Editing Growing zone
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== Summary == | == Summary == | ||
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Terrain fertility is shown in the cell info. Fertility determines speed of plant growth, with higher fertility generally resulting in faster growth rates. All plants also have a '''minimum fertility requirement''' below which they will not grow. Fertility does not affect harvest yield, though. Types of growable terrain include rich soil, normal soil, stoney soil, lichen-covered soil in [[Ideology]], and gravel. See [[Plants#Fertility|Fertility]] for more details. | Terrain fertility is shown in the cell info. Fertility determines speed of plant growth, with higher fertility generally resulting in faster growth rates. All plants also have a '''minimum fertility requirement''' below which they will not grow. Fertility does not affect harvest yield, though. Types of growable terrain include rich soil, normal soil, stoney soil, lichen-covered soil in [[Ideology]], and gravel. See [[Plants#Fertility|Fertility]] for more details. | ||
− | Trees planted in growing zones need a 1 tile radius in all directions free of other objects or plants, even those in a separate zone. Growers will remove wild trees and plants next to growing zones to accommodate this radius | + | Trees planted in growing zones need a 1 tile radius in all directions free of other objects or plants, even those in a separate zone. Growers will remove wild trees and plants next to growing zones to accommodate this radius. |
* '''Note''': If a colonist is given an order to sow a crop, and that field's plant-type is then changed, the colonist will sow the ''original'' plant type, the one that existed ''when the order was given''. This is working as intended; you can change a productive growing zone's plant-type, and the new type will be automatically sown ''after'' the current crop is harvested so no current planting will be affected, only future planting. So if you change your mind ''before'' planting, make sure to cancel/renew any pre-existing sowing orders! | * '''Note''': If a colonist is given an order to sow a crop, and that field's plant-type is then changed, the colonist will sow the ''original'' plant type, the one that existed ''when the order was given''. This is working as intended; you can change a productive growing zone's plant-type, and the new type will be automatically sown ''after'' the current crop is harvested so no current planting will be affected, only future planting. So if you change your mind ''before'' planting, make sure to cancel/renew any pre-existing sowing orders! |