Difference between revisions of "Health Difficulties"

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<includeonly>:''Main article: [[Health Difficulties]]''</includeonly>
 
<includeonly>:''Main article: [[Health Difficulties]]''</includeonly>
<noinclude>A table of the default health difficulties for RimWorld damage.</noinclude>
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<includeonly>These are the general types of [[Injury|injuries]] that can be inflicted on a [[colonist]]. A bladed weapon would cut you, while a firearm would inflict gunshots, etc.</includeonly>
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<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude>
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
!Name !! [[Pain|Pain]]<ref>Pain per point of damage. See [[#Pain|pain]] for how it works.</ref> !! Old Pain<ref>Pain per point of damage. See [[#Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn &times;2'</ref> !! Bleeding !! Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix of the injury for external injuries (eg. Shot off left arm).</ref> !! Destroyed Out<ref>Prefixed of the injury for internal injuries (eg. Shattered pelvis).</ref> !! Treated Well !! Treated !! Inner Treated Well !! Inner Treated !! Solid Treated Well !! Solid Treated
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!Name !! [[Pain]]<ref>Pain per point of damage. See [[pain]] for how it works. Injuries to artificial parts do not cause any pain.</ref> !! Scar pain<ref>Pain per point of damage from scars. See [[pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn &times;2'</ref> !! Bleeding !! Infection Chance <ref>Base chance of getting infected if left untreated.</ref>!!  Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !! Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !! Treated !!   Inner Treated !! Solid Treated
 
|-
 
|-
![[#Misc|Misc]]<ref>Default/debug damage type. Doesn't occur in the normal game.</ref>
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!Beam Burn
| 1.0 || | 0.0 || | Scar || | No || | 1.0 || | 1% || | Yes || | Destroyed || | Destroyed || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.25 || 0.625 || Old beam wound || No|| 6% || 30% || ?% || Yes || Burned off || Burned out || Bandaged || Sutured || Set
 
|-
 
|-
![[#Burn|Burn]]
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!Burn
| 1.5 || | 0.5 || Burn scar || | Yes || | 0.0 || | 1% || | Yes || | Burned off || Burned out || | Bandaged || Poorly bandaged || Sutured || Poorly sutured || Set || Poorly set
+
| 1.875 || 0.625 || Burn scar || Yes || 0% || 30% || 1% || Yes || Burned off || Burned out || Bandaged || Sutured || Set
 
|-
 
|-
![[#Crush|Crush]]
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!Chemical Burn<ref>Used when a pawn with [[Death acidifier]] hediff is killed.</ref>
| 1.0 || | 0.5 || | Scar || | Yes || | 0.4 || | 1% || | Yes || | Crushed || | Crushed || | Bandaged || Poorly bandaged || Sutured || Poorly sutured || Set || Poorly set
+
| 1.875 || 0.625 || Burn scar || Yes || 0% || 30% || 1% || Yes || Burned off (chemical)|| Burned out (chemical)|| Bandaged || Tended || Tended
 
|-
 
|-
![[#Crack|Crack]]
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!Crush
| 0.8 || | 0.5 || | Scar || | ?<ref>Not defined in the files whether or not it combines.</ref> || | 0.0 || | 0% || | Yes || | Shattered || | Shattered || | Healed || | Poorly healed || | Healed || | Poorly Healed || | Set || Poorly set
+
| 1.25  || 0.625 || Scar || Yes || 1% || 15% || 1% || Yes || Crushed || Crushed || Bandaged || Sutured || Set  
 
|-
 
|-
![[#Cut|Cut]]
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!Crack
| 1.0 || | 0.5 || | Cut scar || | Yes || | 1.0 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.0   || 0.625 || Scar || ?<ref>Not defined in the files whether or not it combines.</ref> || 0% || 0% || 0% || Yes || Shattered || Shattered || Set || Set || Set
 
|-
 
|-
![[#Scratch|Scratch]]
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!Cut
| 1.0 || | 0.5 || | Scratch scar || | No || | 0.1 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.25  || 0.625 || Cut scar || Yes || 6% || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set
 
|-
 
|-
![[#Bite|Bite]]
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!Surgical Cut
| 1.0 || | 0.5 || | Bite scar || | No || | 0.1 || | 1% || | Yes || | Bitten off || | Bitten out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.25  || 0.625 || Cut scar || Yes || 6% || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set
 
|-
 
|-
![[#Stab|Stab]]
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!Scratch
| 1.0 || | 0.5 || | Stab scar || | No || | 0.8 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.25 || 0.625  || Scratch scar || No || 6%  || 15% || 1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set
 
