Editing Psycasts

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A user's psychic sensitivity increases the [[neural heat]] they can use. The user's sensitivity does not directly increase the duration, impact, or range of any psycast, unless they are also the target.
 
A user's psychic sensitivity increases the [[neural heat]] they can use. The user's sensitivity does not directly increase the duration, impact, or range of any psycast, unless they are also the target.
  
In addition, the ''target'''s psychic sensitivity can determine how long a psycast lasts. For many psycasts, psychic sensitivity is a multiplier to duration.  For example, a [[psychically hypersensitive]] (Sensitivity of 1.8) pawn will be affected by the Berserk psycast for 54 seconds instead of the normal 30, while a [[psychically dull]] (Sensitivity of 0.5) pawn would only be affected for 15 seconds. A [[psychically deaf]] (Sensitivity of 0) pawn would be immune to these psycasts.
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In addition, the ''target'''s psychic sensitivity can determine how long a psycast lasts. For many psycasts, psychic sensitivity is a multiplier to duration.  For example, a [[Traits|Psychically Hypersensitive]] (Sensitivity of 1.8) pawn will be affected by the Beserk psycast for 54 seconds instead of the normal 30, while a Psychically Dull (Sensitivity of 0.5) pawn would only be affected for 15 seconds. A Psychically Deaf (Sensitivity of 0) pawn would be immune to these psycasts.
  
 
Out of all the psycasts, only Blinding Pulse has its ''impact'' increased by the target's sensitivity. Increased sensitivity results in higher blinding.{{Check Tag|Verify|According to the page itself.}}
 
Out of all the psycasts, only Blinding Pulse has its ''impact'' increased by the target's sensitivity. Increased sensitivity results in higher blinding.{{Check Tag|Verify|According to the page itself.}}

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