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− | {{ | + | <onlyinclude> |
− | | name = LMG | + | {{infobox main|weapon| |
− | | image = LMG.png | + | |name = LMG |
− | | description = A | + | |image = LMG.png|LMG |
− | | type = Equipment | + | |description = "A light machine gun." |
− | | type2 = Weapons | + | |type = Equipment|Equipment |
− | | | + | |type2 = Weapons|Weapons |
− | | class = | + | |class = Modern |
− | | damage = | + | |damage = 8 |
− | + | |range = 25.9 | |
− | + | |accuracyTouch = 50 | |
− | | range = 25.9 | + | |accuracyShort = 64 |
− | | accuracyTouch = | + | |accuracyMedium = 41 |
− | | accuracyShort = | + | |accuracyLong = 22 |
− | | accuracyMedium = | + | |mode = Burst |
− | | accuracyLong = | + | |burst = 6 |
− | + | |burstTicks = 7 | |
− | | mode = Burst | + | |handling = Slow |
− | | burst = 6 | + | |warmup = 84 |
− | | burstTicks = 7 | + | |cooldown = 120 |
− | | handling = Slow | + | |velocity = 40 |
− | | warmup = | + | |sell = {{icon|silver|330}} |
− | | cooldown = | + | |buy = {{icon|steel|75}} + {{icon|component|4}} |
− | | velocity = | + | |DPS = DPS |
− | | | + | |mass base = 8.5 |
− | | | + | }}</onlyinclude> |
− | | | + | {{Info|The LMG is a heavyweight, 'automatic' firearm in RimWorld which fires extended bursts of 6 low-medium damage shots; has a longer time between bursts; average range; and slightly below-average accuracy.}} |
− | | | + | As a result of having a 6-shot burst - greater than most other weapons which typically have 3-shot bursts - alongside poor accuracy, the LMG's strength comes out more in small groups of tightly-packed enemies as opposed to individuals, although it's still somewhat competent at dispatching of individual targets. Its low accuracy also means that it's not recommended to use LMGs against smaller targets such as [[rat]]s and [[alphabeaver]]s, but it does benefit against larger targets such as [[boomalope]]s and [[grizzly bear]]s. |
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− | | DPS = DPS | ||
− | | mass base = 8.5 | ||
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− | }} | ||
− | {{Info|The | ||
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− | + | Due to the LMG's longer time between bursts and its half-decent range, it's advisable to pair it with a competent shooter to properly utilise it. 97% is the minimum recommendable shooter accuracy to be looking for when seeking a decent LMG wielder, which can be achieved with a level 8 careful shooter; level 10 standard shooter; or a level 14 trigger-happy. Unless using higher quality LMGs, there will be little more benefit netted from using a better shooter; the weapon's becomes the main bottleneck by around 97.25% shooter accuracy. | |
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− | + | The LMG is one of the weapons of choice for [[raiders#Elite Mercenary & Boss|elite mercenaries]]. | |
− | The LMG is | ||
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− | + | ===Obtaining=== | |
− | + | LMGs can be purchased from outlander combat supplier and towns, or from an orbital weapons trader - and LMGs can also be obtained from incapacitated [[raider#Outlanders|outlanders]], [[raider#Pirates|pirates]], and [[raider#Mercenaries|mercenaries]]. LMGs can also be produced at [[machining table]]s once the [[research#Machining|machining]] research has been completed; for 75 [[steel]], 4 [[component]]s, and {{ticks|34000}} of work. | |
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− | The LMG | + | ===Conclusion & Comparison=== |
+ | The LMG overall falls behind the slightly cheaper [[heavy SMG]] in terms of damage output and accuracy, but beats it in range. Therefore, it's considerably worse than the [[charge rifle]] too against single targets. However, that's not really the LMG's purpose (as touched on earlier); it can be objectively viewed as a compromise between the heavy SMG and the crowd-controlling king; that is the [[minigun]] - those missed bullets have to go somewhere. Still, it's superior to the [[machine pistol]] in terms of damage output beyond touch range. | ||
− | + | In short: it's the [[chain shotgun]] of the machine gun world. | |
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− | + | [[Kind::Weapons| ]] | |
− | + | {{nav|weapon|wide}} | |
− | + | [[Category:Weapons]] | |
− | + | [[Category:Equipment]] | |
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− | {{ | ||
− | [[Category: | ||
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