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− | + | <includeonly>''Main Article: [[Luciferium]]''</includeonly> | |
− | + | <noinclude>{{Define|Drug | |
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| always haulable = true | | always haulable = true | ||
+ | | def name = Luciferium | ||
+ | | description = A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. | ||
+ | | deterioration rate base = 2.0 | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | flammability base = 1.0 | ||
+ | | food preference = NeverForFood | ||
| graphic class = Graphic_StackCount | | graphic class = Graphic_StackCount | ||
| graphic path = Things/Thing/Drug/Luciferium | | graphic path = Things/Thing/Drug/Luciferium | ||
| label = luciferium | | label = luciferium | ||
+ | | market value base = 120 | ||
+ | | max hit points base = 50 | ||
+ | | max num to ingest at once = 1 | ||
+ | | nutrition base = 0 | ||
| parent name = DrugPillBase | | parent name = DrugPillBase | ||
+ | | path cost = 15 | ||
+ | | preferability = | ||
| resource readout priority = Last | | resource readout priority = Last | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
+ | | sound eat = | ||
+ | | stack limit = 400 | ||
+ | | taste = | ||
+ | | tech level = spacer | ||
| thing class = Drugs | | thing class = Drugs | ||
+ | | ticker type = | ||
| use hit points = true | | use hit points = true | ||
− | <!-- Drug Parameters --> | + | | work to make base = 10 |
− | | blood filtration offset = 0. | + | <!-- |
+ | - Drug Parameters --> | ||
+ | | addictiveness = 1.0 | ||
+ | | blood filtration factor = | ||
+ | | blood filtration offset = 0.70 | ||
+ | | blood pumping factor = | ||
| blood pumping offset = 0.15 | | blood pumping offset = 0.15 | ||
− | | breathing offset = 0. | + | | breathing factor = |
+ | | breathing offset = 0.10 | ||
+ | | consciousness factor = | ||
| consciousness offset = 0.1 | | consciousness offset = 0.1 | ||
+ | | drug category = medical | ||
+ | | global work speed offset = | ||
+ | | hearing factor = | ||
+ | | hearing offset = | ||
+ | | hunger factor = | ||
+ | | hunger offset = | ||
+ | | is pleasure drug = false | ||
+ | | joy kind = | ||
+ | | joy offset = | ||
+ | | manipulation factor = | ||
+ | | manipulation offset = | ||
+ | | metabolism factor = | ||
| metabolism offset = 0.2 | | metabolism offset = 0.2 | ||
+ | | moving factor = | ||
| moving offset = 0.05 | | moving offset = 0.05 | ||
− | | pain factor = 0. | + | | pain factor = 0.80 |
+ | | pain offset = | ||
+ | | rest fall factor = | ||
+ | | rest offset = | ||
+ | | sight factor = | ||
| sight offset = 0.15 | | sight offset = 0.15 | ||
+ | | talking factor = | ||
+ | | talking offset = | ||
+ | |||
}} | }} | ||
− | '''Luciferium''' is a rare, powerful, expensive and dangerous [[ | + | '''Luciferium''' is a rare, powerful, expensive and dangerous drug that can either be purchased, dropped by [[raiders]] or found in [[Ancient shrine]]. There is no way to produce it. Luciferium's main use is to save one's life with a dramatic blood filtration improvement, but it also affects most of the other capacities. Additionally, Luciferium can heal old scars, permanent injuries and all [[Ailments#Chronic|chronic health conditions]], as long as the part is not destroyed or missing. After the first dose, there is no way to get the mechanites out, ever. On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found. |
− | + | Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion, and a violent and possibly fatal withdrawal will begin. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible. | |
− | Luciferium | ||
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− | Luciferium | ||
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Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone. | Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone. | ||
− | + | Luciferium addiction cannot be removed with the [[healer mech serum]] and a colonist resurrected via the [[resurrector mech serum]] will remain addicted. | |
− | |||
− | + | Putting a colonist into a [[Cryptosleep casket]] will suspend their Luciferium needs until they are let out. This can be a way to save their life in case the drug runs out. | |
− | + | === Detailed Effects === | |
+ | * Improved [[blood filtration]] (+70%) | ||
+ | * Improved [[metabolism]] (+20%) | ||
+ | * Improved [[blood pumping]] (+15%) | ||
+ | * Improved [[sight]] (+15%) | ||
+ | * Improved [[consciousness]] (+10%) | ||
+ | * Improved [[breathing]] (+10%) | ||
+ | * Improved [[moving]] (+5%) | ||
+ | * Reduced [[pain]] (x80%) | ||
+ | * 1 Scar/permanent injury removed every 900,000 to 1,800,000 ticks (15 - 30 in-game days) (Also included but not limited to Alzheimer's, Asthma, Cataracts, Carcinoma, Dementia, Frail, Hearing Loss and Blindness) | ||
− | + | === Side Effects === | |
− | + | Luciferium has no side-effects other than the withdrawal symptoms. | |
− | Luciferium | ||
− | + | ==Withdrawal Symptoms== | |
+ | Luciferium withdrawal is the worst out of any drug, as it's the only drug that will eventually kill if not taken regularly. Although it doesn't have as sizable of an impact in terms of capacities compared to drugs such as psychite, wake-up or go-juice, luciferium withdrawal is always fatal. The only possible way to save someone going through a luciferium withdrawal is to give them more luciferium. Typical withdrawal symptoms include ''very'' frequent berserk mental breaks, acute pain, and impaired consciousness. Advanced withdrawal symptoms include death in an average time of 10 days after withdrawal starts. Unlike other withdrawals, Luciferium withdrawal doesn't directly affect mood. Instead, it indirectly affects mood with the 'Acute Pain' thought. | ||
− | == | + | '''Detailed Symptoms''' |
− | + | * Acute pain (+40%) | |
− | + | * Impaired consciousness (80% max) | |
− | + | * Berserk mental breaks (''mtb of 0.4 days'') | |
− | + | * Death (''mtb of 10 days'') | |
+ | </noinclude> | ||
+ | <includeonly> | ||
+ | {|class = "wikitable c03" | ||
+ | |- | ||
+ | !colspan="2" scope="col" style="text-align: left" | Drug info | ||
+ | |- | ||
+ | |Addictiveness || 100% | ||
+ | |- | ||
+ | |Market value || $120.00 | ||
+ | |- | ||
+ | |Hit points || 50 | ||
+ | |- | ||
+ | |Work to make || n/a | ||
+ | |} | ||
− | == | + | {|class = "wikitable c03" |
− | + | |- | |
− | + | !colspan="2" scope="col" style="text-align: left" | Drug effects | |
− | + | |- | |
− | + | |Blood filtration || +70% | |
+ | |- | ||
+ | |Blood pumping || +15% | ||
+ | |- | ||
+ | |Breathing || +10% | ||
+ | |- | ||
+ | |Consciousness || +25% | ||
+ | |- | ||
+ | |Hearing || +20% | ||
+ | |- | ||
+ | |Metabolism || +20% | ||
+ | |- | ||
+ | |Moving || +25% | ||
+ | |- | ||
+ | |Pain || x80% | ||
+ | |- | ||
+ | |Sight || +20% | ||
+ | |} | ||
+ | </includeonly> | ||
+ | <noinclude> | ||
{{nav/drugs}} | {{nav/drugs}} | ||
− | + | </noinclude> | |
− |