Editing Ideoligion

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Removing a role from a pawn causes a {{--|15}} "''Lost <Role Name> role''" moodlet for 10 days.{{Check Tag|Detail Needed|Does this happen when changing roles and if so, in all instances of role chances. Spec to Spec, Spec to leader, spec to Moral guide, etc.}} This does not happen when changing from a moral guide to leader.
 
Removing a role from a pawn causes a {{--|15}} "''Lost <Role Name> role''" moodlet for 10 days.{{Check Tag|Detail Needed|Does this happen when changing roles and if so, in all instances of role chances. Spec to Spec, Spec to leader, spec to Moral guide, etc.}} This does not happen when changing from a moral guide to leader.
  
When at least 3 colonists have the same ideoligion, its moral guide role activates. [[Slave]]s, [[prisoners]] and quest lodgers do not count toward this three pawn requirement. Activation allows the moral guide role to be assigned, but pawns with that ideology receive {{--|5}} "''No <Role Name>''" when the role is unfilled. This requirement persists, even if follower count diminishes, until there's only 1 pawn of that ideoligion left. There is a short grace period when starting the game before the [[mood]]let is applied.
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When at least 3 colonists or [[slave]]s{{Check Tag|Verify|Defintely not prisoners. Not quest lodgers either. Not sure about slaves}} have the same ideoligion, its moral guide role activates. This allows the moral guide role to be assigned, but pawns with that ideology receive {{--|5}} "''No <Role Name>''" when the role is unfilled. This requirement persists, even if follower count diminishes, until there's only 1 pawn of that ideoligion left. There is a short grace period when starting the game before the [[mood]]let is applied.
  
 
The leader and moral guide roles are mandatory and cannot be removed, and are each limited to only one bearer of the role. You can have 1 leader across all your colonists, even of different ideoligions. You can have 1 moral guide per ideoligion in your colony, so long as the role is activated.
 
The leader and moral guide roles are mandatory and cannot be removed, and are each limited to only one bearer of the role. You can have 1 leader across all your colonists, even of different ideoligions. You can have 1 moral guide per ideoligion in your colony, so long as the role is activated.

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