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{{Infobox main|animal
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{{verified|A14C}}{{infobox main|animal|
| page verified for version = A14C
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|name = Megasloth
| name = Megasloth
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|image = Megatherium.png
| image = Megasloth east.png
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|description = A giant, solitary herbivore with two giant claws for warding off threats. Long extinct after being wiped out by the natives of Earth's American continent, the megasloth was later brought back using advanced cloning and artificial gestators. Its thick hide is exceptionally strong and insulating, and makes a great leather for cold-weather clothing. It is peaceful if left alone, but will shred anyone who disturbs it with its giant claws.
| description = A giant, solitary herbivore with two giant claws for warding off threats. Long extinct after being wiped out by the natives of Earth's American continent, the megasloth was later brought back using advanced cloning and artificial gestators. Its thick hide is exceptionally strong and insulating, and makes a great leather for cold-weather clothing. It is peaceful if left alone, but will shred anyone who disturbs it with its giant claws.
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|type = Animals
| type = Animal
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|type2 = Wild
| movespeed = 4.8
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|bodysize = 4.0
| min comfortable temperature = -55
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|healthscale = 3.6
| max comfortable temperature = 40
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|movespeed = 4.8
| flammability = 0.7
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|attack1dmg = 22
| marketvalue = 700
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|attack1type = scratch
| filth rate = 24
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|attack1part = left hand
| woolname = megasloth wool
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|attack1cool = 140
| sheartime = 20
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|attack2dmg = 22
| wool = 200
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|attack2type = scratch
| combatPower = 280
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|attack2part = right hand
| bodysize = 4
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|attack2cool = 140
| healthscale = 3.6
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|leathername = heavy fur
| hungerrate = 1
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|leatheryield = 120
| diet = herbivorous
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|manhunter = 0.10
| leathername = heavy fur
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|manhuntertame = 0.10
| wildness = 0.97
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|hungerrate = 2.0
| manhuntertame = 0.3
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|diet = herbivorous
| manhunter = 0.5
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|trainable = advanced
| trainable = advanced
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|wildness = 0.97
| mateMtb = 12
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|is exotic species = true
| gestation = 13.32
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|gestation = 55
| offspring = 1
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|lifespan = 20
| lifespan = 20
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|offspring = 1
| juvenileage = 0.3333
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|maturityage = 3.0
| maturityage = 0.6666
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|marketvalue = 700
| tradeTags = AnimalUncommon, AnimalFighter
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|livesin_aridshrubland = true
| attack1dmg = 21
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|livesin_borealforest = true
| attack1type = Scratch
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|livesin_tundra = true
| attack1cool = 2
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|livesin_icesheet = true
| attack1part = front left paw
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|livesin_temperateforest = true
| attack2dmg = 21
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|wool = 400
| attack2type = Scratch
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|woolname = megasloth wool
| attack2cool = 2
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|sheartime = 50
| attack2part = front right paw
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|massadult = 280
| attack3dmg = 22
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|nuzzleMtb = 60
| attack3type = Bite
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|min comfortable temperature = -55
| attack3cool = 2.6
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|max comfortable temperature = 40
| attack3part = teeth
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}}{{info|The '''megasloth''' is a giant, ancient sloth. Attacking them is quite dangerous and taming one will require both high skill and considerable risk. It is the second hardest animal after the [[Thrumbo]] to tame, and with most skill levels, the manhunter chance is higher than the taming chance. Wounding then saving the megasloth is the recommended way to tame one.}}  
| attack3chancefactor = 0.7
 
| attack4dmg = 15
 
| attack4type = Blunt
 
| attack4cool = 2
 
| attack4part = head
 
| attack4chancefactor = 0.2
 
| livesin_temperateforest = 0.2
 
| livesin_temperateswamp = 0.2
 
| livesin_borealforest = 0.1
 
| livesin_tundra = 0.2
 
| livesin_coldbog = 0.1
 
| livesin_icesheet = 0.1
 
| livesin_aridshrubland = 0.1
 
}}
 
The '''megasloth''' is a giant, ancient sloth. Megasloths can be found in {{Habitats}}
 
  
== Summary ==
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It makes an excellent attack animal, but its taming difficulty means that you're generally better off trying to tame other animals, such as the [[elephant]] or [[rhinoceros]].  
[[Animals#Taming|Tamed]] megasloth can be sheared for {{Icon Small|{{P|Wool Name}}}} {{P|Wool Amount}} [[{{P|Wool Name}}]] ({{Icon Small|silver|16|{{#expr: {{Q|{{P|Wool Name}}|Market Value Base}}*120}}}}) every {{P|Shearing Interval Days}} days for {{Ticks|1700}} of work. Note that yield and shearing time are modified by the shearer's [[Animal Gather Yield]] and [[Animal Gather Speed]] respectively.  
 
  
== Analysis ==
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One advantage of taming them is that they can be sheared for an incredible amount of wool. Although they can only be sheared every 50 days (the longest interval of any shearable animal), they give 400 wool per shearing, making them the most time efficient source of wool in the game. This feature can be exploited to either make lots of excellent cold-resistant clothing, or lots of silver.
Although being a "sloth", it actually has a slightly faster movement speed than a [[human]].  Attacking one is quite dangerous and taming one will require both high skill and considerable risk. It is the second hardest animal after the [[Thrumbo]] to tame, and with most skill levels, the [[Mental break#Manhunter|manhunter]] chance is higher than the taming chance. Wounding then saving the megasloth, or waiting for an [[Mental inspiration#Inspired taming|inspiration]] is the recommended way to tame one.
 
