Editing Psycasts

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 372: Line 372:
  
 
== Psycasts ==  
 
== Psycasts ==  
{{Recode|section=1|reason=Once the detail is on the individual psycast pages, this table should be automated - note: Effects will likely have to stay manual - once recoded, add directive to see invidivual pages}}
 
 
A psycast is the ability performed by the psycaster. A Psycaster can only perform psycasts of a level equal to or below their psylink level. For example, to manifest Beckon, the psycaster would require psylink level 3.  
 
A psycast is the ability performed by the psycaster. A Psycaster can only perform psycasts of a level equal to or below their psylink level. For example, to manifest Beckon, the psycaster would require psylink level 3.  
  
Line 381: Line 380:
 
! Name !! Level !! Description !! Effects !! data-sort-type=number | Heat Gain !! data-sort-type=number | Casting Time !! data-sort-type=number | Duration !! data-sort-type=number | Range !! data-sort-type=number | Area of Effect !! data-sort-type=number | Psyfocus Cost
 
! Name !! Level !! Description !! Effects !! data-sort-type=number | Heat Gain !! data-sort-type=number | Casting Time !! data-sort-type=number | Duration !! data-sort-type=number | Range !! data-sort-type=number | Area of Effect !! data-sort-type=number | Psyfocus Cost
 
|- id="Burden"
 
|- id="Burden"
! [[Burden]]<br>[[File:Burden.png|64px]]  
+
! '''Burden'''<br>[[File:Burden.png|64px]]  
 
| 1 || Slow the target for a short time by suppressing motor activity in the brain || ''Psychically-induced difficulty in locomotion''
 
| 1 || Slow the target for a short time by suppressing motor activity in the brain || ''Psychically-induced difficulty in locomotion''
 
* [[Moving]] capped at 40%
 
* [[Moving]] capped at 40%
Line 392: Line 391:
 
| 1%
 
| 1%
 
|- id="Painblock"
 
|- id="Painblock"
! [[Painblock]]<br>[[File:Painblock.png|64px]]  
+
! '''Painblock'''<br>[[File:Painblock.png|64px]]  
 
| 1 || Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them. || ''Psychically-induced pain insensitivity.''  
 
| 1 || Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them. || ''Psychically-induced pain insensitivity.''  
 
* Target [[Pain]] Factor x10%  
 
* Target [[Pain]] Factor x10%  
Line 403: Line 402:
 
| 2%
 
| 2%
 
|- id="Stun"
 
|- id="Stun"
! [[Stun]]<br>[[File:Stun.png|64px]]  
+
! '''Stun'''<br>[[File:Stun.png|64px]]  
 
| 1 || Momentarily disrupt motor function in the target's brain, preventing any movement. ||  
 
| 1 || Momentarily disrupt motor function in the target's brain, preventing any movement. ||  
 
* Stuns the target
 
* Stuns the target
Line 416: Line 415:
 
*
 
*
 
|- id="Chunk skip"
 
|- id="Chunk skip"
! [[Chunk skip]]<br>[[File:ChunkSkip.png|64px]]  
+
! '''Chunk skip'''<br>[[File:ChunkSkip.png|64px]]  
 
| 1 || Skip the closest 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.
 
| 1 || Skip the closest 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.
 
| Skips the closest 5 chunks to scatter them near the target point. This is useful for producing cover during offensive operations.
 
| Skips the closest 5 chunks to scatter them near the target point. This is useful for producing cover during offensive operations.
Line 426: Line 425:
 
| 4%
 
| 4%
 
|- id="Solar pinhole"
 
|- id="Solar pinhole"
! [[Solar pinhole]]<br>[[File:SolarPinhole.png|64px]]  
+
! '''Solar pinhole'''<br>[[File:SolarPinhole.png|64px]]  
 
| 1 || Generate a microscopic skipgate linked to the core of a nearby star. Solar material leaks through the pinprick in spacetime, illuminating and warming the surrounding area until it closes. The light is enough to work by, but not enough to grow plants. ||  
 
| 1 || Generate a microscopic skipgate linked to the core of a nearby star. Solar material leaks through the pinprick in spacetime, illuminating and warming the surrounding area until it closes. The light is enough to work by, but not enough to grow plants. ||  
 
* Lights up a {{#expr:{{Lit Radius|15|{{#expr:217+217+208}}}} round 2}} tile area around it.
 
* Lights up a {{#expr:{{Lit Radius|15|{{#expr:217+217+208}}}} round 2}} tile area around it.
Line 438: Line 437:
 
*
 
*
 
|- id="Blinding pulse"
 
|- id="Blinding pulse"
! [[Blinding pulse]]<br>[[File:BlindingPulse.png|64px]]  
+
! '''Blinding Pulse'''<br>[[File:BlindingPulse.png|64px]]  
 
| 2 || Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point. || ''Psychically-induced partial blindness.''  
 
| 2 || Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point. || ''Psychically-induced partial blindness.''  
 
* [[Sight]] * 0.5
 
* [[Sight]] * 0.5
Line 450: Line 449:
 
| 1%
 
| 1%
 
|- id="Waterskip"
 
|- id="Waterskip"
! [[Waterskip]]<br>[[File:Waterskip.png|64px]]  
+
! '''Waterskip'''<br>[[File:Waterskip.png|64px]]  
 
| 2 || Douse a target in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers ||
 
| 2 || Douse a target in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers ||
 
* Creates a 3 tile diameter water dump at the targeted location leaving water puddles behind.
 
