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− | {{ | + | {{Define|Metal |
− | | | + | | category = Metallic |
− | + | | description = The most seductive metal of them all. While it is too soft to be of practical use in simple weaponry, it is strikingly beautiful and never tarnishes, making it prized for both art and electronics. Millions have died in attempting to feed the endless human thirst for gold. | |
− | | description = The most seductive metal of them all. While it is too soft to be of | + | | color = (255,235,122) |
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| always haulable = true | | always haulable = true | ||
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| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
+ | | def name = Gold | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = gold | | label = gold | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| small volume = true | | small volume = true | ||
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| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Silver_Drop | | sound interact = Silver_Drop | ||
+ | | stack limit = 500 | ||
+ | | stuff adjective = golden | ||
+ | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
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| use hit points = false | | use hit points = false | ||
+ | | beauty base = -4 | ||
+ | | beauty factor = 4 | ||
+ | | beauty offset = 20 | ||
+ | | flammability factor = 0.4 | ||
+ | | market value base = 10 | ||
+ | | max hit points factor = 0.6 | ||
+ | | melee blunt damage factor = 1.15 | ||
+ | | melee cooldown factor = 1 | ||
+ | | melee sharp damage factor = 0.75 | ||
+ | | work to make factor = 0.9 | ||
+ | | work to build factor = 0.9 | ||
+ | | mass = 0.008 | ||
+ | | armor - sharp factor = 0.72 | ||
+ | | armor - blunt factor = 0.36 | ||
+ | | armor - heat factor = 0.36 | ||
+ | | rest effectiveness factor = 1 | ||
+ | | door opening speed factor = 1 | ||
| volume = 0.1 | | volume = 0.1 | ||
− | }}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}} | + | | insulation - cold factor = 3 |
+ | | insulation - heat factor = 0 | ||
+ | | terrain affordance needed = Medium | ||
+ | }}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}} | ||
− | Gold is necessary to build items needed for tech progression, | + | Gold is necessary to build items needed for tech progression, namely [[advanced component]]s, the [[multi-analyzer]], and various parts of the [[ship]]. It is also used in [[royal bed]]s, [[reliquary|reliquaries]] {{IdeologyIcon}}, [[grand meditation throne]]s {{RoyaltyIcon}}, and the various prestige armors {{RoyaltyIcon}}. |
== Acquisition == | == Acquisition == | ||
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'''Gold ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. | '''Gold ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. | ||
+ | |||
+ | == Analysis == | ||
+ | Gold is best used on anything with a quality multiplier: golden [[sculptures]] are among the most valuable items in the game and will generate far more beauty/wealth per gold than [[gold tile]] or golden workstations. Gold is very expensive, however, and high quality items made from gold are much more likely to run into the $3500 trade price limit. For this reason one should be cautious when crafting large or grand gold statues, especially using an artistic [[inspiration]], as 1) you could get as much value from a small statue, and 2) [[trader]]s rarely carry enough [[silver]] to purchase one outright, so you will be stuck with trading for items to get your full value out of the showpiece. | ||
+ | |||
+ | Gold can also be used to create extremely beautiful [[furniture]] and [[structure]]s. Gold has both a high beauty offset and multiplier, meaning it's better used on furniture that has an intrinsic beauty stat already. | ||
== Usage == | == Usage == | ||
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{{Ingredient List}} | {{Ingredient List}} | ||
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