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{{Biotech}}
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{{Biotech}}{{stub}}{{infobox main|building|
{{Stub|reason= General. Also ensure parity with [[Mech recharger]]}}
 
{{See also|Mech recharger}}
 
{{Infobox main|building
 
 
| name = Large mech recharger
 
| name = Large mech recharger
| image = StandardRecharger south.png
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| image =  
| description = Medium, heavy, and ultraheavy mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.
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| description =  
 
| type = Building
 
| type = Building
| type2 = Biotech (Buildings)
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| type2 =  
 
| placeable =  
 
| placeable =  
 
| path cost =  
 
| path cost =  
| passability = impassable
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| passability =  
 
| blockswind =  
 
| blockswind =  
 
| cover =  
 
| cover =  
 
| minifiable =  
 
| minifiable =  
| size = 3 * 2
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| size =  
| flammability = 0.5
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| flammability =  
| mass base = 25
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| hp =  
| hp = 250
 
 
| beauty =  
 
| beauty =  
| power = -400
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| power =  
 
| terrain affordance =  
 
| terrain affordance =  
| research = Standard mechtech
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| research =  
| skill 1 = Construction
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| skill 1 =  
| skill 1 level = 5
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| skill 1 level =  
| work to make = 8000
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| work to make =  
| resource 1 = Steel
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| resource 1 =  
| resource 1 amount = 250
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| resource 1 amount =
| resource 2 = Component
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| resource 2 =  
| resource 2 amount = 2
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| resource 2 amount =  
 
| thingCategories =  
 
| thingCategories =  
 
}}
 
}}
'''Large mech rechargers''' are [[buildings]] added by the [[Biotech DLC]] that allow the recharging of medium, heavy, and ultraheavy [[mechanoids]].
 
  
 
== Acquisition ==
 
== Acquisition ==
Large mech rechargers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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== Summary ==
 
== Summary ==
Large mech rechargers constantly consume {{P|Power Consumption}} W of direct, electrical [[power]], even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled.
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Mech rechargers can recharge medium, heavy, and ultraheavy [[mechanoid]]s. This includes:
 
<div class="ul-column-width-150">
 
* [[Lancer]]
 
* [[Pikeman]]
 
* [[Scorcher]]
 
* [[Scyther]]
 
* [[Legionary]]
 
* [[Tesseron]]
 
* [[Centipede burner]]
 
* [[Centipede gunner]]
 
* [[Tunneler]]
 
* [[Centipede blaster]]
 
* [[Diabolus]]
 
* [[Centurion]]
 
* [[War queen]]
 
</div>
 
 
 
A recharger gives the mechanoid 50% of their ''power need'' per day. This accumulates the recharger's waste meter. When a recharger is full of waste, a hauler can pick up 5 [[toxic wastepack]]s from the recharger. The exact amount of waste technically depends on the mechanoid. The existence of waste does not stop the recharger.
 
 
 
Suitable mechs will seek a recharger once reaching a configurable amount of charge, and a [[mechanitor|control group]] of mechs can be commanded to recharge (or avoid recharging) at will.
 
 
 
 
== Analysis ==
 
== Analysis ==
The majority of heavy mechs are designed for combat. You can keep these mechs dormant until an actual combat situation arises, which saves a lot of power. In practice, a mech that is never damaged and turned off diligently can survive for months and years at a time, just using the power from dormant self-charging. If mechs are dormant for most of the time, then you can keep the recharger off, too.
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If your mechs never get hurt, and you aren't using a [[tunneler]] for mining, you can delay building this recharger indefinitely.
 
 
 
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3528|1.4.3528]] - Fix: Mech charger exceeding 100% full of waste if partially emptied.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Infinite loop of hauling mech to charger outside the mech's allowed area.
 
 
{{Nav|biotech|wide}}
 
[[Category:Biotech (Buildings)]]
 

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