  
=== Early armor ===
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==Training==
Megasloths can spawn from the very start of the game, and provide large quantities of [[meat]] and [[heavy fur]], the 5th most protective textile in the game. The protection offered by a heavy fur [[duster]] can provide a significant buff to the combat staying power of your pawns at a time where they're most vulnerable, especially if a skilled crafter is available. Hunting megasloths this early is not simple however, as they are faster than most pawns, and have high {{DPS}} and large health pools.
 
 
 
However by kiting it with one pawn as the others attack, trading off colonists for it to target as needed, and allowing it to bleed out if necessary, both [[Crashlanded]] and [[Lost Tribe]] starts can successfully hunt them from day one. Avoid wearing encumbering armor, and ideally use any pawns with [[move speed]] bonuses, such as those with the [[jogger]] trait or [[Genes#Fast runner|fast runner]]{{BiotechIcon}} gene, as the primary bait.
 
 
 
=== As an attack animal ===
 
If it can be tamed, it makes for a good attack or damage soak animal. Compared to other bulky attack animals, it is joint second in health and second highest in DPS, despite only eating as much as a human colonist.
 
 
 
{| class="wikitable sortable"
 
|-
 
! Animal !! Health Scale !! DPS !! Move Speed !! Hunger rate !! <abbr title="How often the animal forgets a stage of training in days">Training Decay</abbr>
 
|-
 
| [[Thrumbo]] || {{Q|Thrumbo|Health Scale}} || {{Q|Thrumbo|Mob Average DPS}} || {{Q|Thrumbo|Move Speed Base}} || {{Q|Thrumbo|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Thrumbo|Wildness}} round 1}}
 
|-
 
| '''Megasloth''' || {{Q|Megasloth|Health Scale}} || {{Q|Megasloth|Mob Average DPS}} || {{Q|Megasloth|Move Speed Base}} || {{Q|Megasloth|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Megasloth|Wildness}} round 1}}
 
|-
 
| [[Elephant]] || {{Q|Elephant|Health Scale}} || {{Q|Elephant|Mob Average DPS}} || {{Q|Elephant|Move Speed Base}} || {{Q|Elephant|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Elephant|Wildness}} round 1}}
 
|-
 
| [[Rhinoceros]] || {{Q|Rhinoceros|Health Scale}} || {{Q|Rhinoceros|Mob Average DPS}} || {{Q|Rhinoceros|Move Speed Base}} || {{Q|Rhinoceros|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Rhinoceros|Wildness}} round 1}}
 
|-
 
| [[Grizzly bear|Bear]] || {{Q|Grizzly bear|Health Scale}} || {{Q|Grizzly bear|Mob Average DPS}} || {{Q|Grizzly bear|Move Speed Base}} || {{Q|Grizzly bear|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Grizzly bear|Wildness}} round 1}}
 
|}
 
 
 
As attack and hauling animals, megasloths face heavy competition with [[elephant]]s. Elephants have less wildness, which means they produce less [[filth]], are easier to train, and need to be trained less often. In addition, elephants are [[pack animal]]s, and won't go manhunter on a failed taming attempt. However, elephants can only be found in {{Habitats|Elephant}}. They eat more food than megasloths, but as grass is free, this usually isn't a problem.
 
 
 
Note that megasloths are the only combat animal that produces wool. All other wool-producing animals are [[pen animal]]s and cannot be used in combat.
 
 
 
=== Wool ===
 
Megasloths produce [[megasloth wool]], though they are the worst animal for wool quantity per nutrition consumed. 3 [[alpaca]]s eat less than 1 megasloth, and produce wool at {{Icon Small|Alpaca wool}} 13.5 [[alpaca wool]] per day. A megasloth produces {{Icon Small|Megasloth wool}} 10 wool per day. [[Biomes]] that provide adequate grazing make this consideration irrelevant however.
 
 
 
Megasloths are theoretically the most work efficient animal for wool, however, since megasloths are not [[pen animal]]s, they need to be re-trained constantly. This is less of a concern when training is already accounted for in its role as a combat animal, as all combat animals require training, but even there it consumes more time than others. Combined with their difficulty to tame in the first place, their wool is usually a secondary consideration unless its insulative properties are desperately needed.
 
 
 
As compensation, megasloth wool insulates well against the cold, being the 2nd best [[textile]] for cold protection. Unlike their [[heavy fur|fur]], megasloth wool is not physically protective - while significantly superior to all other wools in that regard, it places slightly worse than [[plainleather]] when compared to textiles as a whole.
 
 
 
== Training ==
 
 
{{TrainingTable}}
 
{{TrainingTable}}
  
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{{Animal Health Table}}
 
{{Animal Health Table}}
  
== Gallery ==
 
<gallery>
 
Megasloth east.png|Megasloth facing east
 
Megasloth north.png|Megasloth facing north
 
Megasloth south.png|Megasloth facing south
 
Dessicated megasloth east.png|Megasloth decaying
 
</gallery>
 
  
== Version history ==
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==Version history==
* [[Version/0.16.1393|0.16.1393]] - Renamed from '''Megatherium''' to '''Megasloth'''.
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This creature was renamed from "Megatherium" to "Megasloth" in Alpha 16.
  
{{Nav|animal}}
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{{nav|animal}}
  
 
[[Category:Animals]]
 
[[Category:Animals]]
[[Category:Wild animal]]
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[[Category:Wild]]

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