|-
 
|-
![[#Gunshot|Gunshot]]
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!Bite
| 1.0 || | 0.5 || | Old gunshot || | No || | 0.92 || | 1% || | Yes || | Shot off || | Shot out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.25 || 0.625  || Bite scar || No || 6%  || 30% || 1% || Yes || Bitten off || Bitten out || Bandaged || Sutured || Set
 
|-
 
|-
![[#Shredded|Shredded]]
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!Stab
| 1.0 || | 0.5 || | Scar || | Yes || | 1.0 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.25 || 0.625  || Stab scar || No || 6%  || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set
 
|-
 
|-
![[#Bruise|Bruise]]
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!Gunshot
| 1.0 || | 0.5 || | Old bruise || | No || | 0.0 || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.25 || 0.625  || Old gunshot || No || 6%  || 15% || 1% || Yes || Shot off || Shot out || Bandaged || Sutured || Set
 
|-
 
|-
![[Missing Body Part]]<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref>
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!Shredded
| - || | - || | - || | -|| | - || | - || | -|| | -|| | -|| | -|| | - || | -|| | - || | -|| | -
+
| 1.25 || 0.625  || Scar || Yes || 6%  || 20% ||  1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set
 +
|-
 +
!Bruise
 +
| 1.25 || 0.625 || Old bruise || No || 0% || 0% || 0% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set
 +
|-
 +
!Frostbite
 +
| 1.25 || 0.625 || Frostbite scar || Yes || 0% || 25% ||  1% || Yes || Lost to frostbite || N/A <ref>Internal organs cannot be affected by frostbite.</ref> || Bandaged || Sutured || Set
 +
|-
 +
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref>
 +
| - || - || - || -|| 12% || - || -|| -|| Gone || Gone || - || - || -
 +
|-
 +
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref>
 +
| 1.25 || 0.0 || Scar || No || 6% || ? <ref>Undefined.</ref> || 1% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set
 
|}
 
|}
  

Latest revision as of 13:17, 7 November 2022


A table of the default health difficulties for RimWorld damage.

Name Pain[1] Scar pain[2] Old Label Combines?[3] Bleeding Infection Chance [4] Become Old Chance Naturally Heals Destroyed[5] Destroyed Out[6] Treated Inner Treated Solid Treated
Beam Burn 1.25 0.625 Old beam wound No 6% 30% ?% Yes Burned off Burned out Bandaged Sutured Set
Burn 1.875 0.625 Burn scar Yes 0% 30% 1% Yes Burned off Burned out Bandaged Sutured Set
Chemical Burn[7] 1.875 0.625 Burn scar Yes 0% 30% 1% Yes Burned off (chemical) Burned out (chemical) Bandaged Tended Tended
Crush 1.25 0.625 Scar Yes 1% 15% 1% Yes Crushed Crushed Bandaged Sutured Set
Crack 1.0 0.625 Scar ?[8] 0% 0% 0% Yes Shattered Shattered Set Set Set
Cut 1.25 0.625 Cut scar Yes 6% 15% 1% Yes Cut off Cut out Bandaged Sutured Set
Surgical Cut 1.25 0.625 Cut scar Yes 6% 15% 1% Yes Cut off Cut out Bandaged Sutured Set
Scratch 1.25 0.625 Scratch scar No 6% 15% 1% Yes Torn off Torn out Bandaged Sutured Set
Bite 1.25 0.625 Bite scar No 6% 30% 1% Yes Bitten off Bitten out Bandaged Sutured Set
Stab 1.25 0.625 Stab scar No 6% 15% 1% Yes Cut off Cut out Bandaged Sutured Set
Gunshot 1.25 0.625 Old gunshot No 6% 15% 1% Yes Shot off Shot out Bandaged Sutured Set
Shredded 1.25 0.625 Scar Yes 6% 20% 1% Yes Torn off Torn out Bandaged Sutured Set
Bruise 1.25 0.625 Old bruise No 0% 0% 0% Yes Destroyed Destroyed Bandaged Sutured Set
Frostbite 1.25 0.625 Frostbite scar Yes 0% 25% 1% Yes Lost to frostbite N/A [9] Bandaged Sutured Set
Missing Body Part[10] - - - - 12% - - - Gone Gone - - -
Misc[11] 1.25 0.0 Scar No 6% ? [12] 1% Yes Destroyed Destroyed Bandaged Sutured Set
  1. Pain per point of damage. See pain for how it works. Injuries to artificial parts do not cause any pain.
  2. Pain per point of damage from scars. See pain for how it works.
  3. Whether or not this injury stacks to become something like 'Burn ×2'
  4. Base chance of getting infected if left untreated.
  5. Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
  6. Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
  7. Used when a pawn with Death acidifier hediff is killed.
  8. Not defined in the files whether or not it combines.
  9. Internal organs cannot be affected by frostbite.
  10. Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.
  11. Default/debug damage type. Doesn't occur in the normal game.
  12. Undefined.