* Creates a 3 tile diameter water dump at the targeted location leaving water puddles behind.
Line 460: Line 459:
 
| 1.5%
 
| 1.5%
 
|- id="Neural heat dump"
 
|- id="Neural heat dump"
! [[Neural heat dump]]<br>[[File:NeuralHeatDump.png|64px]]  
+
! '''Neural Heat Dump'''<br>[[File:NeuralHeatDump.png|64px]]  
 
| 2 || Instantly dump all your neural heat into someone else. As a side effect, the target will fall into a debilitating but non-damaging coma for about a day. The target must actively accept the psychic invasion, so only conscious allies can be targeted. || ''Psychically induced neural heat cleansing.''  
 
| 2 || Instantly dump all your neural heat into someone else. As a side effect, the target will fall into a debilitating but non-damaging coma for about a day. The target must actively accept the psychic invasion, so only conscious allies can be targeted. || ''Psychically induced neural heat cleansing.''  
 
* Caster reduces their neural heat to 0  
 
* Caster reduces their neural heat to 0  
Line 472: Line 471:
 
| 0%
 
| 0%
 
|- id="Beckon"
 
|- id="Beckon"
! [[Beckon]]<br>[[File:Beckon.png|64px]]  
+
! '''Beckon'''<br>[[File:Beckon.png|64px]]  
 
| 3 || Psychically command the target to approach the caster. ||  
 
| 3 || Psychically command the target to approach the caster. ||  
 
* Target is unable to make ranged attacks and is forced to follow the caster. Lasts full duration or until struck.  
 
* Target is unable to make ranged attacks and is forced to follow the caster. Lasts full duration or until struck.  
Line 483: Line 482:
 
| 1%
 
| 1%
 
|- id="Chaos skip"
 
|- id="Chaos skip"
! [[Chaos skip]]<br>[[File: ChaosSkip.png|64px]]  
+
! '''Chaos Skip'''<br>[[File: ChaosSkip.png|64px]]  
 
| 3 || Teleport the target to a random position near where it started. Objects above a certain size cannot be teleported. ||  
 
| 3 || Teleport the target to a random position near where it started. Objects above a certain size cannot be teleported. ||  
 
* Target, pawn or item, is teleported to a random tile between 7 and 25 tiles away from its starting location
 
* Target, pawn or item, is teleported to a random tile between 7 and 25 tiles away from its starting location
Line 497: Line 496:
 
| 2%
 
| 2%
 
|- id="Vertigo pulse"
 
|- id="Vertigo pulse"
! [[Vertigo pulse]]<br>[[File:VertigoPulse.png|64px]]  
+
! '''Vertigo Pulse'''<br>[[File:VertigoPulse.png|64px]]  
 
| 3 || Interfere with the spatial orientation sense of everyone near the target point, causing intermittent loss of balance. Flesh creatures will become extremely nauseous as well. || ''Psychically-induced loss of spatial orientation. This will cause flesh creatures to vomit.''  
 
| 3 || Interfere with the spatial orientation sense of everyone near the target point, causing intermittent loss of balance. Flesh creatures will become extremely nauseous as well. || ''Psychically-induced loss of spatial orientation. This will cause flesh creatures to vomit.''  
 
* Targets within the radius become dizzy and wander in a 3 tile radius from their initial position
 
* Targets within the radius become dizzy and wander in a 3 tile radius from their initial position
Line 510: Line 509:
 
| 2%
 
| 2%
 
|- id="Smokepop"
 
|- id="Smokepop"
! [[Smokepop]]<br>[[File:Smokepop.png|64px]]  
+
! '''Smokepop'''<br>[[File:Smokepop.png|64px]]  
 
| 4 || Skip dust particles up from under the ground surface to form a [[Smoke|thick cloud]]. This reduces the accuracy of any shot fired through it, and prevents turrets from locking on entirely. ||  
 
| 4 || Skip dust particles up from under the ground surface to form a [[Smoke|thick cloud]]. This reduces the accuracy of any shot fired through it, and prevents turrets from locking on entirely. ||  
 
* Creates a 7 tile diameter [[smoke]] cloud at the targeted location.
 
* Creates a 7 tile diameter [[smoke]] cloud at the targeted location.
Line 520: Line 519:
 
| 2%
 
| 2%
 
|- id="Skip"
 
|- id="Skip"
! [[Skip]]<br>[[File:Skip.png|64px]]  
+
! '''Skip'''<br>[[File:Skip.png|64px]]  
 
| 4 || Teleport the target to a desired position not too far from his starting point. Objects which are too large cannot be teleported. ||  
 
| 4 || Teleport the target to a desired position not too far from his starting point. Objects which are too large cannot be teleported. ||  
 
* Target, pawn or item, is teleported to a selected tile visible to the target.
 
* Target, pawn or item, is teleported to a selected tile visible to the target.
Line 532: Line 531:
 
| 2%
 
| 2%
 
|- id="Focus"
 
|- id="Focus"
! [[Focus]]<br>[[File:Focus.png|64px]]  
+
! '''Focus'''<br>[[File:Focus.png|64px]]  
 
| 4 || Psychically focus the target's mind, boosting their sight, hearing and moving capacities. || ''Psychically-induced mental focus, increasing sight, hearing and movement capacities.''
 
| 4 || Psychically focus the target's mind, boosting their sight, hearing and moving capacities. || ''Psychically-induced mental focus, increasing sight, hearing and movement capacities.''
 
* [[Sight]]: {{Good|x1.3}}
 
* [[Sight]]: {{Good|x1.3}}
Line 545: Line 544:
 
| 3%
 
| 3%
 
|- id="Wallraise"
 
|- id="Wallraise"
! [[Wallraise]]<br>[[File:Wallraise.png|64px]]  
+
! '''Wallraise'''<br>[[File:Wallraise.png|64px]]  
 
| 4 || Form a temporary wall by skipping rubble and soil up from deep under the ground. || ''A fragile wall made of rubble. It will collapse in time.'  
 
| 4 || Form a temporary wall by skipping rubble and soil up from deep under the ground. || ''A fragile wall made of rubble. It will collapse in time.'  
 
* Creates a cross-shaped set of wall 3 blocks across and 3 blocks wide at the target location. Wall has 100 HP and lasts for 4 hours or {{ticks|10000}}.
 
