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{{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]] Detonate on tiles to show chemfuel puddle distribution}}{{infobox main|security|
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{{Stub}}{{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]] Detonate on tiles to show chemfuel puddle distribution}}{{infobox main|security|
 
|name = IED incendiary trap
 
|name = IED incendiary trap
 
|image = IED_incendiary_trap.png
 
|image = IED_incendiary_trap.png
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|destroyyield = nothing
 
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The '''IED incendiary trap''' is a trap that sets pawns on [[fire]].
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The '''IED incendiary trap''' detonates in a 3.9-tile radius around it 0.25 seconds after an enemy walks over. It only deals 10 [[Damage types#Flame|Flame damage,]] plus burn damage by flames for a total of 16 - 25 damage (by comparison, IED traps deal 50 dmg). Colonists, friendlies and sane animals are aware of placed traps and will walk around them, but only if another short route is available. Pawns will not be able to avoid traps placed in a long continuous line, or in choke points like a narrow hallway. A trap is less likely to be triggered by a colonist or friendly (0.4% chance).
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Its main benefit is that it can set enemies on fire. Those burning will attempt to put their fire out by running around carelessly exposing themselves and will not be able to fight back, and very useful against shielded enemies since the flames can penetrate [[shield belt]]s.
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Useful against [[infestation]]s by creating an automatic temperature trap to cook [[insectoids]] alive.  
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
{{IED Note}}
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When triggered, the trap will begin to spark and emit a hissing sound for {{ticks|15}} before exploding, dealing 10 [[Flame]] damage in a 3.9-tile radius and potentially igniting [[Flammability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]].
 
 
 
Non-drafted pawns will attempt to run from an activated IED trap, even if it wouldn't affect them.{{Check Tag|Verify|verify this fact}}
 
  
 
== Analysis ==
 
== Analysis ==
IED incendiary traps can be a highly effective crowd control measure when used in conjunction with non-flammable barricades or walls, and a straw matting floor. They can be shot to create a wall of fire igniting melee attackers. Enemies on fire will run around wildly and not attack.
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They are also a good tool to capture enemy raiders or kill infestations. They can be used in an enclosed room to quickly increase the temperature inducing heatstroke on raiders and insects alike.
 
  
 
== Version history ==
 
== Version history ==

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