Editing Megasloth

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=== Early armor ===
 
=== Early armor ===
Megasloths can spawn from the very start of the game, and provide large quantities of [[meat]] and [[heavy fur]], the 5th most protective textile in the game. The protection offered by a heavy fur [[duster]] can provide a significant buff to the combat staying power of your pawns at a time where they're most vulnerable, especially if a skilled crafter is available. Hunting megasloths this early is not simple however, as they are faster than most pawns, and have high {{DPS}} and large health pools.  
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Megasloths can spawn from the very start of the game, and provide large quantities of [[meat]] and [[heavy fur]], the 5th most protective textile in the game. An early heavy fur [[duster]] can provide a significant buff to the staying power of your pawns at a time where they're most vulnerable, especially if a skilled crafter is available. Hunting megasloths this early is not simple however, as they are faster than most pawns, do significant damage, and have large health pools.  
  
 
However by kiting it with one pawn as the others attack, trading off colonists for it to target as needed, and allowing it to bleed out if necessary, both [[Crashlanded]] and [[Lost Tribe]] starts can successfully hunt them from day one. Avoid wearing encumbering armor, and ideally use any pawns with [[move speed]] bonuses, such as those with the [[jogger]] trait or [[Genes#Fast runner|fast runner]]{{BiotechIcon}} gene, as the primary bait.
 
However by kiting it with one pawn as the others attack, trading off colonists for it to target as needed, and allowing it to bleed out if necessary, both [[Crashlanded]] and [[Lost Tribe]] starts can successfully hunt them from day one. Avoid wearing encumbering armor, and ideally use any pawns with [[move speed]] bonuses, such as those with the [[jogger]] trait or [[Genes#Fast runner|fast runner]]{{BiotechIcon}} gene, as the primary bait.

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