* Creates a cross-shaped set of wall 3 blocks across and 3 blocks wide at the target location. Wall has 100 HP and lasts for 4 hours or {{ticks|10000}}.
Line 556: Line 555:
 
| 2%
 
| 2%
 
|- id="Berserk"
 
|- id="Berserk"
! [[Berserk]]<br>[[File:Berserk.png|64px]]  
+
! '''Berserk'''<br>[[File:Berserk.png|64px]]  
 
| 5 || Induce an angry psychosis in the target's mind, causing them to attack anyone nearby. ||  
 
| 5 || Induce an angry psychosis in the target's mind, causing them to attack anyone nearby. ||  
 
* Target goes [[Mental break#Berserk|berserk]], attacking the nearest creature regardless of previous affiliation.  
 
* Target goes [[Mental break#Berserk|berserk]], attacking the nearest creature regardless of previous affiliation.  
Line 568: Line 567:
 
| 4%
 
| 4%
 
|- id="Flashstorm"
 
|- id="Flashstorm"
! [[Flashstorm]]<br>[[File:Flashstorm.png|64px]]  
+
! '''Flashstorm'''<br>[[File:Flashstorm.png|64px]]  
 
| 5 || Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating. ||  
 
| 5 || Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating. ||  
 
* Creates a [[Weather|flashstorm]] at target location.  
 
* Creates a [[Weather|flashstorm]] at target location.  
Line 579: Line 578:
 
| 4%
 
| 4%
 
|- id="Invisibility"
 
|- id="Invisibility"
! [[Invisibility]]<br>[[File:Invisibility.png|64px]]  
+
! '''Invisibility'''<br>[[File:Invisibility.png|64px]]  
 
| 5 || Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time. || ''Psychically-induced invisibility. This actually affects others nearby, making their brains unable to perceive the sight of this individual, even if the eyes are unaffected.''  
 
| 5 || Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time. || ''Psychically-induced invisibility. This actually affects others nearby, making their brains unable to perceive the sight of this individual, even if the eyes are unaffected.''  
 
* Targeted creature cannot be attacked or targeted by any non-AoE psychic powers. This includes psycasts on self.
 
* Targeted creature cannot be attacked or targeted by any non-AoE psychic powers. This includes psycasts on self.
Line 589: Line 588:
 
| 3%
 
| 3%
 
|- id="Berserk pulse"
 
|- id="Berserk pulse"
! [[Berserk pulse]]<br>[[File:BerserkPulse.png|64px]]  
+
! '''Berserk Pulse'''<br>[[File:BerserkPulse.png|64px]]  
 
| 6 ||  Generate an overwhelming rush of undirected rage in everyone near the target point. ||  
 
| 6 ||  Generate an overwhelming rush of undirected rage in everyone near the target point. ||  
 
* All creatures within the radius go [[Mental break#Berserk|berserk]], attacking the nearest creature regardless of previous affiliation.  
 
* All creatures within the radius go [[Mental break#Berserk|berserk]], attacking the nearest creature regardless of previous affiliation.  
Line 601: Line 600:
 
| 6%
 
| 6%
 
|- id="Mass chaos skip"
 
|- id="Mass chaos skip"
! [[Mass chaos skip]]<br>[[File:MassChaosSkip.png|64px]]  
+
! '''Mass Chaos Skip'''<br>[[File:MassChaosSkip.png|64px]]  
 
| 6 || Skip everyone in an area to random positions nearby. Objects which are too large cannot be teleported. ||
 
| 6 || Skip everyone in an area to random positions nearby. Objects which are too large cannot be teleported. ||
 
* Targets within radius is teleported to a random tile between 7 and 25 tiles away from its starting location
 
* Targets within radius is teleported to a random tile between 7 and 25 tiles away from its starting location
Line 613: Line 612:
 
| 3%
 
| 3%
 
|- id="Skipshield"
 
|- id="Skipshield"
! [[Skipshield]]<br>[[File:Skipshield.png|64px]]  
+
! '''Skipshield'''<br>[[File:Skipshield.png|64px]]  
 
| 6 || Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. People and items are not affected. ||  
 
| 6 || Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. People and items are not affected. ||  
 
* Makes a 4.9-tile radius circle that cannot be shot through, into, or out of. See [[#Tactics|below]] for image. Does not {{Hover title|E.g. from mortars, orbital bombardment targeters, or aerodrone strikes or salvos|block non-ground-level projectiles}}.
 
* Makes a 4.9-tile radius circle that cannot be shot through, into, or out of. See [[#Tactics|below]] for image. Does not {{Hover title|E.g. from mortars, orbital bombardment targeters, or aerodrone strikes or salvos|block non-ground-level projectiles}}.
Line 623: Line 622:
 
| 4%
 
| 4%
 
|- id="Manhunter pulse"
 
|- id="Manhunter pulse"
! [[Manhunter pulse]]<br>[[File: ManhunterPulse.png|64px]]  
+
! '''Manhunter pulse'''<br>[[File: ManhunterPulse.png|64px]]  
 
| 6 || Drive nearby animals into a manhunting rage using a psychic pulse ||  
 
| 6 || Drive nearby animals into a manhunting rage using a psychic pulse ||  
 
* All animals within the radius go [[Mental break#Manhunter|Manhunter]], attacking the nearest human regardless of previous affiliation.  
 
