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{{Infobox main
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{{Define|Body Part
| name = Peg leg
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| image = Wood log
| image = Woodlog a.png
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| def name = PegLeg
| type = Medical Items
 
| type2 = Body Parts
 
 
| description = A wood log fashioned into a crude but effective artificial leg.
 
| description = A wood log fashioned into a crude but effective artificial leg.
| class = Medieval
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| is body part = true
| marketvalue = 1.2
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| label = peg leg
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| parent name = AddedBodyPartBase
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| use hit points = true
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| flammability base = 1.0
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| market value base = 1.4
 
| max hit points base = 30
 
| max hit points base = 30
<!-- Creation -->
 
| skill 1 = medical
 
| skill 1 level = 3
 
| work to make = 1500
 
| work speed stat = Medical Operation Speed
 
| resource 1 = Wood
 
| resource 1 amount = 1
 
| resource 2 = Herbal medicine
 
| resource 2 amount = 2
 
<!-- Technical -->
 
| tradeTags = TechHediff
 
| techHediffsTags = Poor
 
 
}}
 
}}
{{Info|'''Peg legs''' are a [[artificial body part]] that replaces a pawn's leg. It is the worst kind of leg available, but is better than having a missing leg.}}
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{{Info|Peg legs can be made out of one [[wood|wooden log]] by ordering a [[Health#Operations|surgical operation]] on a colonist. It is the worst kind of leg available, but is better than having a missing foot or leg (50% total mobility). Peg legs will not give a mood penalty to colonists with the Prosthophobe trait.
  
== Acquisition ==
 
Unlike most other prostheses, peg legs don't have a separate item form. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, {{Required Resources}} is consumed and the peg leg is added to the pawn. Converting a log to a peg leg does not take any work. Notably, when removed the peg leg turns back into a wooden log.
 
  
== Summary ==
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Peg legs have 60% efficiency.}}
Peg legs replace the user's [[Table of Human Body Parts|entire organic leg]]. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with each leg body part having a [[Moving]] importance of 50%, it results in restoring 30% [[moving]] per missing leg replaced, or a loss of 20% when replacing a healthy leg.
 
  
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.2}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.
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{{nav/body_parts}}
 
 
Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.
 
 
 
As an artificial part, peg legs will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait.
 
 
 
=== Installation ===
 
Installing the part requires {{Ticks|1500}} of work, {{Icon Small|wood||1}} [[wood]], 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 3.
 
 
 
Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
 
 
If the operation fails, the wood will be destroyed.
 
 
 
== Analysis ==
 
The peg leg is certainly better than a missing or otherwise inoperative leg, but you should strongly consider replacing it with a [[prosthetic leg|modern prosthesis]] as soon as possible. Movement is important for combat, many types of work, and general efficiency (getting up from bed to work...), making it a very valuable stat. For pawns that don't move as much, like researchers, this upgrade is less important.
 
 
 
In cases where only the foot is missing, a [[wooden foot]] only has half the [[Moving]] penalty, which means it restores more movement, and it has the exact same material and research requirements.
 
 
 
=== Prisoners ===
 
Alternatively, peg legs can be installed on your [[prisoner]]s, making them easier to stop when starting a prison escape or going [[berserk]]. As peg legs actively make the pawn worse, it isn't recommended to install peg legs on those who you would like to recruit, at least until you can make [[bionic leg]] replacements.
 
 
 
Unlike healthy organic legs, peg legs can be removed; removing them will result in no leg, and removing both will permanently incapacitate a pawn. This is great if you want to keep prisoners long term without them attempting to a break out, such as for selling them, harvesting [[hemogen pack]]s,{{BiotechIcon}} or [[gene extractor|extract genes]]{{BiotechIcon}} from. However, if the [[Dead calm]] gene{{BiotechIcon}} can be applied to them instead, it is superior as they won't require a colonist or [[slave]]{{IdeologyIcon}} to feed them and legs won't have to be reinstalled if they are to be sold.
 
 
 
{{Moving Part Efficiency Table}}
 
 
 
== Version history ==
 
* [[Version/0.7.581|0.7.581]] - Added
 
 
 
{{Nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 

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