Editing Plainleather

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|leathery
+
{{stub}}
| name = Plainleather
+
 
| image = Plainleather b.png
+
{{Define|Leather
 +
| image = Missing leather <!--placeholder image-->
 +
| always haulable = true
 +
| color = (200,200,200)
 +
| commonality = 0.0625
 +
| default color = (200,200,200)
 +
| default color two = (200,200,200)
 
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
 
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
<!-- Base Stats -->
+
| draw gui overlay = true
| type = Textile
+
| flammability = 0
| type2 = Leather
+
| graphic class = Graphic_Single
| stuff category = Leathery
+
| graphic path = Things/Item/Resource/Cloth
| hp = 60
+
| label = plainleather
| flammability = 1
+
| path cost = 15
| marketvalue = 2.1
+
| resource readout priority = Middle
| beauty = -4
+
| rotatable = false
| mass base = 0.03
+
| selectable = true
 
| stack limit = 75
 
| stack limit = 75
| path cost = 14
+
| thing class = ThingWithComponents
| rotatable = false
 
<!-- Stat Modifiers -->
 
| beauty factor = 1
 
| work to make factor = 1
 
| work to build factor = 1
 
| max hit points factor = 1.3
 
| flammability factor = 1
 
 
| armor - sharp factor = 0.81
 
| armor - sharp factor = 0.81
 
| armor - blunt factor = 0.24
 
| armor - blunt factor = 0.24
 
| armor - heat factor = 1.5
 
| armor - heat factor = 1.5
 +
| beauty base = -30
 
| insulation - cold factor = 16
 
| insulation - cold factor = 16
 
| insulation - heat factor = 16
 
| insulation - heat factor = 16
<!-- Technical -->
+
| market value base = 2.1
| page verified for version = 1.2.2753
+
| market value factor = 1.30
<!-- Unused -->
+
| max hit points base = 60
| always haulable = true
 
| color = (162,106,57)
 
| commonality = 0.2
 
| default color = (162,106,57)
 
| default color two = (162,106,57)
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| label = Plainleather
 
| resource readout priority = Middle
 
| selectable = true
 
| thing class = ThingWithComponents
 
 
}}
 
}}
{{Info|'''Plainleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of medium-sized [[animals]] at a [[butcher table]].}}
 
 
== Acquisition ==
 
The following animals provide plainleather.
 
{{Leather List}}
 
 
== Usage ==
 
Plainleather can be used to craft and build the following things:
 
{{Ingredient List}}
 
 
== Analysis ==
 
Plainleather is one of a group of [[leathers]] with almost identical protective stats. As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is serviceable but in no way exceptional. Thus, its use as clothing is feasible in the early game but not ideal. However, transitioning to more protective, and in more extreme [[biomes]] - more insulative, textiles should be made a priority.
 
 
For use in [[furniture]], it has a mediocre [[Property:Beauty Factor|beauty factor]] and market value compared to other textiles, but its redundancy as clothing makes it a decent choice and abundance make it useful for bulk furniture.
 
 
Plainleather's primary advantage is that it is incredibly abundant, with the most animals providing it of any leather, many of which producing a significant amount. Thus it is easy to gather enough for expensive recipes like [[duster]]s and [[armchair]]s even in the early game. Its stats are unremarkable, neither good nor truly terrible, and thus its abundance makes it good when its stats have little effect on the utility of the resulting item, such as in clothing production [[quests]] or armchairs whose [[beauty]] rarely significantly affects a [[Room stats|room's quality.]]
 
 
== Gallery ==
 
<gallery>
 
Plainleather a.png|One plainleather
 
Plainleather b.png|Stack of plainleathers
 
</gallery>
 
 
== Version history ==
 
Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions.
 
 
<gallery>
 
Deerhide.png|Deerhide
 
Dromedary leather.png|Dromedary leather
 
Elkhide.png|Elkhide
 
</gallery>
 
  
{{Nav|materials|wide}}
+
Plainleather is a kind of leather. It is obtained by butchering a variety of animals.
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: