Editing Hemogen
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{{Biotech}} | {{Biotech}} | ||
+ | {{Page Under Construction|Harakoni|help=2}} | ||
{{Stub|reason=General}} | {{Stub|reason=General}} | ||
{{For|stored hemogen|hemogen pack}} | {{For|stored hemogen|hemogen pack}} | ||
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== Hemogen total == | == Hemogen total == | ||
− | + | === Decay === | |
− | + | Pawns with the hemogenic gene decay at -2 per day | |
+ | Pawns with the hemogen drain decay at an addition -8 per day, for a total of -10 per day. | ||
+ | === Expenditure === | ||
− | + | === Refilling === | |
− | + | Bloodfeeding | |
− | === | + | Hemogen packs |
− | + | Hemogen gain multiplier | |
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== Hemogen craving == | == Hemogen craving == | ||
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When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe [[mood]], [[pain]], and [[consciousness]] penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears. | When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe [[mood]], [[pain]], and [[consciousness]] penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears. | ||
− | While a pawn hemogen value is 0, their hemogen craving severity at a rate of {{++|5%}} per hour. | + | While a pawn hemogen value is 0, their hemogen craving severity at a rate of {{++|5%}} per hour. It is currently unknown when this severity increase occurs.{{Check Tag|Detail|For example; does it instantaneously increase by +5% every hour, or does it increase by 5%*(150/2500) every 150 ticks like other needs, or some other fractional increase?}} |
So long as hemogen is above 0, hemogen craving severity reduces at a rate of {{---|10%}} per hour. Hemogen craving does '''not''' accelerate hemogen decay like [[malnutrition]] does for [[saturation]]. | So long as hemogen is above 0, hemogen craving severity reduces at a rate of {{---|10%}} per hour. Hemogen craving does '''not''' accelerate hemogen decay like [[malnutrition]] does for [[saturation]]. | ||
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'''Note:''' Mood penalty does '''not''' include the penalty from pain. | '''Note:''' Mood penalty does '''not''' include the penalty from pain. | ||
+ | |||
+ | == Abilities == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! colspan=2 |Ability !! Hemogen | ||
+ | |- | ||
+ | ! [[File:Gene Bloodfeeder.png|32px|link=Genes#Bloodfeedpx]] !! [[Genes#Bloodfeed|Bloodfeed]] | ||
+ | | {{+|20}} | ||
+ | |- | ||
+ | ! [[File:Gene Coagulate.png|32px|link=Genes#Coagulate]] !! [[Genes#Coagulate|Coagulate]] | ||
+ | | {{--|20}} | ||
+ | |- | ||
+ | ! [[File:Longjump.png|32px|link=Genes#Longjump]] !! [[Genes#Longjump|Longjump]] | ||
+ | | {{--|5}} | ||
+ | |- | ||
+ | ! [[File:PiercingSpine.png|32px|link=Genes#Piercing spine]] !! [[Genes#Piercing spine|Piercing spine]] | ||
+ | | {{--|20}} | ||
+ | |} | ||
== Analysis == | == Analysis == | ||
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{{nav|status levels|wide}} | {{nav|status levels|wide}} | ||
[[Category:Status Level]] | [[Category:Status Level]] | ||
− | [[Category: Game | + | [[Category: Game Mechanics]] |