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== Summary ==
 
== Summary ==
{{IED Note}}
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IEDs are single use traps that may be triggered when a pawn of any kind walks over it.
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* The base trigger chance is 100% for enemies, including animals affected by the [[Mental break#Manhunter|manhunter]] mental state. Note that despite the name, animals currently hunting a human pawn for food are not "manhunters" and are not considered enemies.
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* Non-manhunting wild animals have a 25% chance to trigger the trap.
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* Colonists and tame animals have 0.4% (one in 250) to trigger the trap.
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* Friendly visitors will never trigger a trap. 
  
When triggered, the trap will begin to spark and emit a hissing sound for {{ticks|15}} before exploding, dealing 10 [[Flame]] damage in a 3.9-tile radius and potentially igniting [[Flammability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]].  
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However, colonists and non-manhunting animals are aware of the location of traps, and will avoid pathing over them if reasonably possible. In all instances, the [[nimble]] trait multiplies the trigger chance for that pawn by 10%, that is, a 10% chance for enemies and 0.04% chance for friendly pawns.  
  
Non-drafted pawns will attempt to run from an activated IED trap, even if it wouldn't affect them.{{Check Tag|Verify|verify this fact}}
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When tripped, IED incendiary traps will start emitting a hissing sound, hinting enemies to run away. When triggered, IED traps will explode after {{ticks|15}}, dealing 10 [[Damage types#Flame|Flame damage]] in a 3.9-tile radius.
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Additionally, when damaged to below 20% of the maximum HP, or (at any HP) when hit be a projectile dealing the [[Damage types#Bullet|Bullet]], [[Damage types#Arrow|Arrow]], or [[Damage types#ArrowHighVelocity|ArrowHighVelocity]] damage type, the same triggering process will begin.
  
 
== Analysis ==
 
== Analysis ==

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