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{{About|a spear like weapon|other types of spears|Spear (disambiguation)}}
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<onlyinclude>
{{Infobox main|weapon
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{{infobox main|weapon|
| name = Pila
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|name = Pila
| image = Pila.png
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|image = Pila.png|Pila
| description = Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.
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|description = Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.
| type = Equipment
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|type = Equipment
| type2 = Weapons
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|type2 = Weapons
| tech level = Neolithic
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|class = Neolithic
| class = Neolithic
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|damage = 25
| damage = 25
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|armorPenetration = 10
| damage type = RangedStab
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|range = 18.9
| armorPenetration = 10
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|accuracyTouch = 50
| range = 18.9
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|accuracyShort = 71
| accuracyTouch = 50
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|accuracyMedium = 50
| accuracyShort = 71
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|accuracyLong = 32
| accuracyMedium = 50
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|mode = Single-Shot
| accuracyLong = 32
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|warmup = 240
| accuracyAvg = 60.4
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|cooldown = 240
| mode = Single-Shot
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|burst = 1
| warmup = 240
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|DPS = DPS
| cooldown = 240
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|velocity = 26
| burst = 1
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|buy = {{icon|wood|70}}
| DPS = DPS
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|sell = {{icon|silver|109}}
| velocity = 26
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|mass base = 4
| production facility 1 = Fueled smithy
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|stoppingPower = 2.5
| production facility 2 = Electric smithy
 
| resource 1 = Wood
 
| resource 1 amount = 70
 
| marketvalue = 109
 
| mass base = 4
 
| stoppingPower = 2.5
 
| work to make = 7000
 
| research = Smithing
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Shaft
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = stab
 
| meleeattack2part = Point
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 3
 
| has quality = True
 
| weaponTags = Neolithic, NeolithicRangedHeavy
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|'''Pila''' are slightly heavier, thrown ranged [[weapons]] which deal a high amount of damage per pilum thrown. They have a very long time between throws, and slightly shorter range and slightly lower overall accuracy.}}
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</onlyinclude>
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{{info|Pila are slightly heavier, single-shot ranged weapons in RimWorld which deal a high amount of damage per shot; very long time between shots; slightly shorter range and moderate accuracy.}}
  
Note that pila, once equipped, can be thrown infinitely; they are not consumed by use.
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==Overview==
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The most notable feature about a thrown pilum is its high damage amount (a double-edged sword in some cases), being higher than any other neolithic weapon's projectile and matching the [[sniper rifle]]. Stopping power is also superb, not only being able to stagger [[human]]s, but also many larger targets such as [[muffalo]] and [[grizzly bear]]s.
  
== Acquisition ==
 
Pila can be crafted at either a [[fueled smithy|fueled]] or [[electric smithy]] once the [[research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
Alternatively, pila can be [[Trade|purchased]] from neolithic war merchants, orbital combat suppliers, tribal and outlander [[faction base]]s, or found on the following [[raider#Humanlike|raiders]] kinds:
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Thanks to their aforementioned damage amount, as well as their tendency to strike internal body parts more often than other weapons, pila can easily maim (one hit can shatter a radius, femur, spine or cripple the pelvis) or even outright kill whoever's unlucky enough to be struck by them. This is a trait that's shared with the sniper rifle and the infamous [[charge lance]]. A thrown pilum's velocity is also very slow as to be expected, but the impact on overall DPS is relatively low in this weapon's case due to its extremely long warmup/cooldown cycle.
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The pila's achille's heel is undoubtedly their aforementioned warmup/cooldown cycle; missing a throw can be costly not only because of the long time between throws in general, but also because that colonist will be unable to perform any actions for the entire 4-second cooldown duration. As a result, pila are the worst neolithic weapons in terms of damage output, and even the [[short bow]] bests pila in head-on fights. On top of that, a pilum has the shortest range out of all neolithic weapons, and only outranges [[pump shotgun|both]] [[chain shotgun|shotguns]] in-game as well as [[frag grenades|all]] [[molotov cocktails|grenade]] [[EMP grenades|variations]]. Armor penetration and close-up accuracy are also both very poor, with the latter making it less-than-ideal to equip low-skilled shooters with pila.
  
{| class="wikitable sortable"
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| [[Tribals#Heavy archer|Heavy Archer]] || 50.71% || Normal || 100%
 
|}
 
  
== Analysis ==
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Pila are also the heaviest neolithic-tier ranged weapons, rivalling even somewhat heavy rifle-class firearms. However, this weapon's mass should still be low enough to not have any significant effect on the wielding colonist's ability to carry items in a caravan.
Pila deal a great amount of damage per shot, matching the much more advanced [[sniper rifle]]. They also have a massive stopping power - able to stagger [[human]]s and anything smaller than 2.5 body size. However, pila have the slowest fire rate in the game, at least for conventional ranged weapons. They also have a terrible range, only outranging [[pump shotgun|both]] [[chain shotgun|shotguns]] and all [[grenades]]. And in terms of DPS, pila are very poor - even [[short bow]]s are superior. Therefore, pila are best used as support and hunting weapons.
 
