Editing Gold

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|metallic
+
{{Define|Metal
| name = Gold
+
| category = Metallic
| image = Gold b.png
+
| description = The most seductive metal of them all. Millions have died in attempting to feed the endless human thirst for gold. This soft metal is little use on its own, but is strikingly beautiful and very rare.
| description = The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.
+
| color = (255,235,122)
<!-- Base Stats -->
 
| type = Material
 
| type2 = Metal
 
| stuff category = Metallic
 
| marketvalue = 10
 
| beauty = -4
 
| mass base = 0.008
 
| stack limit = 500
 
| path cost = 14
 
| rotatable = false
 
| terrain affordance = Medium
 
<!-- Stat Modifiers -->
 
| beauty factor = 4
 
| beauty offset = 20
 
| work to make factor = 0.9
 
| work to build factor = 0.9
 
| max hit points factor = 0.6
 
| flammability factor = 0.4
 
| armor - sharp factor = 0.72
 
| armor - blunt factor = 0.36
 
| armor - heat factor = 0.36
 
| insulation - cold factor = 3
 
| insulation - heat factor = 0
 
| melee blunt damage factor = 1.0
 
| melee sharp damage factor = 0.75
 
| melee cooldown factor = 1
 
| door opening speed factor = 1
 
| rest effectiveness factor = 1
 
<!-- Technical -->
 
| defName = Gold
 
| stuff adjective = golden
 
<!-- Unused -->
 
 
| always haulable = true
 
| always haulable = true
| color = (255,235,122)
 
 
| construct effect = ConstructMetal
 
| construct effect = ConstructMetal
 +
| def name = Gold
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
Line 43: Line 11:
 
| label = gold
 
| label = gold
 
| parent name = ResourceBase
 
| parent name = ResourceBase
 +
| path cost = 15
 
| resource readout priority = Middle
 
| resource readout priority = Middle
 +
| rotatable = false
 
| selectable = true
 
| selectable = true
 
| small volume = true
 
| small volume = true
Line 49: Line 19:
 
| sound impact stuff = BulletImpactMetal
 
| sound impact stuff = BulletImpactMetal
 
| sound interact = Silver_Drop
 
| sound interact = Silver_Drop
 +
| stack limit = 500
 +
| stuff adjective = golden
 +
| thing class = ThingWithComps
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
| thing class = ThingWithComps
 
 
| use hit points = false
 
| use hit points = false
| volume = 0.1
+
| beauty base = -4
}}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}}  Too soft (and valuable) for simple weaponry, it is prized for both art and electronics.
+
| beauty factor = 4
 
+
| beauty offset = 20
Gold is necessary to build items needed for tech progression, such as the [[multi-analyzer]], [[advanced component]]s, and various parts of the [[ship]].  
+
| flammability factor = 0.4
 
+
| market value base = 10
== Acquisition ==
+
| max hit points factor = 0.6
Most traders will have some gold for sale, as will all settlements.  Gold is sometimes found on the bodies of [[raider]]s, as well as the Ancients found in random [[cryptosleep casket]]s.  Gold can rarely be found from mining [[Mine|gold veins]] or drilling with [[deep drill]]s.
+
| melee blunt damage factor = 1.15
 
+
| melee cooldown factor = 1
==== Ore ====
+
| melee sharp damage factor = 0.75
[[File:Gold_ore.png|frameless|left|Gold ore in game]]
+
| work to make factor = 0.9
 
+
| work to build factor = 0.9
'''Gold ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn.
+
| mass = 0.008
 
+
| armor - sharp factor = 0.72
== Usage ==
+
| armor - blunt factor = 0.36
Gold is used in the following crafting recipes:
+
| armor - heat factor = 0.36
{{Ingredient List}}
+
| rest effectiveness factor = 1
 
+
| door opening speed factor = 1
Gold can be used as a material for [[stuff]]able items, like [[wall]]s, [[door]]s, and [[club]]s. As a [[small volume material]], you need x10 the gold as you would other materials.
+
}}
 
+
{{Info|Gold is a very [[Beauty|beautiful]] and [[Market Value|expensive]] [[Resources|resource]]. Can sometimes be found off the bodies of [[raider]]s, as well as those who pop out of random [[cryptosleep casket]]s in buildings around the map, but the primary source is by mining [[Mine|gold veins]] or drilling with [[deep drill]]s. You can sell gold to certain [[traders]] to get a staggering amount of cash, or craft it into golden [[sculptures]] that are perhaps the most valuable items in the game. It can also be used to create extremely beautiful [[furniture]] and [[structure]]s. Gold is also necessary to build the [[multi-analyzer]] and the [[ship computer core]].}}
=== Honor ===
 
Gold can also be sold to [[royal tribute collector]]s for [[honor]].{{RoyaltyIcon}} Collectors will arrive roughly twice a year, so long as you are not hostile to the [[empire]]. Gold is sold at a rate of 200 gold : 3 honor, or 0.015 honor per gold.
 
