Editing Hand talon
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− | {{Royalty}} | + | {{Royalty}}{{infobox main| |
− | {{ | ||
| name = Hand talon | | name = Hand talon | ||
| image = Health item prosthetic.png | | image = Health item prosthetic.png | ||
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| meleeattack1cool = 1.5 | | meleeattack1cool = 1.5 | ||
| meleeattack1ap = 15 | | meleeattack1ap = 15 | ||
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| MeleeWeaponAverageDPS = 10 | | MeleeWeaponAverageDPS = 10 | ||
| MeleeWeaponAverageAP = 15 | | MeleeWeaponAverageAP = 15 | ||
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== Summary == | == Summary == | ||
− | The hand talon is a implant that is installed into a pawn's existing, organic hand. They are universal and can be installed on either the left or right hand but cannot be implanted into artificial body parts such as [[wooden hand]]s or [[bionic arm]]s. It adds an extra attack to implantee's melee verb pool. This attack deals {{P|Attack 1 Damage}} [[{{P|Attack 1 Type}}]] damage, with an {{AP}} of {{P|Attack 1 AP}} for an average {{DPS}} of {{P|MeleeDPS}}. The true {{DPS}} will depend on the [[Melee verb selection|specific melee verbs]] available to the pawn. The implant does not affect [[manipulation]] nor does it replace the function of any body part. | + | The hand talon is a implant that is installed into a pawn's existing, organic hand. They are universal and can be installed on either the left or right hand but cannot be implanted into artificial body parts such as [[wooden hand]]s or [[bionic arm]]s. It adds{{Check Tag|Replaces?|Verify that it doesn't replace the default fist attack}} an extra attack to implantee's melee verb pool. This attack deals {{P|Attack 1 Damage}} [[{{P|Attack 1 Type}}]] damage, with an {{AP}} of {{P|Attack 1 AP}} for an average {{DPS}} of {{P|MeleeDPS}}. The true {{DPS}} will depend on the [[Melee verb selection|specific melee verbs]] available to the pawn. The implant does not affect [[manipulation]] nor does it replace the function of any body part.{{Check Tag|Replace?|Verify that it doesn't replace the default fist attack}} |
When [[social fight]]ing, colonists will not use the hand talon to attack their opponent. | When [[social fight]]ing, colonists will not use the hand talon to attack their opponent. | ||
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! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type | ! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type | ||
|- | |- | ||
− | ! {{Icon | + | ! {{Icon small|Heart|32}} |
! style='text-align: left !important;'| Human Fist | ! style='text-align: left !important;'| Human Fist | ||
| {{Q|Human|Attack 1 Damage}} | | {{Q|Human|Attack 1 Damage}} | ||
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| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]] | | [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]] | ||
|- | |- | ||
− | ! {{Icon | + | ! {{Icon small|{{PAGENAME}}|32}} |
! {{PAGENAME}} | ! {{PAGENAME}} | ||
| {{P|Attack 1 Damage}} | | {{P|Attack 1 Damage}} | ||
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| {{P|Attack 1 AP}}% | | {{P|Attack 1 AP}}% | ||
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] | | [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] | ||
+ | |- | ||
|} | |} | ||
− | </li>< | + | </li><div> |
=== Installation === | === Installation === | ||
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Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
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− | Its greatest benefit comes in fitting it to ranged pawns, as it gives them the ability to be effective in melee combat while still being able to hold a gun. Being able to give a ranged pawn the melee capabilities of a pawn with a [[steel]] [[longsword]] means that if an enemy raider closes to melee range, your pawn isn't as defenseless as they would be otherwise. It also makes you pawns more versatile as they can switch from a ranged to melee role in an instant, and still be effective. This is useful if you need another melee fighter immediately for any reason, whether that be to melee block a choke point but no undowned melee pawn is available, or simply see that melee locking an enemy is a more effective way to combat them as they can't shoot back. In | + | The hand talon is a relatively powerful implant melee weapon, having the highest DPS of all of the implants given by the [[Research#Compact weaponry|Compact Weaponry]] research, but it has less armor penetration than the [[Elbow blade]]. Against unarmored enemies, the hand talon is slightly superior to a [[quality|good quality]] [[steel]] [[longsword]]. It is not as powerful as a [[power claw]], [[plasteel]] [[longsword]] or [[uranium]] [[mace]] however, and so is not particularly useful for a dedicated melee pawn if you have access to these more effective options. |
+ | |||
+ | Its greatest benefit comes in fitting it to ranged pawns, as it gives them the ability to be effective in melee combat while still being able to hold a gun. Being able to give a ranged pawn the melee capabilities of a pawn with a [[steel]] [[longsword]] means that if an enemy raider closes to melee range, your pawn isn't as defenseless as they would be otherwise. It also makes you pawns more versatile as they can switch from a ranged to melee role in an instant, and still be effective. This is useful if you need another melee fighter immediately for any reason, whether that be to melee block a choke point but no undowned melee pawn is available, or simply see that melee locking an enemy is a more effective way to combat them as they can't shoot back. In this role, it may be better than the power claw in some circumstances, as despite the slightly lower DPS and significantly lower AP, it does not slow the pawn like the power claw. | ||
+ | |||
+ | === Drawbacks === | ||
− | + | The main drawback of the hand talon is that it can not be simultaneously used with two [[bionic arm|bionic]] or [[archotech arm]]s. [[Manipulation]] above 100% does not affect [[Shooting Accuracy]], and so for a dedicated gunfighter this may not be a significant drawback. However, [[manipulation]] increases [[general labor speed]], meaning that if they have a role within your colony beyond fighting affected by [[manipulation]], such as crafting or constructing, they will be less effective at these roles than they otherwise could be. A pawn can still be equipped with one [[bionic arm|bionic]] or [[archotech arm]], and one hand talon without it negatively affecting their melee capabilities after [[Version/1.1.2610|1.1.2610]] changed melee verb selection. | |
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If you choose two [[bionic arm|bionic]] or [[archotech arm]]s over one arm and a hand talon, you also have the option of the [[knee spike]]. The [[knee spike]] is not as effective in combat as the hand talon however, and has the significant drawback that you then can't install two [[bionic leg|bionic]] or [[archotech leg]]s, which are arguably more important than the arms. In this case you can install [[venom fangs]] which, while the weakest implant of all those mentioned, does not conflict with anything. | If you choose two [[bionic arm|bionic]] or [[archotech arm]]s over one arm and a hand talon, you also have the option of the [[knee spike]]. The [[knee spike]] is not as effective in combat as the hand talon however, and has the significant drawback that you then can't install two [[bionic leg|bionic]] or [[archotech leg]]s, which are arguably more important than the arms. In this case you can install [[venom fangs]] which, while the weakest implant of all those mentioned, does not conflict with anything. | ||
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== Version history== | == Version history== | ||
* [[Royalty DLC]] Release - Added | * [[Royalty DLC]] Release - Added | ||
− | * [[Version/1.1.2598|1.1.2598]] - Rebalanced. Decreased {{AP}} from 22% -> 15%, and decreased cooldown time from 2s -> 1.5s. {{DPS}} increased 7.50 -> 10 | + | * [[Version/1.1.2598|1.1.2598]] - Rebalanced. Decreased {{AP}} from 22% -> 15%, and decreased cooldown time from 2s -> 1.5s. {{DPS}} increased 7.50 -> 10. |
− | {{ | + | {{nav|body parts|wide}} |
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |