Editing IED antigrain warhead trap
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IED antigrain warhead traps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] project has been researched. Each trap requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | IED antigrain warhead traps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] project has been researched. Each trap requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
− | == Summary == | + | == Summary == |
− | + | IEDs are single-use traps that may be triggered when a pawn of any kind walks over them. | |
+ | * The base trigger chance is 100% for enemies, including animals affected by the [[Mental break#Manhunter|manhunter]] mental state. Note that despite the name, animals currently hunting a human pawn for food are not "manhunters" and are not considered enemies. | ||
+ | * Non-manhunting wild animals have a 25% chance to trigger the trap. | ||
+ | * Colonists and tame animals have 0.4% (one in 250) to trigger the trap. | ||
+ | * Friendly visitors will never trigger a trap. | ||
− | + | However, colonists and non-manhunting animals are aware of the location of traps and will avoid pathing over them if reasonably possible. In all instances, the [[nimble]] trait multiplies the trigger chance for that pawn by 10%, that is, a 10% chance for enemies and a 0.04% chance for friendly pawns. | |
− | Nearby non-drafted pawns, colonists and NPC alike, will attempt to clear the blast radius once the spark starts however the short wick time and large radius make success unlikely. | + | When triggered, the IED will spark and emit a hissing sound shortly before exploding a {{ticks|15}} later, dealing [[Damage types#BombSuper|"Bomb Super"]] damage in a 15 tile radius of itself, dealing 550 damage at the center and {{#expr: 550*0.2}} damage at the extreme edge of the radius and linearly interpolated in between, and setting fires to roughly 22% of the affected tiles. Nearby non-drafted pawns, colonists and NPC alike, will attempt to clear the blast radius once the spark starts however the short wick time and large radius make success unlikely. |
+ | |||
+ | Additionally, when damaged to below 20% of the maximum HP, or (at any HP) when hit by a projectile dealing the [[Damage types#Bullet|Bullet]], [[Damage types#Arrow|Arrow]], or [[Damage types#ArrowHighVelocity|ArrowHighVelocity]] damage type, the same triggering process will begin. | ||
== Analysis == | == Analysis == |