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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| skill 1 level = 6
| has quality = True
 
 
| weaponTags = Gun, IndustrialGunAdvanced
 
| weaponTags = Gun, IndustrialGunAdvanced
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardQualitySuper
| tradeTags = WeaponRanged
 
 
}}
 
}}
 
{{Info|The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.}}
 
{{Info|The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.}}
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== Analysis ==
 
== Analysis ==
The LMG is an entry crowd-control weapon. It has a relatively long 6-shot burst, and high raw {{DPS}}, but this DPS is reduced heavily by poor accuracy. Single-shot damage is decent, but below average, worse than the [[heavy SMG]] until past short (12 tile) range. Range is good for a multi-shot firearm, and the LMG's stopping power is also high enough to stagger [[human]]s, [[lancer]]s and [[scyther]]s. The LMG is the most powerful overall weapon that is capable of staggering humans.
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The LMG is an entry crowd-control weapon. It has a relatively long 6-shot burst, high raw {{DPS}}, and poor accuracy. Single-shot damage is decent, but below average, worse than the [[heavy SMG]] until past short (12 tile) range. Range is good for a multi-shot firearm, and the LMG's stopping power is also high enough to stagger [[human]]s, [[lancer]]s and [[scyther]]s. The LMG is the most powerful overall weapon that is capable of staggering humans.
  
Like the [[minigun]], LMGs are good against crowds, as any missed shots can hit other pawns in the area. Single-target damage improves against larger targets like [[centipede]]s, which are easier to hit, though the LMG loses its staggering advantage. The LMG is the 2nd heaviest weapon, though unlike the minigun, it does not slow the user down.
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Due to its low accuracy and long cooldown, it isn't advisable to give inexperienced shooters the LMG. Like the [[minigun]], LMGs are great against crowds, as missed shots can hit other pawns in the area. Single-target damage greatly improves against larger targets like [[centipede]]s, which are easier to hit, though the LMG loses its staggering advantage.
  
Overall, the LMG is a dedicated support and crowd-control weapon. It can be good for low skill shooters, as missed shots can hit other enemies no matter their accuracy. However, its niche is relatively small.
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Overall, the LMG is a dedicated support / crowd-control weapon, but it struggles to find a niche. Against lone targets, it struggles due to poor accuracy and sluggish cooldown. In practice, its crowd-control is not great until short range - the burst just isn't long enough. Yet in short-range combat, it faces massive competition from the [[chain shotgun]], which has stopping power, decent accuracy, and amazing DPS. For longer range combat, players often prefer the [[assault rifle]] and [[heavy SMG]]. Both weapons perform much better against separated targets ''and'' remain competitive against large crowds.
* Against lone or separated targets, it suffers due to low accuracy and sluggish warmup. For the same reasons, it is a poor weapon inside a [[killbox]].
 
* In short range, it faces competition from the [[chain shotgun]], which has enough stopping power to stagger humans, decent accuracy, a 3-shot burst, and ''amazing'' DPS.
 
* For longer ranged combat, players often prefer the [[assault rifle]] and [[heavy SMG]]. Both weapons perform much better against separated targets, while remaining competitive against large crowds.
 
 
 
: The AR is better than the LMG for long range combat. Meanwhile, the SMG is better for damage at close ranges. Damage is a major benefit of its own - it can even slow enemies through [[pain]]. Their superior accuracy and warmup time are helpful in a variety of siuations.
 
 
 
The LMG could see use as support for both long- and short- range combat at the same time, especially when fighting crowds of melee fighters. But this should be weighed against the benefits of the other weapons mentioned here, and the drawbacks of a longer warmup/cooldown cycle.  
 
  
 
=== Stats ===
 
=== Stats ===
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The LMG is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
 
The LMG is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
  
{{Weapon Stats Table}}
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{{Weapon Quality Table}}
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== Graphs ==
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{{Rewrite|reason=Outdated info?}}
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[[File:LMGAccuracyNoTrait.png|494px|LMG's accuracy with various shooters without any trait.]]
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[[File:LMGDPSNoTrait.png|494px|LMG's DPS with various shooters without any trait.]]
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[[File:LMGAccuracyCarefulShooter.png|494px|LMG's accuracy with various shooters with careful shooter.]]
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[[File:LMGDPSCarefulShooter.png|494px|LMG's DPS with various shooters with careful shooter.]]
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[[File:LMGAccuracyTriggerHappy.png|494px|LMG's accuracy with various shooters with trigger-happy.]]
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[[File:LMGDPSTriggerHappy.png|494px|LMG's DPS with various shooters with trigger-happy.]]
  
 
== Version history ==
 
== Version history ==

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