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Like the [[minigun]], LMGs are good against crowds, as any missed shots can hit other pawns in the area. Single-target damage improves against larger targets like [[centipede]]s, which are easier to hit, though the LMG loses its staggering advantage. The LMG is the 2nd heaviest weapon, though unlike the minigun, it does not slow the user down.
 
Like the [[minigun]], LMGs are good against crowds, as any missed shots can hit other pawns in the area. Single-target damage improves against larger targets like [[centipede]]s, which are easier to hit, though the LMG loses its staggering advantage. The LMG is the 2nd heaviest weapon, though unlike the minigun, it does not slow the user down.
  
Overall, the LMG is a dedicated support and crowd-control weapon. It can be good for low skill shooters, as missed shots can hit other enemies no matter their accuracy. However, its niche is relatively small.
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Overall, the LMG is a dedicated support and crowd-control weapon. It can be good for low skill shooters, as missed shots can hit other enemies no matter their accuracy. However, it's niche is relatively small.
 
* Against lone or separated targets, it suffers due to low accuracy and sluggish warmup. For the same reasons, it is a poor weapon inside a [[killbox]].
 
* Against lone or separated targets, it suffers due to low accuracy and sluggish warmup. For the same reasons, it is a poor weapon inside a [[killbox]].
 
* In short range, it faces competition from the [[chain shotgun]], which has enough stopping power to stagger humans, decent accuracy, a 3-shot burst, and ''amazing'' DPS.
 
* In short range, it faces competition from the [[chain shotgun]], which has enough stopping power to stagger humans, decent accuracy, a 3-shot burst, and ''amazing'' DPS.

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