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==Acquisition== | ==Acquisition== | ||
{{see also|Human resources#Organ harvesting{{!}}Human resources}} | {{see also|Human resources#Organ harvesting{{!}}Human resources}} | ||
− | Heart items are harvested from live [[human]]s through [[surgery]]. The heart must be perfectly healthy in order to obtain the item; you won't retrieve a heart from a pawn with artery blockage, for example. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Hearts can be directly harvested, but installing a [[prosthetic heart]] or [[bionic heart]] will also net an organic heart. Removing the heart | + | Heart items are harvested from live [[human]]s through [[surgery]]. The heart must be perfectly healthy in order to obtain the item; you won't retrieve a heart from a pawn with artery blockage, for example. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Hearts can be directly harvested, but installing a [[prosthetic heart]] or [[bionic heart]] will also net an organic heart. |
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+ | Removing the heart will kill the pawn unless the pawn is also [[Genes#Deathless|Deathless]].{{BiotechIcon}} | ||
Removing a heart from a guest or prisoner will decrease faction [[goodwill]] by 160 points, to a cap of -100; -80 for the surgery, and -80 for murder. Replacing a healthy guest's heart with a prosthetic only incurs the former penalty. Other colony members can get potentially tremendous [[mood]] penalties, which all stack: | Removing a heart from a guest or prisoner will decrease faction [[goodwill]] by 160 points, to a cap of -100; -80 for the surgery, and -80 for murder. Replacing a healthy guest's heart with a prosthetic only incurs the former penalty. Other colony members can get potentially tremendous [[mood]] penalties, which all stack: |