* All animals within the radius go [[Mental break#Manhunter|Manhunter]], attacking the nearest human regardless of previous affiliation.  
Line 645: Line 644:
 
! Name !! Level !! Description !! Effects !! data-sort-type=number | Heat Gain !! data-sort-type=number | Casting Time !! data-sort-type=number | Duration !! data-sort-type=number | Range !! data-sort-type=number | Area of Effect !! data-sort-type=number | Psyfocus Cost
 
! Name !! Level !! Description !! Effects !! data-sort-type=number | Heat Gain !! data-sort-type=number | Casting Time !! data-sort-type=number | Duration !! data-sort-type=number | Range !! data-sort-type=number | Area of Effect !! data-sort-type=number | Psyfocus Cost
 
|- id="Word of trust"
 
|- id="Word of trust"
! [[Word of trust]]<br>[[File:WordOfTrust.png|64px]]  
+
! '''Word of Trust'''<br>[[File:WordOfTrust.png|64px]]  
 
| 1 || Speak to the prisoner while using psychic suggestion to reduce his resistance to recruitment. This psycast can only reduce a prisoner's resistance, but cannot recruit him. ||  
 
| 1 || Speak to the prisoner while using psychic suggestion to reduce his resistance to recruitment. This psycast can only reduce a prisoner's resistance, but cannot recruit him. ||  
 
* Reduces Resistance of target prisoner by {{---|20}}, scaled by target's [[Psychic Sensitivity]].
 
* Reduces Resistance of target prisoner by {{---|20}}, scaled by target's [[Psychic Sensitivity]].
Line 655: Line 654:
 
| 60%
 
| 60%
 
|- id="Word of joy"
 
|- id="Word of joy"
! [[Word of joy]]<br>[[File:WordOfJoy.png|64px]]
+
! '''Word of Joy'''<br>[[File:WordOfJoy.png|64px]]
 
| 2 || Speak happy, calming words to someone while using psychic suggestion to implant a joyfuzz loop in his mind. The joyfuzz will suppress uncomfortable thoughts and sensations in the target to improve mood. This has the side-effect of dulling sensation and decision-making, which reduces consciousness.|| ''The affected pawn gains the Joybuzz status, providing 30 joy at the cost of -20% consciousness for 7 days.''
 
| 2 || Speak happy, calming words to someone while using psychic suggestion to implant a joyfuzz loop in his mind. The joyfuzz will suppress uncomfortable thoughts and sensations in the target to improve mood. This has the side-effect of dulling sensation and decision-making, which reduces consciousness.|| ''The affected pawn gains the Joybuzz status, providing 30 joy at the cost of -20% consciousness for 7 days.''
 
* Duration scales with target's [[Psychic Sensitivity]]
 
* Duration scales with target's [[Psychic Sensitivity]]
Line 666: Line 665:
 
| 40%
 
| 40%
 
|- id="Word of love"
 
|- id="Word of love"
! [[Word of love]]<br>[[File: WordOfLove.png|64px]]  
+
! '''Word of Love'''<br>[[File: WordOfLove.png|64px]]  
 
| 3 || Speak about someone's romantic virtues while using psychic suggestion to implant romantic desire in the listener. For days afterward, the listener will feel psychically-induced romantic attraction towards the other person. This great increases opinion and makes them much more likely to attempt romantic advances and marriage proposals if they get the chance. This psycast can be used to connect two other people, induce love for the caster, or force oneself to love another. || ''Psychically-induced romantic desire. This increases an individual's opinion of someone else, and increases the likelihood of romantic advances and marriage proposals, while reducing the chance of a breakup.''  
 
| 3 || Speak about someone's romantic virtues while using psychic suggestion to implant romantic desire in the listener. For days afterward, the listener will feel psychically-induced romantic attraction towards the other person. This great increases opinion and makes them much more likely to attempt romantic advances and marriage proposals if they get the chance. This psycast can be used to connect two other people, induce love for the caster, or force oneself to love another. || ''Psychically-induced romantic desire. This increases an individual's opinion of someone else, and increases the likelihood of romantic advances and marriage proposals, while reducing the chance of a breakup.''  
 
* Greatly increases relations between target(s), nearly guaranteeing a relationship forms if recursively cast on two pawns.
 
* Greatly increases relations between target(s), nearly guaranteeing a relationship forms if recursively cast on two pawns.
Line 676: Line 675:
 
| 50%
 
| 50%
 
|- id="Word of serenity"
 
|- id="Word of serenity"
! [[Word of serenity]]<br>[[File:WordOfSerenity.png|64px]]  
+
! '''Word of Serenity'''<br>[[File:WordOfSerenity.png|64px]]  
 
| 4 || Use calming words and psychic suggestion to end a mental break on a person or animal. The target will fall into a short psychic sleep. The psyfocus cost depends on the intensity of the target's mental break.|| Instantly ends any mental break by forcing the target into a 6 hour [[psychic coma]]. The psyfocus cost depends on the level of the mental break; [[Social#Social_Fights|social fights]] and [[Mental break#Minor break|minor breaks]] cost 30% psyfocus, [[Mental break#Major break|major breaks]] cost 50%, and [[Mental break#Extreme break|extreme breaks]] cost 70%.
 
| 4 || Use calming words and psychic suggestion to end a mental break on a person or animal. The target will fall into a short psychic sleep. The psyfocus cost depends on the intensity of the target's mental break.|| Instantly ends any mental break by forcing the target into a 6 hour [[psychic coma]]. The psyfocus cost depends on the level of the mental break; [[Social#Social_Fights|social fights]] and [[Mental break#Minor break|minor breaks]] cost 30% psyfocus, [[Mental break#Major break|major breaks]] cost 50%, and [[Mental break#Extreme break|extreme breaks]] cost 70%.
 
