Editing Patchleather

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|leathery
+
{{Define|Leather
| name = Patchleather
+
| label = patchleather
| image = Patchleather b.png
+
| image = Patchleather
 +
| color = (90,75,60)
 +
| commonality = 0.0025
 +
| default color = (90,75,60)
 
| description = A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.
 
| description = A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.
<!-- Base Stats -->
+
| path cost = 15
| type = Textile
 
| type2 = Leather
 
| stuff category = Leathery
 
| hp = 60
 
| flammability = 1
 
| marketvalue = 1.5
 
| beauty = -30
 
| mass = 0.03
 
 
| stack limit = 75
 
| stack limit = 75
| path cost = 14
+
| beauty base = -30
<!-- Stat Modifiers -->
 
 
| beauty factor = 1
 
| beauty factor = 1
| work to make factor = 1
+
| flammability base = 1.0
| work to build factor = 1
+
| flammability factor = 1.0
| max hit points factor = 1
 
| flammability factor = 1
 
 
| armor - sharp factor = 0.45
 
| armor - sharp factor = 0.45
 
| armor - blunt factor = 0.19
 
| armor - blunt factor = 0.19
Line 25: Line 17:
 
| insulation - cold factor = 9
 
| insulation - cold factor = 9
 
| insulation - heat factor = 9
 
| insulation - heat factor = 9
<!-- Creation -->
+
| market value base = 1.5
| production facility 1 = Hand tailor bench
+
| market value factor = 1.30
| production facility 2 = Electric tailor bench
+
| max hit points base = 60
| work to make = 900
+
| max hit points factor = 1.0
| resource 1 = Stuff
+
| work to make factor = 1.0
| resource 1 amount = 50
+
| work to make offset =  
| stuff tags = Leathery
+
| work to build factor = 1.0
| product amount = 50
+
| work to build offset =  
<!-- Technical -->
 
 
| page verified for version = 1.2.2753
 
| page verified for version = 1.2.2753
<!-- Unused -->
+
}}{{Info|'''Patchleather''' is a type of [[leather]] produced when a [[Skills#Crafting|tailor]] combines different types of leather at a [[electric tailoring bench|tailoring bench]].}}
| color = (90,75,60)
+
==Acquisition==
| commonality = 0.0025
+
Unlike other leathers, patchleather is not procured by butchering animals, but rather by combining other leathers together at a [[electric tailoring bench|tailoring bench]]. 50 units of any other types of leather, except [[human leather]], will output 50 units of patchleather.
| default color = (90,75,60)
+
==Analysis==
| label = patchleather
+
Patchleather has the worst stats of any leather in the game in both protection and insulation. The only [[textiles]] it is superior to is [[cloth]] and the [[wools]], and even then only just and only in terms of protection as it is signifcantly inferior to them in insulation. It has the lowest insulation, market value and beauty of any textile, and tied 2nd lowest item hitpoints.
}}
 
{{Info|'''Patchleather''' is a type of [[leather]] produced when a [[Skills#Crafting|tailor]] combines different types of leather at a [[electric tailor bench|tailor bench]]. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.}}
 
 
 
== Acquisition ==
 
Unlike other leathers, patchleather is not procured by butchering animals, but rather by combining other leathers together at a [[electric tailor bench|tailor bench]]. 50 units of any other types of leather, except [[human leather]], will output 50 units of patchleather.
 
 
 
== Usage ==
 
Patchleather can be used to craft and build the following things:
 
{{Ingredient List}}
 
 
 
== Analysis ==
 
Patchleather has the worst stats of any leather in the game in both protection and insulation. The only [[textiles]] it is superior to in protection are [[cloth]] and the [[wools]], and even then, just barely. Meanwhile, patchleather is significantly inferior to both cloth and wools in terms of temperature insulation. It has the lowest insulation, market value and beauty of any textile, and tied for the 2nd lowest item hitpoints.
 
 
 
The main advantage of patchleather is that it's easy to produce in bulk. Small quantities of different leathers are insufficient to make anything on their own. Converting them to patchleather will turn said unusable resource into a usable one. Keep in mind, however, that it may be more profitable to sell the other leathers directly, rather than create objects out of patchleather.
 
 
 
Generally, it should only be when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production [[quests]], or [[armchair]]s, whose beauty rarely significantly affects a [[room stats|room's quality]].
 
  
== Gallery ==
+
The main advantages of patchleather are that it's cheap and easy to produce in bulk as it can use up the small quanities of leather left over that are insufficient to make anything. This can convert an usable resource into a usable one when textile supplies are low. Keep in mind, however, that in some cases it may be more profitable to sell the other leather rather than attempt to convert them into patchleather and then construct something out of them.  
<gallery>
 
Patchleather a.png|One patchleather
 
Patchleather b.png|Stack of patchleathers
 
</gallery>
 
  
== Version history ==
+
Generally, it should only be when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production [[quests]] or [[Armchair]]s whose beauty rarely significantly affects a [[room stats|room's quality]].
* [[Version/0.19.2009|0.19.2009]] - Added.
 
* [[Version/1.2.2753|1.2.2753]] - [[Quests|Trade requests]] will no longer request patchleather.
 
  
{{Nav|materials|wide}}
+
{{nav|materials|wide}}
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: