Editing Hemogen

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The gizmo also allows the selection of target value by left clicking on the bar, displayed as a white line over the bar {{Check Tag|Change with max change?|If a pawn has a target value set at say 50, and then they deathrest with 4 hemopumps (adding 100 hemogen storage), does the target value stay at 50 or increase to 100}}- the pawn will then automatically attempt to consume [[hemogen pack]]s or bloodfeed from prisoners designated for bloodfeeding to reach that value {{Check Tag|Reach or exceed?|Say its set to 90 and they are at 88 - will they comesume a +20 hemo pack or wait till they are at 70 to consume it?}}{{Check Tag|Frequency?|How often does this check for this}}{{Check Tag|Priorities?|How does this interact with things such as Schedule assingments? Will they drop everything to get the target value?}} The use of hemogen packs can be toggled on or off by clicking the {{Icon Small|Hemogen pack}} icon, with a {{Check}} indicating that the pawn will consume packs to reach their target, while a {{Cross}} indicates that they will not.  
 
The gizmo also allows the selection of target value by left clicking on the bar, displayed as a white line over the bar {{Check Tag|Change with max change?|If a pawn has a target value set at say 50, and then they deathrest with 4 hemopumps (adding 100 hemogen storage), does the target value stay at 50 or increase to 100}}- the pawn will then automatically attempt to consume [[hemogen pack]]s or bloodfeed from prisoners designated for bloodfeeding to reach that value {{Check Tag|Reach or exceed?|Say its set to 90 and they are at 88 - will they comesume a +20 hemo pack or wait till they are at 70 to consume it?}}{{Check Tag|Frequency?|How often does this check for this}}{{Check Tag|Priorities?|How does this interact with things such as Schedule assingments? Will they drop everything to get the target value?}} The use of hemogen packs can be toggled on or off by clicking the {{Icon Small|Hemogen pack}} icon, with a {{Check}} indicating that the pawn will consume packs to reach their target, while a {{Cross}} indicates that they will not.  
  
=== Feeding ===
+
=== Decay ===
{{Stub|section=1|reason= 1) Bloodfeeding a) from colonists/slaves b) from prisoners (when they do it etc) 2) Hemogen packs 3) Hemogen gain multiplier}}
 
 
 
=== Hemogen loss ===
 
Hemogen is lost through 3 methods.
 
* [[#Decay|Decay]] - where a certain amount of hemogen is lost per day
 
* [[#Abilities|Abilities]] - where a certain amount of hemogen is consumed to perform an specific task, and which cannot be performed without the requisite hemogen
 
* Entering into a regenerative coma from the [[Deathless]] gene while having the [[Gene#Deathrest|Deathrest]] gene{{Check Tag|Without Deathrest?|Confirm that a Hemogenic pawn with Deathless, but without Deathrest doesn't lose their hemogen - if they do lose it, add to Genes page as well}} - where any remaining hemogen is lost, but none is required to place the pawn in the coma in the first place.
 
 
 
==== Decay ====
 
 
Pawns with the [[hemogenic]] gene decay at -2 per day.
 
Pawns with the [[hemogenic]] gene decay at -2 per day.
  
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While the rates are known, it is currently unknown when or in what quantity this decrement occurs.{{Check Tag|Detail|For example; does it instantaneously increase by -10 at midnight? Noon? Unique to the pawn? Or does it increase by -10*(150/(24*2500)) every 150 ticks like other needs, or some other fractional increase?}}
 
While the rates are known, it is currently unknown when or in what quantity this decrement occurs.{{Check Tag|Detail|For example; does it instantaneously increase by -10 at midnight? Noon? Unique to the pawn? Or does it increase by -10*(150/(24*2500)) every 150 ticks like other needs, or some other fractional increase?}}
  
==== Abilities ====
+
=== Feeding ===
 +
{{Stub|section=1|reason= 1) Bloodfeeding a) from colonists/slaves b) from prisoners (when they do it etc) 2) Hemogen packs 3) Hemogen gain multiplier}}
 +
 
 +
=== Abilities ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-

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