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{{Stub|reason=Double check explosion through walls behavior - 1.1.0 patch seems to reference fixing bug of similar type}}
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{{Stub}}
 
{{See also|altphrase=This page is for the [[centipede]] weapon weapon, for the identically named turret weapon, see|Inferno cannon (Turret)}}
 
{{See also|altphrase=This page is for the [[centipede]] weapon weapon, for the identically named turret weapon, see|Inferno cannon (Turret)}}
{{Infobox main|weapon
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{{infobox main|weapon|
 
| name = Inferno cannon
 
| name = Inferno cannon
| image = InfernoCannon.png
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| image = InfernoCannon.png|Inferno cannon
 
| description = An incendiary-shot mini-artillery device. It fires a large incendiary warhead.
 
| description = An incendiary-shot mini-artillery device. It fires a large incendiary warhead.
 
| type = Equipment
 
| type = Equipment
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| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 18
 
| MeleeWeaponAverageAP = 18
| has quality = False
 
 
| page verified for version =
 
| page verified for version =
| weaponTags = MechanoidGunHeavy, InfernoCannonGun
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| weaponTags = MechanoidGunHeavy
 
}}
 
}}
The '''inferno cannon''' is an [[mechanoid]]-only ranged [[weapon]]. It is the main armament of the [[centipede burner]].
 
 
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
 
 
== Acquisition ==
 
Inferno cannons spawn on all [[centipede burner]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped.
 
 
== Summary ==
 
The inferno cannon is a medium-range siege weapon armed to [[centipede]]s only, and it won't drop upon its death. It fires a projectile that sets anything within a 2.4-tile radius on [[fire]], accuracy for touch range is 79, short is 42, medium is 18, and long is 6. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put themselves out and will not fight back when damaged, making them sitting ducks. Burns do not cause bleeding but instead cause extensive [[pain]], which leads to [[Health#Shock|shock]] and incapacitation, or uncommonly [[Health#Scarring|scar the pawn badly]]. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn [[flammability|flammables]] through walls, so use extreme caution when opening [[ancient shrine]]s as you may not want to trigger the [[faction#ancients|spacers]] while the threat still lingers around.
 
  
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The '''Inferno Cannon''' is a medium-range siege weapon armed to [[centipede]]s only, and it won't drop upon its death. It is equippable, but cannot be acquired outside of [[dev mode]]. It fires a projectile that sets anything within a 2.4-tile radius on [[fire]], accuracy for touch range is 79, short is 42, medium is 18, and long is 6. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put themselves out and will not fight back when damaged, making them sitting ducks. Burns do not cause bleeding but instead cause extensive [[pain]], which leads to [[Health#Shock|shock]] and incapacitation, or uncommonly [[Health#Scarring|scar the pawn badly]]. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn [[flammability|flammables]] through walls, so use extreme caution when opening [[ancient shrine]]s as you may not want to trigger the [[faction#ancients|spacers]] while the threat still lingers around. Like all [[unobtainable items|unobtainable weapons]], after being equipped and dropped, it disappears.
 
[[File:Inferno cannon blast burns flammables through walls.png|300px|left|thumb|Inferno cannon blast burning flammables through walls]]
 
[[File:Inferno cannon blast burns flammables through walls.png|300px|left|thumb|Inferno cannon blast burning flammables through walls]]
  
== Analysis ==
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== Defense ==
 
{{see also|Defense tactics#Centipedes}}
 
{{see also|Defense tactics#Centipedes}}
  
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[[Devilstrand]] clothing, especially [[duster]]s, offers a lot of protection against fire damage. Consider investing in some if you can.
 
[[Devilstrand]] clothing, especially [[duster]]s, offers a lot of protection against fire damage. Consider investing in some if you can.
  
{{Weapon Stats Table}}
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{{Weapon Quality Table}}
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Note that while the other qualities are defined by the game code and can be spawned in with dev mode, only certain{{Check Tag|Which}} quality inferno cannon will ever spawn in-game naturally.
  
 
== Version history ==
 
== Version history ==
* [[Version/1.4.3523|1.4.3523]] - New weaponTag added to uniquely identify it for use by a specific centipede variant.
 
 
 
<gallery>
 
<gallery>
 
InfernoCannonOld.png|Original sprite of the Inferno cannon
 
InfernoCannonOld.png|Original sprite of the Inferno cannon
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</gallery>
 
</gallery>
 
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[[Kind::Weapons| ]]
{{Nav|weapon|wide}}
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{{nav|weapon|wide}}
[[Category:Weapons]] [[Category:Mechanoid Weapons]]
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[[Category:Weapons]]
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[[Category:Equipment]]
 
[[Category:Unobtainable items]]
 
[[Category:Unobtainable items]]

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