Editing Goose
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{infobox main|animal | + | {{infobox main|animal| |
|name = Goose | |name = Goose | ||
− | |image = Goose | + | |image = Goose.png |
− | |description = A domesticated bird kept by humans as poultry for | + | |description = "A domesticated bird kept by humans as poultry for its eggs and meat. Lays eggs very often, however they take a long time to hatch." |
− | |type = | + | |type = Animals |
− | |movespeed = 2.3 | + | |type2 = Farm |
+ | |bodysize = 0.6 | ||
+ | |healthscale = 0.40 | ||
+ | |movespeed = 2.30 | ||
+ | |attack1dmg = 3 | ||
+ | |attack1type = Scratch | ||
+ | |attack1part = claws | ||
+ | |attack1cool = 1.5 | ||
+ | |attack2dmg = 5.6 | ||
+ | |attack2type = Bite | ||
+ | |attack2part = beak | ||
+ | |attack2cool = 2 | ||
+ | |attack3dmg = 2 | ||
+ | |attack3type = Blunt | ||
+ | |attack3part = head | ||
+ | |attack3cool = 1.5 | ||
+ | |attack3chancefactor = 0.2 | ||
+ | |leathername = birdskin | ||
|baseleatheramount = 36 | |baseleatheramount = 36 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|eggsmin = 1 | |eggsmin = 1 | ||
|eggsmax = 1 | |eggsmax = 1 | ||
Line 16: | Line 28: | ||
|eggtime = 2 | |eggtime = 2 | ||
|eggs_unfertilized = true | |eggs_unfertilized = true | ||
− | | | + | |gestation = 2 |
− | | | + | |eggmarketvalue = 7.0 |
− | | | + | |manhunter = 0 |
+ | |manhuntertame = 0 | ||
|hungerrate = 0.28 | |hungerrate = 0.28 | ||
|diet = herbivorous | |diet = herbivorous | ||
− | | | + | |trainable = none |
|wildness = 0.6 | |wildness = 0.6 | ||
− | | | + | |lifespan = 8 |
− | |||
|roamMtb = 7 | |roamMtb = 7 | ||
− | | | + | |maturityage = 0.2 |
− | | | + | |juvenileage = 0.12 |
− | |||
|babyscale = 0.1 | |babyscale = 0.1 | ||
− | | | + | <!--|matemtbhours = 8--> |
− | | | + | |marketvalue = 50 |
− | | | + | |min comfortable temperature = -10 |
− | | | + | |max comfortable temperature = 40 |
− | | | + | |massadult = 12.6 |
− | + | |filth rate = 6 | |
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
A '''Goose''' is a domesticated, medium-sized waterfowl, known for its large eggs and belligerent nature. Like all farm animals geese cannot be found in the wild, and must be purchased from traders. | A '''Goose''' is a domesticated, medium-sized waterfowl, known for its large eggs and belligerent nature. Like all farm animals geese cannot be found in the wild, and must be purchased from traders. | ||
− | == | + | ==Livestock== |
− | {{ | + | {{Rewrite|reason=Outdated numbers - should be automated to draw numbers from the infobox}} |
+ | A goose takes 18 days to become a juvenile, and a total of 18 days to reach adulthood. | ||
− | + | Geese will regularly lay eggs if female, even if unfertilized, unlike other egg-laying livestock. Each egg has enough nutrition to replace the meat component in a fine meal. If you also have a male goose, he may fertilize eggs before a female goose lays them. These eggs will then hatch into a gosling, so long as it is left alone and does not experience extreme temperatures (Less than 0C, greater than 50C). Unfertilized eggs will never hatch. There is no difference between a fertilized and an unfertilized egg for the purpose of cooking. | |
− | + | Geese are notable for having the highest reproductive rate of any animal in the game, at 1 egg every 1.6 days (compared 1 per 2 days for chickens), and like chickens will lay eggs even unfertilized. This makes them the best farm animal for producing eggs by raw quantity per animal. However, geese consume 29% more food than chickens but produce only 25% more eggs, so chickens are still superior for food nutrition to egg conversion ratio. Note that both chickens and geese are at a substantial net calorie deficit when converting input food to egg nutrition (geese consume 0.72 nutrition per day, but only produce 0.157 nutrition worth of eggs per day, an efficiency of only 21.7%), so this should only be used to convert free-growing otherwise unusable vegetation like grass into egg nutrition, or to convert vegetable matter into meat nutrition in an environment where meat is otherwise difficult to come by (ex. icy biomes). | |
− | + | Note that if the goal is to convert vegetable matter into animal products (for example, to fund [[lavish meal|lavish meals]]), [[cow|cows]] are substantially superior, having a base raw efficiency of 66.18%, which 3 times that of geese, and high enough to be nutrition-positive if cooked into most (but not all) meal types. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Training== | ==Training== | ||
Line 82: | Line 66: | ||
{{Animal Health Table}} | {{Animal Health Table}} | ||
− | + | ==Version History== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Version | ||
* [[Version/1.1.0|1.1.0]] - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame. | * [[Version/1.1.0|1.1.0]] - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame. | ||
{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
− | [[Category:Farm | + | [[Category:Farm]] |