* Coma duration scales with target's [[Psychic Sensitivity]]
 
* Coma duration scales with target's [[Psychic Sensitivity]]
Line 686: Line 685:
 
| 30-70%
 
| 30-70%
 
|- id="Word of inspiration"
 
|- id="Word of inspiration"
! [[Word of inspiration]]<br>[[File:WordOfInspiration.png|64px]]  
+
! '''Word of Inspiration'''<br>[[File:WordOfInspiration.png|64px]]  
 
| 5 || Speak words encouraging creativity while psychically hypercharging the target's mind with new ideas. The target will experience a random inspiration appropriate to them.|| Targeted pawn will receive a random [[inspiration]] based upon their passions and skills.
 
| 5 || Speak words encouraging creativity while psychically hypercharging the target's mind with new ideas. The target will experience a random inspiration appropriate to them.|| Targeted pawn will receive a random [[inspiration]] based upon their passions and skills.
 
| 0
 
| 0
Line 695: Line 694:
 
| 80%
 
| 80%
 
|- id="Farskip"
 
|- id="Farskip"
! [[Farskip]]<br>[[File:Farskip.png|64px]]  
+
! '''Farskip'''<br>[[File:Farskip.png|64px]]  
 
| 5 || Skip the caster, along with anyone standing near him, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.
 
| 5 || Skip the caster, along with anyone standing near him, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.
 
| Stuns for between 3 and 10 seconds; teleports allies within 5 tiles to distant colonist on map; also teleports tamed animals within 5 tiles if not cast on a colony map; if used while in caravan, whole caravan will be teleported (unusable if overburdened)
 
| Stuns for between 3 and 10 seconds; teleports allies within 5 tiles to distant colonist on map; also teleports tamed animals within 5 tiles if not cast on a colony map; if used while in caravan, whole caravan will be teleported (unusable if overburdened)
Line 705: Line 704:
 
| 70%
 
| 70%
 
|- id="Neuroquake"
 
|- id="Neuroquake"
! [[Neuroquake]]<br>[[File:Neuroquake.png|64px]]  
+
! '''Neuroquake'''<br>[[File:Neuroquake.png|64px]]  
 
| 6 || Find a discontinuity in the psychic field and unfold it, releasing a massive amount of psychic energy. Every creature in range but outside of the safe, inner, circle will be driven violently insane. Casting this takes 12 seconds of meditation, and afterwards, the caster will go into a five-day psychic coma. The disturbing neuroquake echoes will inflict pain on everyone for many kilometers around, causing diplomatic consequences with all factions.
 
| 6 || Find a discontinuity in the psychic field and unfold it, releasing a massive amount of psychic energy. Every creature in range but outside of the safe, inner, circle will be driven violently insane. Casting this takes 12 seconds of meditation, and afterwards, the caster will go into a five-day psychic coma. The disturbing neuroquake echoes will inflict pain on everyone for many kilometers around, causing diplomatic consequences with all factions.
 
||  
 
||  
Line 721: Line 720:
 
