Editing IED incendiary trap

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]] Detonate on tiles to show chemfuel puddle distribution}}{{infobox main|security|
+
<onlyinclude>{{infobox main|security|
 
|name = IED incendiary trap
 
|name = IED incendiary trap
 
|image = IED_incendiary_trap.png
 
|image = IED_incendiary_trap.png
|description = A pair of incendiary shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
+
|description = Explosives mixed into an incendiary paste with a chemical trigger for dispersal. When someone disturbs the chemical trigger, it ignites burning fuel sprays. Since it doesn't need to detonate high explosives, the chemical trigger is simpler and more reliable than some others.
|type = Building
+
|type = Security  
|type2 = Security
+
|placeable = Yes
|placeable = true
+
|size = 1||1
|minifiable = true
 
|size = 1 ˣ 1
 
|mass base = 2
 
|flammability = 1
 
 
|hp = 40
 
|hp = 40
|sell price multiplier = 0.7
 
 
|beauty = -4
 
|beauty = -4
|terrain affordance = light
+
|buy = {{icon|chemfuel|25}} {{icon|component|1}}
|research = IEDs
+
|sell = {{icon|chemfuel|25}} {{icon|component|1}}
|thingCategories = BuildingsSecurity
+
}}</onlyinclude>
|skill 1 = Construction
+
The '''IED Incendiary Trap''' detonates fire to a 5x5 area around it '''instantly''' when an enemy walks over ([[IED trap]]s have delay), making it reliable for catching and disrupting fast enemies. However, it only deals 10 burn damage to any body part, plus burn damage by flames amounting to 16 - 25 damage (IED traps deal 50 dmg). Colonists and friendlies are aware of placed traps and will walk around them, but only if another short route is available. Pawns will not be able to avoid traps placed in a long continuous line, or in choke points like a narrow hallway. A trap is less likely to be triggered by a colonist or friendly (0.4% chance).
|skill 1 level = 3
 
|work to make = 1400
 
|resource 1 = Incendiary shell
 
|resource 1 amount = 2
 
|deconstructable = false
 
|destroyyield = nothing
 
}}
 
The '''IED incendiary trap''' is a trap that sets pawns on [[fire]].
 
  
== Acquisition ==
 
IED incendiary traps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
== Summary ==
+
It's main benefit is that it can set objects and raiders on fire. Those burning will attempt to put their fire out by running around carelessly exposing themselves and will not be able to fight back, and very useful against [[Personal shield|shielded]] enemies since the flames can penetrate [[shield belt]]s.
{{IED Note}}
 
  
When triggered, the trap will begin to spark and emit a hissing sound for {{ticks|15}} before exploding, dealing 10 [[Flame]] damage in a 3.9-tile radius and potentially igniting [[Flammability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]].
 
  
Non-drafted pawns will attempt to run from an activated IED trap, even if it wouldn't affect them.{{Check Tag|Verify|verify this fact}}
+
Useful against [[infestation]]s by creating an automatic temperature trap to cook [[insectoids]] alive.  
 
 
== Analysis ==
 
IED incendiary traps can be a highly effective crowd control measure when used in conjunction with non-flammable barricades or walls, and a straw matting floor. They can be shot to create a wall of fire igniting melee attackers. Enemies on fire will run around wildly and not attack.
 
 
 
They are also a good tool to capture enemy raiders or kill infestations. They can be used in an enclosed room to quickly increase the temperature inducing heatstroke on raiders and insects alike.
 
 
 
== Version history ==
 
* [[Version/0.11.877|0.11.877]] - Added as '''Incendiary IED Trap'''
 
* [[Version/1.1.0|1.1.0]] - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.
 
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
[[Category:Security]] [[Category:Trap]]
+
[[Category:Security]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: