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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 6 | | skill 1 level = 6 | ||
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| weaponTags = Gun, IndustrialGunAdvanced | | weaponTags = Gun, IndustrialGunAdvanced | ||
| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
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}} | }} | ||
{{Info|The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.}} | {{Info|The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.}} | ||
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== Analysis == | == Analysis == | ||
− | The LMG is an entry crowd-control weapon. It has a relatively long 6-shot burst, | + | The LMG is an entry crowd-control weapon. It has a relatively long 6-shot burst, high raw {{DPS}}, and poor accuracy. Single-shot damage is decent, but below average, worse than the [[heavy SMG]] until past short (12 tile) range. Range is good for a multi-shot firearm, and the LMG's stopping power is also high enough to stagger [[human]]s, [[lancer]]s and [[scyther]]s. The LMG is the most powerful overall weapon that is capable of staggering humans. |
− | Like the [[minigun]], LMGs are | + | Due to its low accuracy and long cooldown, it isn't advisable to give inexperienced shooters the LMG. Like the [[minigun]], LMGs are great against crowds, as missed shots can hit other pawns in the area. Single-target damage greatly improves against larger targets like [[centipede]]s, which are easier to hit, though the LMG loses its staggering advantage. The LMG is the 2nd heaviest weapon, though unlike the minigun, it does not slow the user down. |
− | Overall, the LMG is a dedicated support | + | Overall, the LMG is a dedicated support / crowd-control weapon. However, it's niche is small. |
− | * Against lone or separated targets, it suffers due to low accuracy and sluggish | + | * Against lone or separated targets, it suffers due to low accuracy and sluggish cooldown. |
− | * | + | * In practice, the crowd-control isn't great until short-range. The burst doesn't last long enough to provide sufficient firing cover. |
− | * For longer | + | * Yet in short-range, it faces massive competition from the [[chain shotgun]], which has stopping power, decent accuracy, a 3-shot burst, and ''amazing'' DPS. |
− | + | * For longer range combat, players often prefer the [[assault rifle]] and [[heavy SMG]]. Both weapons perform much better against separated targets while remaining competitive against large crowds. Accuracy, DPS, and warmup time are benefits of their own - in any situation. | |
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=== Stats === | === Stats === | ||
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The LMG is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point. | The LMG is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point. | ||
− | {{Weapon | + | {{Weapon Quality Table}} |
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+ | == Graphs == | ||
+ | {{Rewrite|reason=Outdated info?}} | ||
+ | [[File:LMGAccuracyNoTrait.png|494px|LMG's accuracy with various shooters without any trait.]] | ||
+ | [[File:LMGDPSNoTrait.png|494px|LMG's DPS with various shooters without any trait.]] | ||
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+ | [[File:LMGAccuracyCarefulShooter.png|494px|LMG's accuracy with various shooters with careful shooter.]] | ||
+ | [[File:LMGDPSCarefulShooter.png|494px|LMG's DPS with various shooters with careful shooter.]] | ||
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+ | [[File:LMGAccuracyTriggerHappy.png|494px|LMG's accuracy with various shooters with trigger-happy.]] | ||
+ | [[File:LMGDPSTriggerHappy.png|494px|LMG's DPS with various shooters with trigger-happy.]] | ||
== Version history == | == Version history == |