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The following modifiers exist:
 
The following modifiers exist:
 
{{Psychic Sensitivity Factor Table}}
 
{{Psychic Sensitivity Factor Table}}
Thus the maximum psychic sensitivity possible would be a psychically hypersensitive pawn, genetically modified with the deathrest gene, super psy-sensitivity, having deathrested with four psychofluid pumps, is psychically bonded to a pawn on the same map, blinded and with the Blind psysense precept, with a legendary Eltex staff, vest, shirt, robe and skullcap and an implanted psychic sensitizer for a total value of {{Hover title|link=no|<!--Base-->100%<!--Psychofluid pump-->+100%<!--Psychically Hypersensitive-->+80%<!--Eltex staff-->+75%<!--Eltex skullcap-->+60%<!--Sight-->+50%<!--Super psy-sensitive-->+40% <!--Eltex robe-->+30%<!--Blinded with blind psysense-->+30%<!--Psychic sensitizer-->+25% <!--Eltex vest-->+23%<!--Eltex shirt-->+15%<!--Psychic bonding-->+10%|{{#vardefineecho:maxPsySense|{{#expr:<!--Base-->100<!--Psychofluid pump-->+100<!--Psychically Hypersensitive-->+80<!--Eltex staff-->+75<!--Eltex skullcap-->+60<!--Sight-->+50<!--Super psy-sensitive-->+40<!--Eltex robe-->+30<!--Blinded with blind psysense-->+30<!--Psychic sensitizer-->+25<!--Eltex vest-->+23<!--Eltex shirt-->+15<!--Psychic bonding-->+10}}}}%}} psychic sensitivity and a neural heat limit, assuming psylink level 6, of {{#expr: {{#var:maxPsySense}}/100 * 30 * 2.6666 round 0}}. With Anomaly DLC, the multiplicative bioferrite make them mucher better than eltex gears, a pawn with bioferrite mask, plate armor, slave collar and weapon, under voidsight, void touched and psychophage can get to 2131%. Note that blindness is not compatible with void touched.
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Thus the maximum psychic sensitivity possible would be a psychically hypersensitive pawn, genetically modified with the deathrest gene, super psy-sensitivity, having deathrested with four psychofluid pumps, is psychically bonded to a pawn on the same map, blinded and with the Blind psysense precept, with a legendary Eltex staff, vest, shirt, robe and skullcap and an implanted psychic sensitizer for a total value of {{Hover title|link=no|<!--Base-->100%<!--Psychofluid pump-->+100%<!--Psychically Hypersensitive-->+80%<!--Eltex staff-->+75%<!--Eltex skullcap-->+60%<!--Sight-->+50%<!--Super psy-sensitive-->+40% <!--Eltex robe-->+30%<!--Blinded with blind psysense-->+30%<!--Psychic sensitizer-->+25% <!--Eltex vest-->+23%<!--Eltex shirt-->+15%<!--Psychic bonding-->+10%|{{#vardefineecho:maxPsySense|{{#expr:<!--Base-->100<!--Psychofluid pump-->+100<!--Psychically Hypersensitive-->+80<!--Eltex staff-->+75<!--Eltex skullcap-->+60<!--Sight-->+50<!--Super psy-sensitive-->+40<!--Eltex robe-->+30<!--Blinded with blind psysense-->+30<!--Psychic sensitizer-->+25<!--Eltex vest-->+23<!--Eltex shirt-->+15<!--Psychic bonding-->+10}}}}%}} psychic sensitivity and a neural heat limit, assuming psylink level 6, of {{#expr: {{#var:maxPsySense}}/100 * 30 * 2.6666 round 0}}.
  
 
== Psycasts ==  
 
== Psycasts ==  

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