Editing Kid parka
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{{Biotech}} | {{Biotech}} | ||
− | {{ | + | {{infobox main |
| name = Kid parka | | name = Kid parka | ||
− | | image = KidParka.png | + | | image = KidParka.png|Kid parka |
| description = A heavy jacket for keeping a child warm in cold temperatures. | | description = A heavy jacket for keeping a child warm in cold temperatures. | ||
| type = Gear | | type = Gear | ||
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Even in warmer biomes, kid parkas can be created for their protective merit. But unless you use strong [[textile]]s like [[devilstrand]] or [[thrumbofur]], kid parkas offer minimal protection. In terms of armor, it is exactly equal to an adult's [[button-down shirt]] (of the same quality/material). With weaker materials like [[cloth]], the {{AP}} of any reasonable attack is high enough to completely ignore the parka, acting as it doesn't exist. It is wiser to use strong textiles, like thrumbofur, on adult colonists first, as the armor is more likely to be useful. | Even in warmer biomes, kid parkas can be created for their protective merit. But unless you use strong [[textile]]s like [[devilstrand]] or [[thrumbofur]], kid parkas offer minimal protection. In terms of armor, it is exactly equal to an adult's [[button-down shirt]] (of the same quality/material). With weaker materials like [[cloth]], the {{AP}} of any reasonable attack is high enough to completely ignore the parka, acting as it doesn't exist. It is wiser to use strong textiles, like thrumbofur, on adult colonists first, as the armor is more likely to be useful. | ||
− | {{Apparel | + | {{Apparel Quality Table}} |
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | {{nav|clothing|wide}} |