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− | {{ | + | {{rewrite|reason=Format standardization (intro/summary/analysis rework) and minor expansion}}{{infobox main|furniture| |
| name = Hospital bed | | name = Hospital bed | ||
| image = Hospital bed south.png | | image = Hospital bed south.png | ||
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| comfort = 0.8 | | comfort = 0.8 | ||
| terrain affordance = light | | terrain affordance = light | ||
− | | facility = | + | | facility = vitals monitor, end table, dresser, sleep accelerator |
| research = Hospital bed | | research = Hospital bed | ||
| skill 1 = Construction | | skill 1 = Construction | ||
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| resource 3 = Component | | resource 3 = Component | ||
| resource 3 amount = 5 | | resource 3 amount = 5 | ||
− | + | }}{{Info|A '''hospital bed''' improves the quality of medical treatments and recovery from both disease and injury.}} | |
− | }} | ||
− | {{Info|A '''hospital bed''' improves the quality of medical treatments and recovery from both disease and injury.}} | ||
− | == Acquisition == | + | == Acquisition == |
− | {{ | + | Constructing a hospital bed requires [[Research#Hospital bed|Hospital Bed]] to be researched and a [[construction]] skill of 8. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}. |
− | == Summary == | + | ==Summary== |
− | {{ | + | * Any quality or material hospital bed improves [[immunity gain speed]] by {{+|11%}}. |
− | {{ | + | * Any quality or material hospital bed speeds a pawn's [[injury]] healing by {{+|14}} HP per day. |
+ | * Increases medical tend quality. {{Check Tag|How much?|Tend quality mechanics?}} | ||
+ | * Can be linked with a [[vitals monitor]] to further increase medical success. | ||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | ||
− | Rest effectiveness varies by [[quality]]. Stone materials | + | Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. |
{{Rest Effectiveness Quality Table}} | {{Rest Effectiveness Quality Table}} | ||
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{{Comfort Quality Table}} | {{Comfort Quality Table}} | ||
− | === Surgery Success Chance Factor === | + | === Surgery Success Chance Factor=== |
− | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, then modified by the bed's quality level. Construction material does not matter | + | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, then modified by the bed's quality level. Construction material does not matter. |
− | {{ | + | <div><li style="display: inline-table;"> |
− | + | {{#vardefine:basesurgerychancefactor| 110 }} | |
− | === | + | {| {{STDT| sortable c_10 text-center}} |
− | + | ! [[Quality]] | |
− | + | !data-sort-type="number"| Awful | |
− | + | !data-sort-type="number"| Poor | |
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
== Analysis == | == Analysis == | ||
− | + | ===Bed comparison=== | |
− | |||
− | |||
− | |||
− | === Bed comparison === | ||
When compared to a [[bed|regular bed]]: | When compared to a [[bed|regular bed]]: | ||
'''Pros:''' | '''Pros:''' | ||
− | * {{+|6}} HP recovered per day, equal to {{+|75%}} tend quality | + | * {{+|6}} HP recovered per day, equal to {{+|75%}} tend quality. |
+ | * {{+|10%}} increased surgery success chance. | ||
+ | **Note that the hard cap of 98% surgery success cannot be overcome by any means, and is achievable with a normal bed in the right hospital design | ||
* {{+|4%}} immunity gain speed | * {{+|4%}} immunity gain speed | ||
− | + | * {{+|5%}} increased base comfort | |
− | |||
− | * {{+|5%}} increased base comfort | ||
− | |||
− | + | '''Cons:''' | |
+ | *Nearly impossible to acquire early game; requires [[Research#Hospital_bed|Hospital Bed]] research and several prerequisites. | ||
+ | * Much more expensive, requiring 5 less [[stuff]] material but an additional 80 steel and 5 components | ||
+ | * Takes 2.5x longer to construct | ||
+ | * Requires level 8 Construction | ||
− | + | The massive increase in tend quality and surgery success chance make hospital beds a worthwhile investment. This especially applies in [[biome]]s like the [[Biomes#Tropical_rainforest|Tropical Rainforest]] or [[Biomes#Tropical_swamp|Tropical Swamp]], where [[disease]]s like [[malaria]] are much more frequent. A pawn with a high [[medical]] skill and [[herbal medicine]] can suffice for most cases early game, but a hospital bed minimizes the risk of poor tend results. | |
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− | + | As hospital beds are locked behind a 1200 point research project, as well as needing [[Research#Sterile_materials|Sterile Materials]] (600 points) and [[Research#Microelectronics|Microelectronics]] (3000 research points), it is not always advisable to prioritize them. If weapons or defenses are needed, ge them first. | |
For general bedrooms, hospital beds are generally not worth the cost, unless the pawn is [[sickly]], [[Immunity_Gain_Speed#Age|very old]], or otherwise needs immediate access to quality care in their bedrooms. | For general bedrooms, hospital beds are generally not worth the cost, unless the pawn is [[sickly]], [[Immunity_Gain_Speed#Age|very old]], or otherwise needs immediate access to quality care in their bedrooms. | ||
− | {{Building | + | {{Building Material Table}} |
== Version history == | == Version history == | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Version !! | ! Version !! | ||
|- | |- | ||
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|} | |} | ||
− | {{ | + | <noinclude> |
+ | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
− | [[Category: | + | [[Category:Bed]] |