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− | A '''grave''' provides a place to bury [[corpse]]s. | + | A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Work#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Work#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried. Fellow colonists will occasionally visit the grave, even if it is placed far from the base, which can be inefficient. |
− | == | + | == Effects == |
− | + | * Unburied human corpses trigger 'observed corpse' negative thoughts for passersby. | |
+ | * Unburied colonist bodies trigger the 'colonist left unburied' negative thought. | ||
+ | * Unburied corpses have -150 beauty, resulting in an ugly environment. | ||
+ | * Unburied corpses create the corpse bile [[filth]], which provides a massive -50 [[beauty]] indoors and -15 outdoors. | ||
+ | * Colonists visiting the graves of fellow members gain a [[recreation]] boost of the Solitary variety. | ||
− | + | Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing in some locations. | |
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== Trivia == | == Trivia == |