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− | {{ | + | {{Define|Medical Drug |
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| always haulable = true | | always haulable = true | ||
+ | | def name = Luciferium | ||
+ | | description = A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. | ||
+ | | deterioration rate base = 2.0 | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | flammability base = 1.0 | ||
+ | | food preference = NeverForFood | ||
| graphic class = Graphic_StackCount | | graphic class = Graphic_StackCount | ||
| graphic path = Things/Thing/Drug/Luciferium | | graphic path = Things/Thing/Drug/Luciferium | ||
| label = luciferium | | label = luciferium | ||
+ | | market value base = 100 | ||
+ | | max hit points base = 50 | ||
+ | | max num to ingest at once = 1 | ||
+ | | nutrition base = 0 | ||
| parent name = DrugPillBase | | parent name = DrugPillBase | ||
+ | | path cost = 15 | ||
+ | | preferability = | ||
| resource readout priority = Last | | resource readout priority = Last | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
+ | | sound eat = | ||
+ | | stack limit = 400 | ||
+ | | taste = | ||
+ | | tech level = spacer | ||
| thing class = Drugs | | thing class = Drugs | ||
+ | | ticker type = | ||
| use hit points = true | | use hit points = true | ||
− | <!-- Drug Parameters --> | + | | work to make base = 10 |
− | | blood filtration offset = 0. | + | <!-- |
+ | - Drug Parameters --> | ||
+ | | addictiveness = 1.0 | ||
+ | | blood filtration factor = | ||
+ | | blood filtration offset = 0.70 | ||
+ | | blood pumping factor = | ||
| blood pumping offset = 0.15 | | blood pumping offset = 0.15 | ||
− | | breathing offset = 0. | + | | breathing factor = |
− | | consciousness offset = 0. | + | | breathing offset = 0.10 |
− | | | + | | consciousness factor = |
− | | moving offset = 0. | + | | consciousness offset = 0.25 |
− | | pain factor = 0. | + | | drug category = medical |
− | | sight offset = 0. | + | | global work speed offset = |
+ | | hearing factor = | ||
+ | | hearing offset = 0.20 | ||
+ | | hunger factor = | ||
+ | | hunger offset = | ||
+ | | is pleasure drug = false | ||
+ | | joy kind = | ||
+ | | joy offset = | ||
+ | | manipulation factor = | ||
+ | | manipulation offset = 0.20 | ||
+ | | metabolism factor = | ||
+ | | metabolism offset = | ||
+ | | moving factor = | ||
+ | | moving offset = 0.25 | ||
+ | | pain factor = 0.80 | ||
+ | | pain offset = | ||
+ | | rest fall factor = | ||
+ | | rest offset = | ||
+ | | sight factor = | ||
+ | | sight offset = 0.20 | ||
+ | | talking factor = | ||
+ | | talking offset = | ||
+ | |||
}} | }} | ||
− | ' | + | {{Info|A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death. |
− | + | After the first dose, there is no way to get the mechanites out, ever. | |
− | |||
− | + | On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found. | |
− | + | }} | |
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− | Luciferium | ||
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− | + | == Gameplay Overview == | |
+ | Luciferium is an in-game drug which considerably improves performance of a colonist that takes it in all productive aspects. However: it's strongly recommended '''not''' to have a colonist consume this unless you can easily access an appropriate supply of Luciferium, as it's ''instantly'' addictive and will lead on to berserk mental breaks and eventual death of a colonist that can't meet their demand for it. It can be found on certain traders and certain enemies that have an addiction to these devilish pills, however; the former is ''very'' expensive and you need a sustainable economy to keep up this way of obtaining. | ||
− | + | That said, the priciness of Luciferium does mean that it sells for a hefty chunk of silver, typically getting 100+ silver's worth of Luciferium per kill or down on any hostile that carries it, and is therefore a somewhat decent way to make silver. |