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− | + | <includeonly>''Main Article: [[Luciferium]]</includeonly> | |
− | + | <noinclude>{{Define|Medical Drug | |
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| always haulable = true | | always haulable = true | ||
+ | | def name = Luciferium | ||
+ | | description = A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. | ||
+ | | deterioration rate base = 2.0 | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | flammability base = 1.0 | ||
+ | | food preference = NeverForFood | ||
| graphic class = Graphic_StackCount | | graphic class = Graphic_StackCount | ||
| graphic path = Things/Thing/Drug/Luciferium | | graphic path = Things/Thing/Drug/Luciferium | ||
| label = luciferium | | label = luciferium | ||
+ | | market value base = 100 | ||
+ | | max hit points base = 50 | ||
+ | | max num to ingest at once = 1 | ||
+ | | nutrition base = 0 | ||
| parent name = DrugPillBase | | parent name = DrugPillBase | ||
+ | | path cost = 15 | ||
+ | | preferability = | ||
| resource readout priority = Last | | resource readout priority = Last | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
+ | | sound eat = | ||
+ | | stack limit = 400 | ||
+ | | taste = | ||
+ | | tech level = spacer | ||
| thing class = Drugs | | thing class = Drugs | ||
+ | | ticker type = | ||
| use hit points = true | | use hit points = true | ||
− | <!-- Drug Parameters --> | + | | work to make base = 10 |
− | | blood filtration offset = 0. | + | <!-- |
+ | - Drug Parameters --> | ||
+ | | addictiveness = 1.0 | ||
+ | | blood filtration factor = | ||
+ | | blood filtration offset = 0.70 | ||
+ | | blood pumping factor = | ||
| blood pumping offset = 0.15 | | blood pumping offset = 0.15 | ||
− | | breathing offset = 0. | + | | breathing factor = |
− | | consciousness offset = 0. | + | | breathing offset = 0.10 |
− | | | + | | consciousness factor = |
− | | moving offset = 0. | + | | consciousness offset = 0.25 |
− | | pain factor = 0. | + | | drug category = medical |
− | | sight offset = 0. | + | | global work speed offset = |
− | + | | hearing factor = | |
− | + | | hearing offset = 0.20 | |
+ | | hunger factor = | ||
+ | | hunger offset = | ||
+ | | is pleasure drug = false | ||
+ | | joy kind = | ||
+ | | joy offset = | ||
+ | | manipulation factor = | ||
+ | | manipulation offset = 0.20 | ||
+ | | metabolism factor = | ||
+ | | metabolism offset = | ||
+ | | moving factor = | ||
+ | | moving offset = 0.25 | ||
+ | | pain factor = 0.80 | ||
+ | | pain offset = | ||
+ | | rest fall factor = | ||
+ | | rest offset = | ||
+ | | sight factor = | ||
+ | | sight offset = 0.20 | ||
+ | | talking factor = | ||
+ | | talking offset = | ||
− | + | }}</noinclude> | |
− | + | {{Info|A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death. | |
− | + | After the first dose, there is no way to get the mechanites out, ever. | |
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− | + | On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found. | |
− | + | }} | |
− | + | <noinclude> | |
− | + | ==Gameplay Overview== | |
− | + | Luciferium is a drug that can either be purchased, or found on raiders - there is no way to produce Luciferium. The main purpose of Luciferium is to save one's life with the dramatic blood filtration improvement it provides, but it also affects most of the pawn's other capacities. As it is a rare yet powerful drug, Luciferium is expensive to purchase and is found in scant amounts in ancient dangers. | |
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− | Luciferium | ||
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− | == | ||
− | Luciferium is | ||
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− | Luciferium | ||
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− | + | Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion, and a violent withdrawal will begin. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible. | |
− | Luciferium is | ||
− | + | '''Detailed Effects''' | |
+ | * Improved blood filtration (+70%) | ||
+ | * Improved metabolism (+20%) | ||
+ | * Improved blood pumping (+15%) | ||
+ | * Improved sight (+15%) | ||
+ | * Improved consciousness (+10%) | ||
+ | * Improved breathing (+10%) | ||
+ | * Reduced pain (x80%) | ||
− | == | + | ==Side-Effects== |
− | + | Luciferium has no side-effects other than the withdrawal symptoms that ensue if Luciferium demand isn't met. | |
− | Luciferium | ||
− | Luciferium | ||
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− | == | + | ==Withdrawal Symptoms== |
− | + | Luciferium withdrawal is the worst out of any drug, as it's the only drug of which the withdrawal symptoms can be fatal. Although it doesn't have as sizeable of an impact in terms of capacities compared to drugs such as psychite, wake-up, or go-juice; it's deadly. Typical withdrawal symptoms include ''very'' frequent berserk mental breaks, acute pain, and impaired consciousness. Advanced withdrawal symptoms include death in an average time of 10 days after withdrawal starts. Unlike other withdrawals, Luciferium Withdrawal doesn't directly affect mood; it instead indirectly affects mood with the 'Acute Pain' thought. | |
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− | { | + | '''Detailed Symptoms''' |
+ | * Acute pain (+40%) | ||
+ | * Impaired consciousness (80% max) | ||
+ | * Berserk mental breaks (''mtb of 0.4 days'') | ||
+ | * Death (''mtb of 10 days'') | ||
+ | </noinclude> | ||
+ | <includeonly> | ||
+ | {|class = "wikitable c03" | ||
+ | |- | ||
+ | !colspan="2" scope="col" style="text-align: left" | Drug info | ||
+ | |- | ||
+ | |Addictiveness || 100% | ||
+ | |- | ||
+ | |Market value || $100.00 | ||
+ | |- | ||
+ | |Hit points || 50 | ||
+ | |- | ||
+ | |Work to make || n/a | ||
+ | |} | ||
− | + | {|class = "wikitable c03" | |
+ | |- | ||
+ | !colspan="2" scope="col" style="text-align: left" | Drug effects | ||
+ | |- | ||
+ | |Blood filtration || +70% | ||
+ | |- | ||
+ | |Blood pumping || +15% | ||
+ | |- | ||
+ | |Breathing || +10% | ||
+ | |- | ||
+ | |Consciousness || +25% | ||
+ | |- | ||
+ | |Hearing || +20% | ||
+ | |- | ||
+ | |Metabolism || +20% | ||
+ | |- | ||
+ | |Moving || +25% | ||
+ | |- | ||
+ | |Pain || x80% | ||
+ | |- | ||
+ | |Sight || +20% | ||
+ | |} | ||
+ | </includeonly> |