|-
 
|-
 
|}
 
|}
 +
 +
== Tactics ==
 +
[[File:Skip  shield radius.jpg|thumb|right|175px|Radius of the skipshield with unshielded area denoted in red, partially shielded areas in gold (see Note left).<br> Note that despite the shield visually extending beyond the tiles, it does not protect them.]]
 +
Psycasts can be used to great tactical advantage- provided that you can get in range of the enemy to use them.
 +
*'''Skipshield''' is most obvious to use to cover your own pawns, allowing melee pawns to close, or giving a respite from attacks. If used for this purpose, keep in mind that it doesn't just stop shots going into the shield, but also from going out the other side. This creates a "shadow" - an expanding cone of area on the opposite side of the shield to the shooter where they can't hit. As the psycast can be positioned whereever you like, unlike the [[low-shield pack]], a single shield can effectively cover a greater area with clever position. Also consider that it prevents firing out of as well. This can allow you to "switch off" any pawn's ranged attacks, even if you couldn't cover all of your pawns with a single or even multiple casts. This is especially useful when a [[doomsday rocket launcher]]-armed [[raider]] drop-pods into the middle of your pawns. 
 +
** The radius of the shield is not blocked by walls. Therefore it can be cast on the inside of a fortification and prevent attacks from the outside doing damage to the walls. This is exceedingly useful for protecting against [[termite]]s and other breach raids for a short period to prevent breaches, or buy time. 
 +
** '''Note:''' Pawns on the tiles shown in [[gold tile|gold]] in the image to the right are shielded from attacks directly targeted at them however, due to a bug, they can still be hit by attacks aimed at other nearby pawns that miss.
 +
* '''Solar pinhole''' can be used to warm rooms during a cold snap if you don't have enough heaters. Since solar pinholes are relatively inexpensive psyfocus-wise, multiple can be cast if needed.
 +
** Use it when mining deep underground to avoid the darkness work speed penalty.
 +
* '''Burden''' slows the target down.
 +
** Very useful for getting one or two more shots on melee attackers before they close the distance. Effective for this reason with a [[killbox]] setup as well.
 +
** Useful for hunters in case of revenge.
 +
* '''Farskip''' Can be used from the World map. Can't be used while forming a Caravan but can be used if you Draft after you've collected all your gear.
 +
* '''Painblock''' blocks pain, with an effect similar to [[go-juice]].
 +
* '''Stun''' stuns the target for a few seconds.
 +
** Best used to support a melee attacker against another.
 +
** Help melee attackers close the distance to shooters.
 +
** Peel melee attackers off ranged.
 +
* '''Chunk skip''' skips 5 nearby rock or steel slag chunks to a 5x5 target area in a random pattern.
 +
** Can be used to create some [[cover]] if fighting on open terrain where natural cover is sparse or is in inconvenient locations. The chunks can be quickly rearranged with a stockpile.
 +
** Sometimes can be used to steal cover from enemies, provided that your psycaster can target the desired chunks. This ability tends to skip chunks closest to the psycaster, so this might only be possible if they are a melee fighter and can get close to enemy positions.
 +
** Can be used outside of combat to quickly relocate chunks around your base right to the [[stonecutter's table]] or [[electric smelter]]. This can speed up production if a worker has to walk a sizable distance each time to get a new chunk.
 +
** A situational use would be to place chunks behind walls or in open doorways, therefore possibly preventing enemies from using superior 75% cover and forcing them to use chunks as inferior cover or to move to a different spot. This is unreliable due to the random pattern in which chunks are skipped to the target area, as well as the fact that pawns are not immediately forced to move if a chunk is placed on them - they are only prevented from standing on that tile again if they move.
 +
* '''Blinding Pulse''' reduces the Sight of enemies and thus their accuracy, giving you the upper hand in combat. Especially useful against clustered ranged tribals. Using this against melee fighters is useful as well, reducing their hit chance.
 +
* '''Neural heat dump''' is good for burst-casting expensive combat psycasts such as berserk pulse, if you're willing to pay the price of putting a pawn out of action. Pacifists are a good choice if you don't need them to pull fallen allies out of battle.
 +
** The side effect, putting a pawn into a coma for a day, can also be useful to save a pawn from getting mauled by animal revenge, to prevent a sick pawn from having a mental break while they are in bed, and in various other situations.{{Check Tag|Mental break?|Can it be used on pawns who are already having a break? Including the violent ones? Do they get catharsis?}}
 +
* '''Beckon'''
 +
** Can force enemies into melee range for engagement, or simply pull them out of cover into the open so your ranged attackers can destroy them.
 +
** Can delay a particularly dangerous enemy, such as a [[doomsday rocket launcher]] user, from firing until a countermeasure can be deployed (e.g. melee closing, ranged move into position, your own weapon fires, a skipshield can be placed etc.)
 +
** Great for peeling enemy melee off a vulnerable friendly.
 +
** Can also be useful to pull a ranged enemy out of an [[ancient danger]] without using the more expensive skip psycast.
 +
*'''Chaos Skip'''
 +
** Use on enemies that already entered melee range to force them to break distance in a random direction. Be careful of skipping them into your base.
 +
*'''Vertigo Pulse''' will force a group of enemies out of cover for a few seconds while preventing them from firing at your own pawns while they vomit uncontrollably.
 +
*'''Smokepop''' is essentially a better version of the [[smoke launcher]].
 +
*'''Skip''' is a versatile tool that can be used to manipulate allies, enemies, inanimate objects and the self alike.
 +
** Teleport allied fighters into position quickly, especially melee fighters.
 +
** Skip long-ranged enemies into range.
 +
** Keep enemy melee fighters away from allies.
 +
** Using skip on an ally harms your faction relations, even when used for benevolent purposes. To get around this when rescuing allies, have a colonist rescue the ally and then skip the colonist. This will not give a penalty.
 +
** Teleport a raider near a [[Mechanoid_cluster|mechanoid cluster]] to make them fight each other.
 +
** Can be used on self to quickly escape danger or to urgently move to a location.
 +
** Move downed pawns, allies or enemies, out of danger to safely rescue or capture them.
 +
** Teleport [[chemfuel]] away just before it blows up.
 +
** Steal supplies from [[Raider#Siege|Sieges]].
 +
*** Sieges will continuously receive supplies of [[Packaged_survival_meal|Packaged survival meals]] and [[Mortar_shell|Mortar shells]] as they are removed from the siege, but they won't receive additional [[component|components]]. Stealing components before [[Mortar|Mortars]] are built will halt the siege and it potentially allows the unlimited theft of additional supplies.
 +
** Safely capture bleeding fleeing enemies by repeatedly skipping them away from the map's edge until they collapse from blood loss.
 +
* '''Focus''' is good for buffing allies prior to a battle, improving a doctor by giving them boosted tend [[Medical_Tend_Quality|quality]] and [[Medical_Tend_Speed|speed]] (but not [[Medical Surgery Success Chance|success chance]] or [[Medical Operation Speed|speed]] of a surgery, as the bonus from Sight for these caps at 100%).
 +
* '''Wallraise''' creates a wall of rocks in a cross shape.
 +
** Creates impromptu cover for your shooters to shelter behind.
 +
** Use to create LOS blocker against rocket launchers that are about to fire. If you are quick you can even block the rockets mid-flight (note the 1.0s casting time, however).
 +
** Blocking access to doors.
 +
** Temporarily plug gaps made in animal pens during raider attacks (best used by positioning a rock wall adjacent to the gap, not directly in it, so that the pen is enclosed while still leaving the gap itself accessible for rebuilding).
 +
** Protecting [[Unstable power cell]]s while in mech clusters from mortar fire, gunfire, and secondary explosions.
 +
** Casting Wallraise on fire will extinguish it and prevent it from spreading again, although it's strictly worse than Waterskip in that regard.
 +
** Walling in vulnerable pawns far from the base (requires two)
 +
* '''Berserk''' forces an enemy to attack nearby targets indiscriminately, including their allies.
 +
** Have enemies aggro on each other while your ranged fighters pick them off.
 +
** Cause friendly fire as enemies fire at the berserker.
 +
** Offers an alternative way to hunt dangerous animals like [[Thrumbo]]s.  Note that once animals have begun fighting each other, they will continue fighting until one of the two is downed or dies, even after Berserk has expired.  Damage incurred from each other also will not cause them to go manhunter.
 +
** Extremely powerful against tanky enemies, who can kill non-affected enemies for an extended period of time.
 +
* '''Invisibility''' makes enemies unable to target your allies.
 +
** It is not broken on attacking making it a good choice for close-ranged attackers.
 +
*** Can be used to protect a single [[Defense_tactics#Melee_blocking|melee blocker]] against medium and large enemies, but won't block small enemies.
 +
** Self-cast to allow your psycaster to safely get within range.
 +
** Cast on snipers to aggro sieges or mech clusters.
 +
** Cast on wielders of [[Doomsday rocket launcher|doomsday rocket launchers]] and the like to give them time to fire.
 +
* '''Berserk Pulse''' is similar to Berserk but affects an area.
 +
** It causes a dangerous increase in neural heat on all but the most well-equipped of psycasters, but is capable of defeating entire raids using only this psycast. Only the best psycasters can use this twice in a row, unless they have neural heat dump (or are willing to risk heat overflow).
 +
** Extremely powerful against tanky enemies, who can kill non-affected enemies for an extended period of time.
 +
** Works through walls! The target cell must be within line-of-sight (but can be cast on the wall itself), but the effect also applies to targets in range on the other side of the wall.  This can be used to great effect by funneling enemies into a U-shaped pathway around another (unconnected or blocked-by-door) hallway with your caster in it.  Berserk Pulse can be targeted at the end of the hallway your pawn is in and hit 13 cells in the U-shaped hallway surrounding it.  Since enemies do not have collision with each other until they enter combat, this can potentially catch a very large number of hostiles in the area.  Best use is alternating sandbags or stone chunks in that section of the U-shaped hallway to slow down the invading army specifically at that point, causing them to bunch up even more.
 +
* '''Mass Chaos Skip''' skips all units in the area randomly, friend or foe, as well as briefly stunning them on arrival at their new location.
 +
** Skip multiple enemies out of cover at once, exposing them to gunfire.
 +
** Only skips things to a location within line of sight of their starting position.  However, it does not require line of sight from the caster to a pawn to initiate the skip (ie. it'll skip a pawn that's on the other side of a wall, but they'll still be on the other side of that wall afterwards).
 +
** Note that "line of sight" operates based on actual sight mechanics (ie. the ability to see an area for the purposes of shooting it, using psycasts, etc), _not_ being able to path to it.  Buildings that do not permit pathing but do permit being shot over/through will not block Chaos Skip.
 +
** Be careful: you may accidentally skip the enemies behind or even right next to your pawns.  The brief stun when the target arrives at the new location can permit time to react, however.
 +
* '''Manhunter Pulse''' causes all animals in a large targeted area to become manhunter.
 +
** Can be used to defend against raiders, or act as an offensive weapons on raids on enemy bases.
 +
** If you also have a pawn with the Wallraise psycast, you can stack all colonists into the gap between two wall raises. The resulting carnage is entertaining.
 +
* '''Flashstorm''' [[lightning]] strikes can be targeted down to a specific tile by roofing the entire area of effect except for the single tile that is targeted. Lightning will still strike at the same rate, but will only strike that unroofed tile. Multiple flash storms can be stacked on top of each other with the number and frequency of strikes stacking directly
 +
** Without roofs, these are wildly inaccurate and only should be used: A) In a killbox with a single unroofed tile, or B) against massive stacks of tribals.
 +
** Note that there is a substantial delay (60-180 seconds, at random on each cast) before the first strike, after which the ability lasts a fixed duration (164s).
 +
*'''Neuroquake''' is a hail-mary-style psycast that is good against a large raid, provided you can protect your psycaster long enough. It is advised to limit all of your pawns, including animals, to the 5 tile radius around the caster, and lock all doors. Reducing psychic sensitivity to reduce coma time no longer is an option in 1.3, as the neuroquake coma no longer scales with a pawns psychic sensitivity.  1.3 also reduced the range from the entire map to a 60-tile radius around the caster.
 +
* '''Word of Serenity''' will not prevent a [[Traits#Tortured artist|Tortured Artist]] pawn from gaining an [[inspiration]] when used to end a [[mental break]], allowing relatively risk-free [[Quality|Legendary]] farming. It can also end [[Social#Social_Fights|social fights]] early by casting it on either combatant, at a cost of 30 psyfocus.
 +
* '''Word of Inspiration''' can be used to great effect when combined with a [[persona weapon]] with the [[Persona weapon#Kill-focused|Kill-focused trait]].
 +
** Since this trait counts it as a "kill" when the bonded pawn slaughters an animal with the weapon equipped and held, rapidly-breeding animals such as geese, chickens, and ducks (which lay an egg every 1.6, 2.0, and 3.5 days, respectively) can be turned directly into inspirations by hatching the eggs, then slaughtering the chicks, at a ratio of 4 animal slaughters per inspiration.
 +
** This means that that, after a warm-up period while the first eggs incubate, each female goose (provided they have a male to fertilize the eggs) is worth 0.15625 inspirations per day.
  
