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| image = OrbitalBombardmentTargeter.png
 
| image = OrbitalBombardmentTargeter.png
 
| description = An ancient targeting apparatus for an orbital bombardment system. This unit designates a target and transmits the coordinates to a network of satellites, which then bombard the target area with kinetic impactors. This unit has been reprogrammed to accept unauthorized users, but once it is used, the network will detect the incursion and cut off the link permanently.
 
| description = An ancient targeting apparatus for an orbital bombardment system. This unit designates a target and transmits the coordinates to a network of satellites, which then bombard the target area with kinetic impactors. This unit has been reprogrammed to accept unauthorized users, but once it is used, the network will detect the incursion and cut off the link permanently.
| type = Gear
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| type = Artifact
| type2 = Utility
 
 
| tech level = Spacer
 
| tech level = Spacer
 
| marketvalue = 1200
 
| marketvalue = 1200
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| flammability = 0.5
 
| flammability = 0.5
 
| mass base = 0.2
 
| mass base = 0.2
| lifestage = Adult
 
| clothing for nudity = False
 
 
| coverage = Waist
 
| coverage = Waist
 
| layer = Belt
 
| layer = Belt
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When equipped, an orbital bombardment targeter is worn in the waist [[Utility|utility slot]]. Pawns that are incapable of violence can equip, but not use, the targeter. Once the wearer is [[draft]]ed, it can be manually activated by the player to target a tile within 45 tiles and within [[line of sight]].
 
When equipped, an orbital bombardment targeter is worn in the waist [[Utility|utility slot]]. Pawns that are incapable of violence can equip, but not use, the targeter. Once the wearer is [[draft]]ed, it can be manually activated by the player to target a tile within 45 tiles and within [[line of sight]].
  
After a 3s warm-up, a targeting laser will shoot down from above and a series of approximately 30 explosions, one every {{ticks|18}}, will rock the ground near it for a {{ticks|540}}, dealing massive damage. The warmup time before firing is affected by the [[Aiming Time]] stat of the wearer. The targeting radius is approximately 20 tiles, while each individual explosion's radius is 7 tiles and deals 50 [[Damage Types|bomb]]-type damage. These strikes can hit targets under [[roof]]s, including [[overhead mountain]].
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After a 3s warm-up, a targeting laser will shoot down from above and a series of approximately 30 explosions, one every {{ticks|18}}, will rock the ground near it for a {{ticks|540}}, dealing massive damage. The warmup time before firing is affected by the [[Aiming Time]] stat of the wearer. The targeting radius is approximately 20 tiles, while each individual explosion's radius is 7 tiles and deals 50 [[Damage Types|bomb]]-type damage. These strikes can hit targets under roofs, including overhead mountain.
  
 
The targeter cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.
 
The targeter cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.
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== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=More useful than infestatins and mech clusters only. Missing general analysis, value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etc}}
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{{Stub|section=1}}
Can hit objects though overhead mountains, making it decent at dealing with late-stage infestations.
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Can hit objects though mountain , decent at dealing with late-stage infestations.
  
It is great at dealing with tough [[mech cluster]]s {{RoyaltyIcon}} that need to be wiped out immediately, since the [[Damage Types#Bomb|Bomb]] damage type deals ×2 to passible buildings and ×4 to impassible buildings. Any type of static target such as a [[Siege|siege]] camp or hostile [[Faction base|base]] can be easily dealt with by the bombardment, though don't count on getting much loot or many prisoners. Incapacitated humans and items on the ground, aside from indestructible raw materials like steel, will be hit and damaged by the explosions as much as your enemies.
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It is great at dealing with tough [[mech cluster]]s {{RoyaltyIcon}} that need to be wiped out immediately, since the [[Damage Types#Bomb|Bomb]] damage type deals ×2 to passible buildings and ×4 to impassible buildings.
  
 
== Version history ==
 
== Version history ==
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* 1.2 - Changed from a ranged weapon to a utility slot item.
 
* 1.2 - Changed from a ranged weapon to a utility slot item.
 
* [[Version/1.2.2719|1.2.2719]] - New visual effects for all orbital bombardments. You can now see and hear incoming projectiles and other details are improved.
 
* [[Version/1.2.2719|1.2.2719]] - New visual effects for all orbital bombardments. You can now see and hear incoming projectiles and other details are improved.
* [[Version/1.2.2753|1.2.2753]] - New artwork for orbital targeters. Removed full-map light up effect of all strikes except orbital beam.
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* [[Version/1.2.2753|1.2.2753]] - new artwork for orbital targeters.
* [[Version/1.3.3067|1.3.3067]] - Escaping prisoners are now capable of picking up and using targeters.
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* [[Version/1.3.3067|1.3.3067]] - escaping prisoners are now capable of picking up and using these.
 
<gallery>
 
<gallery>
 
OrbitalTargeter.png|Old generic targeter sprite
 
OrbitalTargeter.png|Old generic targeter sprite

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