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− | {{ | + | {{Stub}}{{infobox main|building| |
− | | name = Horseshoes pin | + | |name = Horseshoes pin |
− | | image = Horseshoe and Horseshoes Pin.png | + | |image = Horseshoe and Horseshoes Pin.png|Horseshoes pin |
− | | description = A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills. | + | |description = A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills. |
− | | type = Building | + | |type = Building |
− | | type2 = Recreation | + | |type2 = Recreation |
− | | placeable = true | + | |placeable = true |
− | | path cost = 14 | + | |path cost = 14 |
− | | minifiable = true | + | |minifiable = true |
− | | size = 1 ˣ 1 | + | |size = 1 ˣ 1 |
− | | mass base = 3 | + | |mass base = 3 |
− | | flammability = 1 | + | |flammability = 1 |
− | | hp = 75 | + | |hp = 75 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | recreation power = 1 | + | |recreation power = 1 |
− | | recreation type = dexterity play | + | |recreation type = dexterity play |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | thingCategories = BuildingsJoy | + | |thingCategories = BuildingsJoy |
− | | work to make = 100 | + | |work to make = 100 |
− | | stuff tags = Metallic, Woody, Stony | + | |stuff tags = Metallic, Woody, Stony |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 10 | + | |resource 1 amount = 10 |
− | | page verified for version = 1.2.2900 | + | |page verified for version = 1.2.2900 |
}} | }} | ||
− | A '''horseshoes pin''' is a | + | A '''horseshoes pin''' is used by colonists to take a break and gain [[recreation]]. It is the second cheapest and quickest to build of all the joy-related buildings, after the [[hoopstone ring]]. |
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== Acquisition == | == Acquisition == | ||
− | + | A horseshoe pin can made from any [[material]] ([[wood]], [[metals]], or [[stone]]) through the [[Architect]] menu, under the [[Recreation]] tab in {{Ticks|{{P|Work To Make}}}}. It costs 10 materials for standard volume material (such as ({{icon|Wood}} [[wood]], {{icon|Steel}} [[steel]], {{icon|Plasteel}} [[plasteel]], {{icon|Granite Blocks}} [[stone blocks]], {{icon|uranium}} [[uranium]], {{icon|jade}} [[jade]]) and 100 materials for low volume material, such as ({{icon|silver}} [[silver]], {{icon|gold}} [[gold]]). Regardless of the material used, a horseshoe pin has neutral [[beauty]], and has no [[quality]] level. Once placed it can be uninstalled and then reinstalled in a new location. | |
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− | Regardless of the material used, a horseshoe pin has no [[quality]] level. Once placed it can be uninstalled and then reinstalled in a new location. | ||
− | == Summary == | + | ==Summary== |
− | {{Stub|section=1 | + | {{Stub|section=1}} |
− | + | Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts {{ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation. | |
− | Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts {{ | ||
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location. | To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location. | ||
− | A pawn must have | + | A pawn must have [[Sight]] and [[Manipulation]] capacities above 0% to play. |
− | Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a rate of 0.003 XP per {{ | + | Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a rate of 0.003 XP per {{ticks|1}}, or {{#expr: 60*0.003}} XP per second. |
− | == Analysis == | + | ==Analysis== |
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The horseshoes pin is the second weakest of all recreation objects, tied with the [[Chess table]] and the [[Hoopstone ring]] with a recreation power of only 100%. The only recreation object worse is the [[Game-of-Ur board]], with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony. | The horseshoes pin is the second weakest of all recreation objects, tied with the [[Chess table]] and the [[Hoopstone ring]] with a recreation power of only 100%. The only recreation object worse is the [[Game-of-Ur board]], with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony. | ||
− | {{Building | + | {{Building Material Table}} |
− | == Version | + | == Version History == |
− | * [[Version/0.10.785|0.10.785]] - Added with the addition of | + | * [[Version/0.10.785|0.10.785]] - Added with the addition of Joy |
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+ | {{nav|joy}} | ||
+ | [[Category:Buildings]] | ||
[[Category:Recreation]] | [[Category:Recreation]] |