 
== Version history ==
 
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
* [[Royalty DLC]] Release - Added.
* [[Version/1.1.2571|1.1.2571]] - Entropy link duration 60 to 120.
+
* [[Version/1.1.2559|1.1.2559]] - Burden range 25->30. Stun entropy cost 10->12. Stun range 25->20.
* [[Version/1.1.2647|1.1.2647]] - Overhaul to some mechanics. Empire no longer gets angry at psycast use, removed psychic hangover, added meditation mechanics. [[Entropy link]] removed and replaced with [[Neural heat dump]]. [[Waterskip]], [[Flashstorm (psycast)|flashstorm]], [[Bullet shield]] added.
+
* [[Version/1.1.2571|1.1.2571]] - Major Rebalance to several psycasts.
 +
* [[Version/1.1.2647|1.1.2647]] - Overhaul to some mechanics. Empire no longer gets angry at psycast use, removed psychic hangover, added meditation mechanics, added new psychic abilities.
 
* [[Version/1.1.2654|1.1.2654]] - Desired psyfocus level now configurable  and pawns will meditate enough to maintain it without needing scheduling. Reduce psyfocus decay rates 0.5% at each level. Wall, Grave, Sarcophagus, Animus stone, Sculptures and Nature Shrine psyfocus gain increased.  
 
