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{{Stub|reason=Double check explosion through walls behavior - 1.1.0 patch seems to reference fixing bug of similar type}}
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<onlyinclude>
{{See also|altphrase=This page is for the [[centipede]] weapon weapon, for the identically named turret weapon, see|Inferno cannon (Turret)}}
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{{infobox main|weapon|
{{Infobox main|weapon
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|name = Inferno cannon
| name = Inferno cannon
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|image = InfernoCannon.png|Inferno cannon
| image = InfernoCannon.png
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|description = "Incendiary-shot mini-artillery device. Mechanoid-built."
| description = An incendiary-shot mini-artillery device. It fires a large incendiary warhead.
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|type = Equipment
| type = Equipment
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|type2 = Weapons
| type2 = Weapons
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|class = Mechanoid
| tech level = Spacer
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|damage = 13
| class = Mechanoid
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|range = 27
| marketvalue = 1400
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|accuracyTouch = 79
| damage = 10
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|accuracyShort = 42
| armorPenetration = 0
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|accuracyMedium = 18
| damage type = Flame
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|accuracyLong = 6
| range = 27
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|mode = Single-Shot
| mode = Single-Shot
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|warmup = 100
| warmup = 75
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|cooldown = 480
| cooldown = 504
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|burst = 1
| burst = 1
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|velocity = 45
| velocity = 45
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|missRadius = 3.5
| missRadius = 3.5
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|blastRadius = 2.4
| blastRadius = 2.4
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|DPS = DPS
| DPS = DPS
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|sell = {{icon|silver|2400}}
| mass base = 18
 
| meleeattack1dmg = 11.7
 
| meleeattack1type = blunt
 
| meleeattack1part = Barrel
 
| meleeattack1cool = 2.6
 
| meleeattack1ap = 18
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 18
 
| has quality = False
 
| page verified for version =
 
| weaponTags = MechanoidGunHeavy, InfernoCannonGun
 
 
}}
 
}}
The '''inferno cannon''' is an [[mechanoid]]-only ranged [[weapon]]. It is the main armament of the [[centipede burner]].
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</onlyinclude>
  
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
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The Inferno Cannon is a medium range siege weapon armed to [[Mechanoid#Centipede|Centipedes]] only and won't drop on death. It fires a projectile that sets anything within a 2.4-tile radius on fire. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put out themselves, and will not fight back when damaged, making them vulnerable as sitting ducks. Burns do not cause bleeding but extensive pain, which leads to [[Health#Shock|shock]] and incapacitation, or uncommonly [[Health#Scarring|scar badly]]. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn flammables through walls.
  
== Acquisition ==
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[[File:Inferno cannon blast burns flammables through walls.png|900px|left|thumb]]
Inferno cannons spawn on all [[centipede burner]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped.
 
  
== Summary ==
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[[Kind::Weapons| ]]
The inferno cannon is a medium-range siege weapon armed to [[centipede]]s only, and it won't drop upon its death. It fires a projectile that sets anything within a 2.4-tile radius on [[fire]], accuracy for touch range is 79, short is 42, medium is 18, and long is 6. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put themselves out and will not fight back when damaged, making them sitting ducks. Burns do not cause bleeding but instead cause extensive [[pain]], which leads to [[Health#Shock|shock]] and incapacitation, or uncommonly [[Health#Scarring|scar the pawn badly]]. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn [[flammability|flammables]] through walls, so use extreme caution when opening [[ancient shrine]]s as you may not want to trigger the [[faction#ancients|spacers]] while the threat still lingers around.
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{{nav|weapon|wide}}
 
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[[Category:Weapons]]
[[File:Inferno cannon blast burns flammables through walls.png|300px|left|thumb|Inferno cannon blast burning flammables through walls]]
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[[Category:Equipment]]
 
 
== Analysis ==
 
{{see also|Defense tactics#Centipedes}}
 
 
 
If you haven't already switched from [[wood]] walls and floors, Inferno Cannons are a significant threat. To avoid the worst of the collateral fire damage, build [[Defense structures#Bunkers|bunkers]] made of [[Stone blocks|stone]] to fight Centipedes from, and keep [[firefoam popper]]s handy just in case fire threatens your stockpiles or farm fields.
 
 
 
[[Devilstrand]] clothing, especially [[duster]]s, offers a lot of protection against fire damage. Consider investing in some if you can.
 
 
 
{{Weapon Stats Table}}
 
 
 
== Version history ==
 
* [[Version/1.4.3523|1.4.3523]] - New weaponTag added to uniquely identify it for use by a specific centipede variant.
 
 
 
<gallery>
 
InfernoCannonOld.png|Original sprite of the Inferno cannon
 
</gallery>
 
 
 
{{Nav|weapon|wide}}
 
[[Category:Weapons]] [[Category:Mechanoid Weapons]]
 
[[Category:Unobtainable items]]
 

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