Editing Luciferium
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| flammability = 1 | | flammability = 1 | ||
| rotatable = false | | rotatable = false | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| addictiveness = 1 | | addictiveness = 1 | ||
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| sight offset = 0.15 | | sight offset = 0.15 | ||
}} | }} | ||
− | '''Luciferium''' is a rare, powerful, expensive and dangerous | + | '''Luciferium''' is a rare, powerful, expensive and dangerous drug that can heal permanent injuries, [[Ailments#Chronic|chronic health conditions]], and helps fight disease, but will kill its user if not taken regularly. |
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== Summary == | == Summary == | ||
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* While withdrawing from the drug. | * While withdrawing from the drug. | ||
− | === | + | === Lucierium Addiction === |
− | * Improved [[blood filtration]] ( | + | * Improved [[blood filtration]] (+70%) |
− | * Improved [[metabolism]] ( | + | * Improved [[metabolism]] (+20%) |
− | * Improved [[blood pumping]] ( | + | * Improved [[blood pumping]] (+15%) |
− | * Improved [[sight]] ( | + | * Improved [[sight]] (+15%) |
− | * Improved [[consciousness]] ( | + | * Improved [[consciousness]] (+10%) |
− | * Improved [[breathing]] ( | + | * Improved [[breathing]] (+10%) |
− | * Improved [[moving]] ( | + | * Improved [[moving]] (+5%) |
− | * Reduced [[pain]] ( | + | * Reduced [[pain]] (x80%) |
− | * 1 Scar/permanent injury | + | * 1 Scar/permanent injury removed every 900,000 to 1,800,000 ticks (15 - 30 in-game days) (Also included but not limited to [[Alzheimer's]], [[Asthma]], [[Cataract]]s, [[Carcinoma]], [[Dementia]], [[Frail]], [[Hearing loss|Hearing Loss]] and Blindness) |
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Luciferium addiction is unique in that it is permanent - there is no waiting it out. If not taken regularly, luciferium will eventually kill. Pawns will remain addicted even after applying [[healer mech serum]] or [[resurrector mech serum]]. The only possible way to save someone going through a luciferium withdrawal is to give them more luciferium. | Luciferium addiction is unique in that it is permanent - there is no waiting it out. If not taken regularly, luciferium will eventually kill. Pawns will remain addicted even after applying [[healer mech serum]] or [[resurrector mech serum]]. The only possible way to save someone going through a luciferium withdrawal is to give them more luciferium. | ||
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=== Withdrawal === | === Withdrawal === | ||
− | As soon as the luciferium need reaches 0%, the pawn suffers from the following symptoms: | + | Luciferium need runs out every 6.667 days. As soon as the luciferium need reaches 0%, the pawn suffers from the following symptoms: |
− | * Intense [[pain]] ( | + | * Intense [[pain]] (+40%) (-15 mood) |
− | * Impaired [[consciousness]] ( | + | * Impaired [[consciousness]] (80% max) |
− | * [[ | + | * Berserk [[mental break]]s (''mtb of 0.4 days'') |
− | * Death ('' | + | * Death (''mtb of 10 days'') |
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{{Heal Option Table}} | {{Heal Option Table}} | ||
− | == Analysis == | + | ==Analysis== |
− | Luciferium is useful for treating permanent injuries | + | Luciferium is useful for treating permanent injuries, such as brain damage or scars. These would otherwise require the much rarer [[healer mech serum]], mods, or DLC-exclusive options ([[biosculpter pod]] {{IdeologyIcon}} or the Scarless [[gene]] {{BiotechIcon}}, including from becoming a [[sanguophage]] {{BiotechIcon}}) to cure. The increase in blood filtration also increases [[Immunity Gain Speed]], which can help fight off otherwise fatal diseases (whenever from old age or poor treatment). |
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− | Luciferium can | + | For general day-to-day life, 10 doses of Luciferium costs a market value of {{icon small|silver||700}} [[silver]] and can sustain a human for a year. If you can get a consistent source of [[trade]] and [[Money making guide|income]], luciferium is a decent but relatively small boost to a pawn's capabilities, most useful if they already needed something cured in the first place. The general boost may be useful with a low colonist count. Keeping more than a few colonists addicted is difficult as [[faction base]]s only come with so many doses per restock. |
− | + | Other than that, luciferium is useful for the [[ship launch]] or royal ascent {{RoyaltyIcon}}, where the addiction doesn't matter after you've left the planet (at least for gameplay purposes). | |
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− | + | ===Luciferium management=== | |
+ | Luciferium has to be taken every 6.667 days, or the withdrawl risks killing them. To prevent withdrawal or over-consumption, create a drug policy which is set not to satisfy addiction, but instead to take it every 6 days. Also, have pawns pocket 1 extra so that it can be taken as soon as possible. Mental breaks and even death happen very quickly, so it's better to be safe with dose quantities - assuming you can spare the drugs. | ||
When creating a caravan with addicted pawns, remember to either bring luciferium manually or have the pawns set up to carry several doses. For long trips or maximum safety, having [[transport pod]]s available to launch additional doses in an emergency is also advisable. | When creating a caravan with addicted pawns, remember to either bring luciferium manually or have the pawns set up to carry several doses. For long trips or maximum safety, having [[transport pod]]s available to launch additional doses in an emergency is also advisable. | ||
− | Putting a pawn into a [[cryptosleep casket]] or a [[biosculpter pod]] will suspend their | + | Putting a pawn into a [[cryptosleep casket]] or a [[Biosculpter_pod|biosculpter pod]] will suspend their Luciferium needs until they are let out. This can be a way to save their life in case the drug runs out. If you run out of luciferium before researching or building them, you can look for [[ancient shrine]]s, as they have ancient cryptosleep caskets. |
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+ | Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone. | ||
== Trivia == | == Trivia == | ||
− | Luciferium is considered to | + | Luciferium is considered to in the [[Lore#Tech_levels|"Ultra" tech level]]. |
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== Gallery == | == Gallery == | ||
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== Version history == | == Version history == | ||
* [[Version/0.15.1279|0.15.1279]] - Added. | * [[Version/0.15.1279|0.15.1279]] - Added. | ||
− | * [[Version/1.1.0|1.1.0]] - Fixed Luciferium not removing | + | * [[Version/1.1.0|1.1.0]] - Fixed Luciferium not removing Frail. Now, lucifierum can remove all chronic health conditions. |
* [[Version/1.1.2610|1.1.2610]] - Reduced market value from 120 to 70. | * [[Version/1.1.2610|1.1.2610]] - Reduced market value from 120 to 70. | ||
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{{nav/drugs}} | {{nav/drugs}} | ||
[[Category:Drug]] [[Category:Medical Drug]] | [[Category:Drug]] [[Category:Medical Drug]] |