* [[Version/1.1.2654|1.1.2654]] - Desired psyfocus level now configurable  and pawns will meditate enough to maintain it without needing scheduling. Reduce psyfocus decay rates 0.5% at each level. Wall, Grave, Sarcophagus, Animus stone, Sculptures and Nature Shrine psyfocus gain increased.  
* [[Version/1.2.2719|1.2.2719]] - [[Solar pinhole]], [[Chunk skip]], [[Farskip]], [[Neuroquake]], [[Word of trust]], [[Word of joy]], [[word of inspiration]], [[Word of love]], [[Word of serenity]] added. Meditation focus objects now enhanced by objects placed nearby. Fix: Colonists can lose their psylink entirely when being [[Resurrector mech serum|resurrected]].
+
* [[Version/1.2.2719|1.2.2719]] - Solar Pinhole, Chunk Skip, Farskip, Neuroquake and Word of Trust/Joy/Inspiration/Love/Serenity added. Meditation focus objects now enhanced by objects placed nearby. Added visual effect for wallraise rocks expiring. Fix: Colonists can lose their psylink entirely when being [[Resurrector mech serum|resurrected]].
* [[Version/1.2.2753|1.2.2753]] - Neural heat overload no longer causes psylink degradation or any other permanent damage.
+
* [[Version/1.2.2753|1.2.2753]] - Farskip now affects colony animals if not on the home map. Bullet Shield renamed to Skipshield, prevent Farskip when caravan is overweight. Neural heat overload no longer causes psylink degradation or any other permanent damage.
* [[Version/1.4.3555|1.4.3555]] - Fix: Tribal [[children]] {{BiotechIcon}} who grow up in a colony don't get the 'natural' meditation focus type.
+
* [[Version/1.3.3066|1.3.3066]] - Neuroquake rebalance:  Neuroquake lists duration in the casting warning. Coma duration increased from 3 days -> 5 and no longer scales with psychic sensitivity. The negative moodlet to friendly bystanders applies whether they are conscious or not and is increased from -10 to -12. Casting warmup decreased from 125s -> 12s. Berserk radius decreased from entire map -> 60 tiles.
 +
* [[Version/1.3.3074|1.3.3074]] - Fix: Farskip with [[Relic]]{{IdeologyIcon}} gives debuff from losing the relic.
 +
* [[Version/1.3.3387|1.3.3387]] - Word of serenity now works on catatonic breakdown.
 +
* [[Version/1.4.3523|1.4.3523]] - Skip, chaos skip, and mass chaos skip now have a maximum body size.
 +
* [[Version/1.4.3555|1.4.3555]] - Fix: Tribal [[children]] {{BiotechIcon}} who grow up in a colony don't get the 'natural' meditation focus type. Fix: Farskipping a pawn into a range of an expired proximity sensor will trigger it again.
 +
* [[Version/1.4.3613|1.4.3613]] - Fix: Typo "capactities" in Focus hediff.
 +
* [[Version/1.4.3580|1.4.3580]] - Fix: Typo in chunk skip description - "''Skip the 5 chunks [...]''" -> "''Skip the closest 5 chunks [...]''". Fix: Solar Pinhole cannot be created over non-edifice buildings.
 
* Between [[Version/1.2.3005|1.2.3005]] and [[Version/1.4.3641|1.4.3641]] - Psylink description changed from ''"An organic connection to a larger psychic field. This allows a person to use specific psychic powers that they have learned to influence reality in ways that seem impossible. Higher levels of psylink permit the use of more powers. Regardless of psylink level, a person can only use specific powers that they have learned. Psylink comes from a variety of sources. Single-use psylink neuroformer devices can create a psylink. Tribal peoples also know how to develop it through ritual linking with psychically-connected lifeforms. As a physical phenomenon in the brain, psylink is poorly-understood by scientists, not least because it seems to actively conceal itself if studied too closely. One thing most agree on is that it somehow connects people to archotechs and harnesses their power, possibly through some sort of negotiation or sympathy mechanism."'' -> ''"An organic connection to a larger psychic field. This allows a person to psychically induce a distant archotech superintelligence to influence reality in ways that seem impossible. Higher levels of psylink permit the use of more powers. Regardless of psylink level, a person can only use specific powers that they have learned. Psylink comes from a variety of sources. Single-use psylink neuroformer devices can create a psylink. Tribal peoples also know how to develop it through ritual linking with the legendary anima tree. As a physical phenomenon in the brain, psylink is poorly-understood by scientists, not least because it seems to actively conceal itself if studied too closely. One thing most agree on is that it somehow connects people to archotechs and harnesses their power, possibly through some sort of negotiation or sympathy mechanism."''
 
* Between [[Version/1.2.3005|1.2.3005]] and [[Version/1.4.3641|1.4.3641]] - Psylink description changed from ''"An organic connection to a larger psychic field. This allows a person to use specific psychic powers that they have learned to influence reality in ways that seem impossible. Higher levels of psylink permit the use of more powers. Regardless of psylink level, a person can only use specific powers that they have learned. Psylink comes from a variety of sources. Single-use psylink neuroformer devices can create a psylink. Tribal peoples also know how to develop it through ritual linking with psychically-connected lifeforms. As a physical phenomenon in the brain, psylink is poorly-understood by scientists, not least because it seems to actively conceal itself if studied too closely. One thing most agree on is that it somehow connects people to archotechs and harnesses their power, possibly through some sort of negotiation or sympathy mechanism."'' -> ''"An organic connection to a larger psychic field. This allows a person to psychically induce a distant archotech superintelligence to influence reality in ways that seem impossible. Higher levels of psylink permit the use of more powers. Regardless of psylink level, a person can only use specific powers that they have learned. Psylink comes from a variety of sources. Single-use psylink neuroformer devices can create a psylink. Tribal peoples also know how to develop it through ritual linking with the legendary anima tree. As a physical phenomenon in the brain, psylink is poorly-understood by scientists, not least because it seems to actively conceal itself if studied too closely. One thing most agree on is that it somehow connects people to archotechs and harnesses their power, possibly through some sort of negotiation or sympathy mechanism."''
  
{{Nav|psycasts|wide}}
+
 
 
[[Category: Royalty]]
 
[[Category: Royalty]]
[[Category: Abilities]]
+
[[Category: Game mechanics]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: