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== Summary ==
 
== Summary ==
 
{{Stub|section=1|reason=More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?}}
 
{{Stub|section=1|reason=More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?}}
When equipped, an orbital mech cluster targeter is worn in the waist [[Utility|utility slot]]. Pawns that are incapable of violence can equip, but not use, the targeter. Once the wearer is [[draft]]ed, it can be manually activated by the player to target a tile within 45 tiles and within [[line of sight]]. It can be targeted under roofs of all types but pods landing on overhead mountain will cause cave-ins and create [[collapsed rocks]], destroying the pod and its occupants in the process.
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Worn in "Waist" utility slot, orbital power beam targeters can be equipped by pawns. Pawns that are incapable of violence can equip, but not use, the targeter. Once the wearer is [[draft]]ed, it can be manually activated by the player to target a tile within 45 tiles and within [[line of sight]]. It can be targeted under roofs of all types but pods landing on overhead mountain will cause cave-ins and create [[collapsed rocks]], destroying the pod and its occupants in the process.
  
After a 3s warm-up, a [[mechanoid cluster]] will spawn in the targeted area. The warmup time before firing is affected by the [[Aiming Time]] stat of the wearer. This cluster is identical to other clusters but will never spawn with a [[condition causer]]. The [[mechanoids]] within are not allied to the user in any way, and behave as normal mechanoids do. They will be hostile to everyone except other mechanoids.
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After a 3s warm-up, a [[mechanoid cluster]] will spawn in the targeted area. This cluster is identical to other clusters but will never spawn with a [[condition causer]]. The [[mechanoids]] within are not allied to the user in any way, and behave as normal mechanoids do. They will be hostile to everyone except other mechanoids.
  
 
The targeter cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.
 
The targeter cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.

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