Editing Heavy charge blaster

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{{Infobox main|weapon
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<onlyinclude>
| name = Heavy charge blaster
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{{infobox main|weapon|
| image = HeavyChargeBlaster.png
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|name = Heavy Charge Blaster
| description = A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.
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|image = HeavyChargeBlaster.png|Heavy Charge Blaster
| type = Equipment
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|info = "Charged-shot blaster for area suppressive fire. Mechanoid-built."
| type2 = Weapons
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|type = Equipment{{!}}Equipment
| tech level = Spacer
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|type2 = Weapons{{!}}Weapons
| marketvalue = 1400
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|class = Mechanoid
| class = Mechanoid
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|damage = 18
| damage = 15
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|range = 27
| damage type = Bullet
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|accuracyTouch = 60
| armorPenetration = 22
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|accuracyShort = 77
| range = 27
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|accuracyMedium = 59
| accuracyTouch = 18
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|accuracyLong = 42
| accuracyShort = 26
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|mode = Burst
| accuracyMedium = 26
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|warmup = 200
| accuracyLong = 18
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|cooldown = 300
| accuracyAvg = 22
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|missRadius = 3.0
| mode = Burst
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|burst = 24
| warmup = 75
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|burstTicks = 7
| cooldown = 444
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|velocity = 90
| burst = 24
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|sell = {{icon|silver|2400}}
| burstTicks = 5
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|DPS = DPS
| velocity = 90
 
| DPS = DPS
 
| mass base = 22
 
| stoppingPower = 0.5
 
| meleeattack1dmg = 11.7
 
| meleeattack1type = blunt
 
| meleeattack1part = Barrel
 
| meleeattack1cool = 2.6
 
| meleeattack1ap = 18
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 18
 
| page verified for version =
 
| has quality = False
 
| weaponTags = MechanoidGunHeavy, ChargeBlasterHeavyGun
 
 
}}
 
}}
The '''heavy charge blaster''' is an [[mechanoid]]-only ranged [[weapon]]. It is the main armament of the [[centipede blaster]].
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</onlyinclude>
  
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
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A [[Mechanoid]] weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way.
  
== Acquisition ==
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Doesn't drop on death, making it a Mechanoid-only weapon.
Heavy charge blasters spawn on all [[centipede blaster]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped.
 
  
== Summary ==
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{{nav|weapon|wide}}
{{Stub|section=1|reason=Missing section}}
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[[Category:Weapons]]
?
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[[Category:Equipment]]
 
 
== Analysis ==
 
Like the [[Minigun]], it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets. With 90% of the range of a minigun, the Heavy charge blaster does 50% more damage per hit with 50% better Armor penetration. A fearsome weapon!
 
 
 
{{Weapon Stats Table}}
 
 
 
== Version history ==
 
* Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.
 
* [[Version/1.4.3523|1.4.3523]] - New weaponTag added to uniquely identify it for use by a specific centipede variant.
 
 
 
<gallery>
 
Heavy Charge Blaster Old.png|Old texture. Replaced sometime prior to [[Version/0.10.785|0.10.785]]
 
</gallery>
 
 
 
{{Nav|weapon|wide}}
 
[[Category:Weapons]] [[Category:Mechanoid Weapons]]
 
[[Category:Unobtainable items]]
 

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