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{{Infobox main|structure
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{{infobox main|structure|
 
| name = Gold tile
 
| name = Gold tile
| image = ground gold tile.png
 
 
| description = For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.
 
| description = For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.
<!-- Base Stats -->
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| image = ground gold tile.png|Gold tile
 
| type = Floor
 
| type = Floor
| marketvalue = 705
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| type2 =  
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| placeable = True
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| deconstructable = true
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| size = 1 ˣ 1
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| speed = 1
 
| beauty = 11
 
| beauty = 11
 
| flammability = 0
 
| flammability = 0
<!-- Building -->
 
| size = 1 ˣ 1
 
| placeable = True
 
 
| cleanliness = +0.2
 
| cleanliness = +0.2
| cleaning time factor = 0.6
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creation -->
 
 
| research = Smithing
 
| research = Smithing
 
| work to make = 800
 
| work to make = 800
 +
| resource 1 = Gold
 +
| resource 1 amount = 70
 +
| marketvalue = 705
 
| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 3
 
| skill 1 level = 3
| resource 1 = Gold
 
| resource 1 amount = 70
 
| deconstructable = true
 
<!-- Wiki -->
 
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
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==Summary==
 
==Summary==
Gold tiles gives {{+|{{P|Beauty Base}}}} [[beauty]], the highest of any floor in the game, and has a [[cleanliness]] of {{+|{{P|Cleanliness}}}}. It also takes {{Good|{{%|{{P|Cleaning Time Factor}}}}}} the time to clean [[filth]] on it. It is not [[flammable]] and does not penalize walk speed.
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Gold tiles gives {{+|11}} [[beauty]], the highest of any floor in the game, and has a [[Cleanliness]] of {{+|0.2}}. It also takes 60% the time to clean [[filth]]. They are not [[flammable]] and do not penalize walk speed.
  
 
Gold tiles also count as a [[fine floor]] for the purposes of [[noble]]s.{{RoyaltyIcon}}
 
Gold tiles also count as a [[fine floor]] for the purposes of [[noble]]s.{{RoyaltyIcon}}
  
 
== Analysis ==
 
== Analysis ==
Gold tiles are generally impractical for most colonies. A normal [[quality]] gold [[sculpture]] provides a [[beauty]] of {{#expr:({{Q|Gold|Beauty Factor}}*{{Q|Small sculpture|Beauty Base}}+{{Q|Gold|Beauty Offset}})/{{P|Beauty}} round 1}} gold tiles, for {{#expr:10*{{Q|Small sculpture|Resource 1 Amount}}/{{P|Resource 1 Amount}} round 1}} tiles worth of gold. Creating [[silver]], [[marble blocks|marble]], or even [[wood]] sculptures are even more cost efficient than using gold. Compared to sculptures, tiles are non-flammable, cannot be destroyed by [[raider]]s, and do not take any space. These factors are rarely an issue for interior decoration, but gives a theoretical use for defensive areas, where the beauty can help prevent [[mental break]]s from occuring. The clean time also helps when dealing with blood.
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Gold tiles are generally impractical for most colonies. A normal [[quality]] gold [[sculpture]] provides a [[beauty]] of {{#expr:({{Q|Gold|Beauty Factor}}*{{Q|Small sculpture|Beauty Base}}+{{Q|Gold|Beauty Offset}})/{{P|Beauty}} round 1}} gold tiles, for {{#expr:10*{{Q|Small sculpture|Resource 1 Amount}}/{{P|Resource 1 Amount}} round 1}} tiles worth of gold. Creating [[silver]], [[marble blocks|marble]], or even [[wood]] sculptures are even more cost efficient than using gold.  
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Gold tiles are non-flammable, cannot be destroyed by [[raider]]s, and do not take any space. These factors are rarely an issue for interior decoration, but gives a theoretical use for defensive areas, where the beauty can help prevent [[mental break]]s from occuring. The clean time also helps when dealing with blood.
  
 
However, for any use of flooring, [[silver tile]] is a more practical choice. Silver is also a [[fine floor]], has the same clean time, and gives {{%|{{Q|Silver tile|Beauty}}/{{Q|Gold tile|Beauty}} round 2}} of the beauty, for only {{%|{{Q|Silver tile|Market Value Base}}/{{Q|Gold tile|Market Value Base}} round 2}} of the market value. Even with 0% [[Trade Price Improvement]], you are better off just selling the gold and making silver tiles and statues.
 
However, for any use of flooring, [[silver tile]] is a more practical choice. Silver is also a [[fine floor]], has the same clean time, and gives {{%|{{Q|Silver tile|Beauty}}/{{Q|Gold tile|Beauty}} round 2}} of the beauty, for only {{%|{{Q|Silver tile|Market Value Base}}/{{Q|Gold tile|Market Value Base}} round 2}} of the market value. Even with 0% [[Trade Price Improvement]], you are better off just selling the gold and making silver tiles and statues.
  
For endgame colonies, gold tiles are the statistically best floor. Other floors can add to [[style]]{{IdeologyIcon}} dominance, but many buildings also contribute to style. If resources aren't an issue, and you have already reached the [[raid points]] cap, then there's no reason ''not'' to use gold.
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If resources aren't an issue and you have already reached the [[raid points]] cap (1 million [[wealth|storyteller wealth]] or 10000 raid points), then there's no reason ''not'' to use the statistically best floor whenever possible. Other floors can add to [[style]]{{IdeologyIcon}} dominance, but many buildings also contribute to style.
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
  
{{Nav|floor|wide}}
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{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
 
[[Category:Fine floor]]
 
[[Category:Fine floor]]

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