  
Because of the immense damage per shot, pila are known to completely destroy body parts, which can maim or outright kill a pawn. And, as thrown weapons, pila have a tendency to strike internal body parts more often. A pila user in the back can fish for lucky hits and stagger enemies. The per-hit damage also makes them good for hunting, though problems can arise if the quarry turns manhunter. As a downside, pila are likely to dismember any enemies you might want to capture for yourself.
 
  
But, overall, pila aren't very useful. They have a high research cost and terrible DPS. Pila shouldn't be used outside of the Lost Tribe scenario, which begins with one. Even then, bows deal more damage, which is generally more effective. For colonies with guns, the [[pump shotgun]] is another close range / high stopping power option.
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Pila are more suited towards being supporting weapons in combat due to their stopping power and ability to disable targets, since their DPS is simply insufficient to effectively assume a head-on engagement role. Hunting's also a bit of a mixed bag: while the per-hit damage is great for this purpose, the pila's long cooldown along with its short range means that problems could arise if the quarry turns manhunter.
  
=== Stats ===
 
Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~36 seconds average) to incapacitate that human from pain shock.
 
  
Pila are best paired with careful shooters up to level 6, then with trigger-happy shooters beyond that point.  
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Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~39.8 seconds average) to incapacitate that human from pain shock.  
  
{{Weapon Stats Table}}
 
  
== Pila vs. comparable weapons==
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Overall, pila are best paired with careful shooters up to level 6, then with trigger-happy shooters beyond that point.  
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
This section goes over how well pila fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.  
 
  
=== Methodology ===
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
  
<div class="mw-collapsible-content">
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====Melee Combat====
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
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{| {{STDT| c_12 text-center}}
* All pawns have a skill level of 8 in shooting
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!Tool
* No pawns have any traits that affect combat performance
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!Attack
* All pawns are of 18 years of age and completely healthy
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!Damage Type
* Pawns are divided by walls to prevent stray shots from skewing results in any way
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!Power
* Weather conditions are kept clear and no cover is used</div>
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!AP
</div>
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!Cooldown
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!Likelihood
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!Base DPS
 +
|-  
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!Overall
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!-
 +
!-
 +
!9
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!13%
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!2.00s
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!-
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!4.50
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|- newline
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|Shaft
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|50.00%
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|4.50
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|- newline
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|Point
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|Stab
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|Sharp
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|9
 +
|13%
 +
|2.00s
 +
|50.00%
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|4.50
 +
|}
  
Results in the tables below are the percentages of battles that pila either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
  
==== Unarmored ====
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===Obtaining===
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.
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Pila can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
{| class="wikitable sortable" style="text-align: center"
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{| class="wikitable sortable"
! Pila vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
 
|-
 
|-
! Short bow
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! Raider Kind !! Chance !! Average Quality !! Health
| style="background: #FF6969" | 17.80% || style="background: #FF9B72" | 22.40% || style="background: #FFCD7B" | 33.95% || style="background: #FFCD7B" | 35.50% || - || - || -
 
 
|-
 
|-
! Pump shotgun
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| Heavy Archer || 50.71% || Normal || 100%
| style="background: #FF6969" | 6.00% || style="background: #FF6969" | 6.75% || style="background: #FF6969" | 10.75% || - || - || - || -
 
 
|}
 
|}
  
==== Flak armor ====
 
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].
 
  
{| class="wikitable sortable" style="text-align: center"
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Pila can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#Smithing|smithing]] research has been completed; from 70 [[wood]] and {{ticks|7000}} of work. A crafting skill of at least 3 is required.
! Pila vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Short bow
 
| style="background: #FF6969" | 9.85% || style="background: #FF6969" | 15.20% || style="background: #FF9B72" | 25.35% || style="background: #FF9B72" | 27.40% || - || - || -
 
|-
 
! Pump shotgun
 
| style="background: #FF6969" | 2.50% || style="background: #FF6969" | 2.65% || style="background: #FF6969" | 3.95% || - || - || - || -
 
|}
 
  
==== Marine armor ====
 
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.
 
  
{| class="wikitable sortable" style="text-align: center"
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You also start with a bundle of pila with the lost tribe [[scenario system|scenario]], along with two short bows, a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).
! Pila vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Short bow
 
| style="background: #FF6969" | 10.25% || style="background: #FF6969" | 16.55% || style="background: #FF9B72" | 28.20% || style="background: #FF9B72" | 29.15% || - || - || -
 
|-
 
! Pump shotgun
 
| style="background: #FF6969" | 2.15% || style="background: #FF6969" | 2.55% || style="background: #FF6969" | 2.85% || - || - || - || -
 
|}
 
  
 
== Graphs ==
 
== Graphs ==
 
The graphs assume normal quality pila against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 
The graphs assume normal quality pila against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
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[[File:PilaAccuracyNoTrait.png|494px|Pila's accuracy with various shooters without any trait.]]
 
[[File:PilaAccuracyNoTrait.png|494px|Pila's accuracy with various shooters without any trait.]]
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[[File:PilaDPSHappy.png|494px|Pila's DPS with various shooters with trigger-happy.]]
 
[[File:PilaDPSHappy.png|494px|Pila's DPS with various shooters with trigger-happy.]]
  
== Version history ==
 
* [[Version/0.4.460|0.4.460]] - Damage nerfed from 45 to 30
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 
 
<gallery>
 
OldPila.png|Original pila sprite
 
</gallery>
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Spears]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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