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{{Infobox main|structure
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<onlyinclude>
| name = Gold tile
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{{infobox main|structure|
| image = ground gold tile.png
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|name = Gold tile
| description = For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.
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|description = For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.
<!-- Base Stats -->
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|image = ground gold tile.png|Gold tile
| type = Floor
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|info =  
| marketvalue = 705
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|type = Floor
| beauty = 11
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|type2 =  
| flammability = 0
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|placeable = Yes
<!-- Building -->
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|size = 1 ˣ 1
| size = 1 ˣ 1
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|speed = 1
| placeable = True
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|beauty = 12
| cleanliness = +0.2
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|resources to make = {{icon|gold|70}}
| cleaning time factor = 0.6
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|deconstruct yield = {{icon|gold|53}}
| filth multiplier = 1
 
| speed = 1
 
<!-- Creation -->
 
| research = Smithing
 
| work to make = 800
 
| skill 1 = Construction
 
| skill 1 level = 3
 
| resource 1 = Gold
 
| resource 1 amount = 70
 
| deconstructable = true
 
<!-- Wiki -->
 
| page verified for version = 1.3.3101
 
 
}}
 
}}
'''Gold tile''' is one of several types of [[floor]] that can be constructed.
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</onlyinclude>
  
== Acquisition ==
 
Gold tiles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
==Summary==
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One of the [[floor]]s that you can construct. It is constructed out of 70 [[gold]].
Gold tiles gives {{+|{{P|Beauty Base}}}} [[beauty]], the highest of any floor in the game, and has a [[cleanliness]] of {{+|{{P|Cleanliness}}}}. It also takes {{Good|{{%|{{P|Cleaning Time Factor}}}}}} the time to clean [[filth]] on it. It is not [[flammable]] and does not penalize walk speed.
 
  
Gold tiles also count as a [[fine floor]] for the purposes of [[noble]]s.{{RoyaltyIcon}}
 
  
== Analysis ==
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It provides the most [[Beauty]] of any flooring type in-game, however, it is also the most expensive. For users of the [[Royalty DLC]], it is considered a fine tile.
Gold tiles are generally impractical for most colonies. A normal [[quality]] gold [[sculpture]] provides a [[beauty]] of {{#expr:({{Q|Gold|Beauty Factor}}*{{Q|Small sculpture|Beauty Base}}+{{Q|Gold|Beauty Offset}})/{{P|Beauty}} round 1}} gold tiles, for {{#expr:10*{{Q|Small sculpture|Resource 1 Amount}}/{{P|Resource 1 Amount}} round 1}} tiles worth of gold. Creating [[silver]], [[marble blocks|marble]], or even [[wood]] sculptures are even more cost efficient than using gold. Compared to sculptures, tiles are non-flammable, cannot be destroyed by [[raider]]s, and do not take any space. These factors are rarely an issue for interior decoration, but gives a theoretical use for defensive areas, where the beauty can help prevent [[mental break]]s from occuring. The clean time also helps when dealing with blood.
 
  
However, for any use of flooring, [[silver tile]] is a more practical choice. Silver is also a [[fine floor]], has the same clean time, and gives {{%|{{Q|Silver tile|Beauty}}/{{Q|Gold tile|Beauty}} round 2}} of the beauty, for only {{%|{{Q|Silver tile|Market Value Base}}/{{Q|Gold tile|Market Value Base}} round 2}} of the market value. Even with 0% [[Trade Price Improvement]], you are better off just selling the gold and making silver tiles and statues.
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Gold tiles also has a 0.2 [[Room stats#Cleanliness|cleanliness]] value.
  
For endgame colonies, gold tiles are the statistically best floor. Other floors can add to [[style]]{{IdeologyIcon}} dominance, but many buildings also contribute to style. If resources aren't an issue, and you have already reached the [[raid points]] cap, then there's no reason ''not'' to use gold.
 
  
== Version history ==
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{{nav|floor|wide}}
* [[Version/0.12.906|0.12.906]] - Added
 
* [[Version/1.1.2562|1.1.2562]] - Now considered fine floor.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
 
 
{{Nav|floor|wide}}
 
 
[[Category:Floor]]
 
[[Category:Floor]]
[[Category:Fine floor]]
 

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