% | ||
+ | |- | ||
+ | |Rest Fall Rate || x{{#expr:100*0.8}}% | ||
+ | |} | ||
== Acquisition == | == Acquisition == | ||
− | Psychite tea can be cooked at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. | + | Psychite tea can be cooked at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. |
− | It can also be purchased from [[Trade#By_inventory|Tribal traders]], especially [[Trade#Shaman_merchant|Shaman Merchants]] who commonly stock it, as well as [[Tribal]] [[faction | + | It can also be purchased from [[Trade#By_inventory|Tribal traders]], especially [[Trade#Shaman_merchant|Shaman Merchants]] who commonly stock it, as well as [[Tribal]] [[faction bases]]. Tribal [[visitor]]s and [[raider]]s will also occasionally carry them. |
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== Analysis == | == Analysis == | ||
− | Psychite tea is much less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo. | + | Psychite tea is much less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo. A colonist can drink it every 2 days without becoming addicted. If drunk more often, and the tolerance reaches 10% or more, then drinking psychite tea only has a 2% chance to create addiction - the same as [[smokeleaf joint|smokeleaf]] - without smokeleaf's penalties to movement and consciousness. The tea is even better than [[ambrosia]], especially in the mid-game, with the downside of only being able to give the mood buff every 2 days and a cost of research and time cooking and planting psychoid. |
− | + | It is less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its beneficial properties, lack of risk for limited use, simpler research requirement and ''much'' simpler production requirements (i.e. a campfire is adequate, any stove is faster) makes it a good option in the early game, and still useful to end game. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched. | |
− | == | + | ==Withdrawal Symptoms== |
− | + | Like [[Yayo]] and [[Flake]], Psychite tea can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms: | |
− | + | * Mood -35 | |
+ | * Consciousness: -20% | ||
+ | * Moving: -20% | ||
+ | * Manipulation -20% | ||
+ | * Rest Fall Rate +30% | ||
+ | * Hard drug binges (''mtb of 40 days'') | ||
+ | * Psychotic wandering (''mtb of 10 days'') | ||
− | + | == Version history == | |
− | + | * This drug was introduced in B18. | |
− | == | + | * In Beta 19, it was renamed from Psychoid pekoe, and it was no longer made at a crafting spot. |
− | + | * In Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8 | |
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− | + | {{nav/drugs}} | |
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[[Category:Drug]] [[Category:Social Drug]] | [[Category:Drug]] [[Category:Social Drug]] |