Editing Luciferium
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| flammability = 1 | | flammability = 1 | ||
| rotatable = false | | rotatable = false | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| addictiveness = 1 | | addictiveness = 1 | ||
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| sight offset = 0.15 | | sight offset = 0.15 | ||
}} | }} | ||
− | '''Luciferium''' is a rare, powerful, expensive and dangerous | + | '''Luciferium''' is a rare, powerful, expensive and dangerous drug that can heal permanent injuries, [[Ailments#Chronic|chronic health conditions]], and helps fight disease, but will kill its user if taken every 6.667 days. |
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== Summary == | == Summary == | ||
− | Luciferium provides a variety of enhancing effects | + | Luciferium provides a variety of enhancing effects. These can be broken into effects that occur: |
* While addicted to the drug. | * While addicted to the drug. | ||
* While withdrawing from the drug. | * While withdrawing from the drug. | ||
− | === | + | === Lucierium Addiction === |
− | * Improved [[blood filtration]] ( | + | * Improved [[blood filtration]] (+70%) |
− | * Improved [[metabolism]] ( | + | * Improved [[metabolism]] (+20%) |
− | * Improved [[blood pumping]] ( | + | * Improved [[blood pumping]] (+15%) |
− | * Improved [[sight]] ( | + | * Improved [[sight]] (+15%) |
− | * Improved [[consciousness]] ( | + | * Improved [[consciousness]] (+10%) |
− | * Improved [[breathing]] ( | + | * Improved [[breathing]] (+10%) |
− | * Improved [[moving]] ( | + | * Improved [[moving]] (+5%) |
− | * Reduced [[pain]] ( | + | * Reduced [[pain]] (x80%) |
− | * 1 Scar/permanent injury | + | * 1 Scar/permanent injury removed every 900,000 to 1,800,000 ticks (15 - 30 in-game days) (Also included but not limited to [[Alzheimer's]], [[Asthma]], [[Cataract]]s, [[Carcinoma]], [[Dementia]], [[Frail]], [[Hearing loss|Hearing Loss]] and Blindness) |
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− | + | Luciferium addiction is unique in that it is permanent - there is no waiting it out. If not taken regularly, lucierium will eventually kill. Pawns will remain addicted even after applying [[healer mech serum]] or [[resurrector mech serum]]. The only possible way to save someone going through a luciferium withdrawal is to give them more luciferium. | |
=== Withdrawal === | === Withdrawal === | ||
As soon as the luciferium need reaches 0%, the pawn suffers from the following symptoms: | As soon as the luciferium need reaches 0%, the pawn suffers from the following symptoms: | ||
− | * Intense [[pain]] ( | + | * Intense [[pain]] (+40%) (-15 mood) |
− | * Impaired [[consciousness]] ( | + | * Impaired [[consciousness]] (80% max) |
− | * [[ | + | * Berserk [[mental break]]s (''mtb of 0.4 days'') |
− | * Death ('' | + | * Death (''mtb of 10 days'') |
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− | == Analysis == | + | ==Analysis== |
− | + | {{stub|Add when you should have colonists take it}} | |
+ | Luciferium has to be taken every 6.667 days, or luciferium risks killing them. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and have pawns pocket 1 extra so that it can be taken as soon as possible. Mental breaks and even death happen very quickly, so it's better to be safe with dose quantities, if you can spare the drugs. When creating a caravan with addicted pawns, remember to either bring luciferium manually or have the pawns set up to carry several doses. For long trips or maximum safety, having [[transport pod]]s available to launch additional doses in an emergency is also advisable. | ||
− | + | Putting a pawn into a [[Cryptosleep casket]] or a [[Biosculpter_pod|Biosculpter pod]] will suspend their Luciferium needs until they are let out. This can be a way to save their life in case the drug runs out. If you run out of luciferium before researching or building them, you can look for [[ancient shrine]]s, as they have ancient cryptosleep caskets. | |
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Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone. | Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone. | ||
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== Trivia == | == Trivia == | ||
− | Luciferium is considered to | + | Luciferium is considered to in the [[Lore#Tech_levels|"Ultra" tech level]]. |
− | + | {{Heal Option Table}} | |
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== Gallery == | == Gallery == | ||
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== Version history == | == Version history == | ||
* [[Version/0.15.1279|0.15.1279]] - Added. | * [[Version/0.15.1279|0.15.1279]] - Added. | ||
− | * [[Version/1.1.0|1.1.0]] - Fixed Luciferium not removing | + | * [[Version/1.1.0|1.1.0]] - Fixed Luciferium not removing Frail. Now, lucifierum can remove all chronic health conditions. |
* [[Version/1.1.2610|1.1.2610]] - Reduced market value from 120 to 70. | * [[Version/1.1.2610|1.1.2610]] - Reduced market value from 120 to 70. | ||
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{{nav/drugs}} | {{nav/drugs}} | ||
[[Category:Drug]] [[Category:Medical Drug]] | [[Category:Drug]] [[Category:Medical Drug]] |