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{{Infobox main|weapon
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<onlyinclude>
| name = LMG
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{{infobox main|weapon|
| image = LMG.png
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|name = LMG
| description = A gas-operated light machine gun. While it is somewhat unwieldy and inaccurate, its long bursts of fire are effective against groups of enemies.
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|image = LMG.png|LMG
| type = Equipment
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|description = "A light machine gun."
| type2 = Weapons
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|type = Equipment|Equipment
| tech level = Industrial
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|type2 = Weapons|Weapons
| class = Industrial
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|class = Modern
| damage = 11
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|damage = 8
| damage type = Bullet
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|range = 25.9
| armorPenetration = 16
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|accuracyTouch = 50
| range = 25.9
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|accuracyShort = 64
| accuracyTouch = 40
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|accuracyMedium = 41
| accuracyShort = 48
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|accuracyLong = 22
| accuracyMedium = 35
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|mode = Burst
| accuracyLong = 26
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|burst = 6
| accuracyAvg = 42
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|burstTicks = 7
| mode = Burst
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|handling = Slow
| burst = 6
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|warmup = 84
| burstTicks = 7
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|cooldown = 120
| handling = Slow
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|velocity = 40
| warmup = 108
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|sell = {{icon|silver|330}}
| cooldown = 108
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|buy = {{icon|steel|75}} + {{icon|component|4}}
| velocity = 46
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|DPS = DPS
| marketvalue = 425
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|mass base = 8.5
| resource 1 = Steel
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}}</onlyinclude>
| resource 1 amount = 75
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{{Info|The LMG is a heavyweight, 'automatic' firearm in RimWorld which fires extended bursts of 6 low-medium damage shots; has a longer time between bursts; average range; and slightly below-average accuracy.}}
| resource 2 = Component
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As a result of having a 6-shot burst - greater than most other weapons which typically have 3-shot bursts - alongside poor accuracy, the LMG's strength comes out more in small groups of tightly-packed enemies as opposed to individuals, although it's still somewhat competent at dispatching of individual targets. Its low accuracy also means that it's not recommended to use LMGs against smaller targets such as [[rat]]s and [[alphabeaver]]s, but it does benefit against larger targets such as [[boomalope]]s and [[grizzly bear]]s.
| resource 2 amount = 5
 
| DPS = DPS
 
| mass base = 8.5
 
| stoppingPower = 1.0
 
| research = Gas operation
 
| work to make = 34000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| production facility 1 = Machining table
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| has quality = True
 
| weaponTags = Gun, IndustrialGunAdvanced
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| tradeTags = WeaponRanged
 
}}
 
{{Info|The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.}}
 
  
== Acquisition ==
 
LMGs can be crafted at a [[machining table]] once the [[Research#Gas operation|gas operation]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 6 is required.
 
  
LMGs can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[Raider#Humanlike|raider]] kinds:
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Due to the LMG's longer time between bursts and its half-decent range, it's advisable to pair it with a competent shooter to properly utilise it. 97% is the minimum recommendable shooter accuracy to be looking for when seeking a decent LMG wielder, which can be achieved with a level 8 careful shooter; level 10 standard shooter; or a level 14 trigger-happy. Unless using higher quality LMGs, there will be little more benefit netted from using a better shooter; the weapon's becomes the main bottleneck by around 97.25% shooter accuracy.
  
{| class="wikitable sortable"
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| Mercenary Gunner || 11.32% || Normal || 70-320%
 
|-
 
| Elite Mercenary || 46.53% || Normal || 100%
 
|-
 
| Ancient Soldier || 10.56% || Normal || 100%
 
|}
 
  
== Analysis ==
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The LMG is one of the weapons of choice for [[raiders#Elite Mercenary & Boss|elite mercenaries]].
The LMG is an entry crowd-control weapon. It has a relatively long 6-shot burst, and high raw {{DPS}}, but this DPS is reduced heavily by poor accuracy. Single-shot damage is decent, but below average, worse than the [[heavy SMG]] until past short (12 tile) range. Range is good for a multi-shot firearm, and the LMG's stopping power is also high enough to stagger [[human]]s, [[lancer]]s and [[scyther]]s. The LMG is the most powerful overall weapon that is capable of staggering humans.
 
  
Like the [[minigun]], LMGs are good against crowds, as any missed shots can hit other pawns in the area. Single-target damage improves against larger targets like [[centipede]]s, which are easier to hit, though the LMG loses its staggering advantage. The LMG is the 2nd heaviest weapon, though unlike the minigun, it does not slow the user down.
 
  
Overall, the LMG is a dedicated support and crowd-control weapon. It can be good for low skill shooters, as missed shots can hit other enemies no matter their accuracy. However, its niche is relatively small.
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===Obtaining===
* Against lone or separated targets, it suffers due to low accuracy and sluggish warmup. For the same reasons, it is a poor weapon inside a [[killbox]].
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LMGs can be purchased from outlander combat supplier and towns, or from an orbital weapons trader - and LMGs can also be obtained from incapacitated [[raider#Outlanders|outlanders]], [[raider#Pirates|pirates]], and [[raider#Mercenaries|mercenaries]]. LMGs can also be produced at [[machining table]]s once the [[research#Machining|machining]] research has been completed; for 75 [[steel]], 4 [[component]]s, and {{ticks|34000}} of work.
* In short range, it faces competition from the [[chain shotgun]], which has enough stopping power to stagger humans, decent accuracy, a 3-shot burst, and ''amazing'' DPS.
 
* For longer ranged combat, players often prefer the [[assault rifle]] and [[heavy SMG]]. Both weapons perform much better against separated targets, while remaining competitive against large crowds.  
 
  
: The AR is better than the LMG for long range combat. Meanwhile, the SMG is better for damage at close ranges. Damage is a major benefit of its own - it can even slow enemies through [[pain]]. Their superior accuracy and warmup time are helpful in a variety of siuations.
 
  
The LMG could see use as support for both long- and short- range combat at the same time, especially when fighting crowds of melee fighters. But this should be weighed against the benefits of the other weapons mentioned here, and the drawbacks of a longer warmup/cooldown cycle.  
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===Conclusion & Comparison===
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The LMG overall falls behind the slightly cheaper [[heavy SMG]] in terms of damage output and accuracy, but beats it in range. Therefore, it's considerably worse than the [[charge rifle]] too against single targets. However, that's not really the LMG's purpose (as touched on earlier); it can be objectively viewed as a compromise between the heavy SMG and the crowd-controlling king; that is the [[minigun]] - those missed bullets have to go somewhere. Still, it's superior to the [[machine pistol]] in terms of damage output beyond touch range.
  
=== Stats ===
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In short: it's the [[chain shotgun]] of the machine gun world.
Against an unarmored human, an LMG can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~10.4 seconds average) to incapacitate that human from pain shock.  
 
  
The LMG is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
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[[Kind::Weapons| ]]
 
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{{nav|weapon|wide}}
{{Weapon Stats Table}}
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[[Category:Weapons]]
 
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[[Category:Equipment]]
== Version history ==
 
* [[Version/0.3.410|0.3.410]] - Can now spawn on pawns
 
* Alpha ? - Name changed from L-15 LMG
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality
 
<gallery>
 
L-15.png|Original L-15 LMG sprite
 
LMG Old.png|Texture prior to 1.5
 
</gallery>
 
 
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
 
[[Category:Ranged Weapons]] [[Category:Burst Weapons]]
 

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