Editing Highmates
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 115: | Line 115: | ||
If you don't want a specific highmate in your colony, it's best to eliminate them quickly. Highmates romance quickly and with 100% success, meaning they'll be "stuck" to another colonist in no time. | If you don't want a specific highmate in your colony, it's best to eliminate them quickly. Highmates romance quickly and with 100% success, meaning they'll be "stuck" to another colonist in no time. | ||
− | There is no penalty for having the bond mate be imprisoned or enslaved. Slaves and prisoners don't increase [[Raid points]] as much as full-fledged colonists do and do not attempt to romance colonists. A bedridden, imprisoned "bond slave" can provide full benefits of bonds at minimal cost and risk | + | There is no penalty for having the bond mate be imprisoned or enslaved. Slaves and prisoners don't increase [[Raid points]] as much as full-fledged colonists do and do not attempt to romance colonists. A bedridden, imprisoned "bond slave" can provide full benefits of bonds at minimal cost and risk. |
=== Synergy with other DLC === | === Synergy with other DLC === |