 
 
{| class="wikitable"
 
! Gold Spent !! Honor || Equiv. Market Value
 
|-
 
! {{Icon Small|gold}} 67
 
| 1 || {{#expr: {{Q|Gold|Market Value Base}}*67}}
 
|-
 
! {{Icon Small|gold}} 134
 
| 2 || {{#expr: {{Q|Gold|Market Value Base}}*134}}
 
|-
 
! {{Icon Small|gold}} 200
 
| 3 || {{#expr: {{Q|Gold|Market Value Base}}*200}}
 
|}
 
 
 
== Analysis ==
 
As mentioned, a small amount of gold is necessary for creating the [[multi-analyzer]] ({{Icon Small|gold}} 20), and later on, [[advanced component]]s ({{Icon Small|gold}} 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings.
 
 
 
Gold also has its uses for the [[Royalty DLC]]. It is required to build the [[royal bed]]s and [[grand meditation throne]]s{{RoyaltyIcon}} demanded from the highest class [[noble]]s. It can also be sold for [[honor]].
 
 
 
=== As beautiful furniture ===
 
Other than that, gold is best used on the following items:
 
 
 
* Golden [[sculptures]] are among the most beautiful and valuable items in the game. They are the best gold item to sell, due to the [[quality]] multiplier and art's further x1.1 [[Sell Price Multiplier]]. (If you don't have a good artist, then other items may be preferred for selling).
 
* Golden [[fence]]s have {{+|20}} beauty per {{Icon Small|gold}} 10 fence, due to gold's ''beauty offset''.  50 gold fences would give {{+|1000}} beauty, while a normal quality gold sculpture takes equivalent gold for {{+|220}} beauty. Only a masterwork or legendary sculpture can beat fences for beauty/gold.
 
:However, 50 fences take 50 tiles of space. Not only do you need a large enough building for these 50 fences, but a pawn's [[beauty]] need looks for buildings in an 8-tile radius. Most of the time, a pawn won't look at all 50 fences at a time, but they can look at a 1-tile sculpture constantly.
 
* [[Gold tile]]s are less efficient in beauty / gold than sculptures, but have logistic advantages: they cannot be destroyed by [[raider]]s and do not take up building space.
 
However, gold is not a very practical material to use. See below for details.
 
 
 
=== Comparison to silver furniture ===
 
While gold is the most beautiful material, selling gold and using [[silver]] to create furniture is often more efficient. Even with 0% [[Trade Price Improvement]], 1 gold can be sold for 6 silver, or 4.8 silver in [[difficulty|Losing is Fun]]. You can further increase the gold : silver ratio by processing gold into sculptures and selling them.
 
 
 
At normal [[quality]], a gold [[small sculpture]] would give {{+|220}} beauty. You could instead sell the component gold for, at the very minimum, {{Icon Small|silver}} 2400 silver. This is enough for 2 silver [[large sculpture]]s, which gives {{+|412}} beauty with the same quality. Note that 2 silver sculptures would require 2 times the space and take over 4 times the work. But this is minimal compared to the effort required to get the gold in the first place. If space is an issue, then [[silver tile]]s will be better in beauty / cost than gold tiles in a similar fashion.
 
 
 
This can be further improved by using cheap, easily acquirable materials like [[wood]] and [[stone]]. Most of the time, either material is more practical as sculpture material than silver, let alone gold.
 
 
 
Once resource acquisition and [[wealth]] stop mattering in the endgame, then gold is the best material due to its superior beauty / tile.
 
  
== Gallery ==
+
'''Gold''' art and furniture is the best way to get that coveted "Beautiful Environment" [[Mood|mood bonus]] for your colonists, though this may be wasteful unless you are swimming in cash already and don't need much extra.
<gallery>
 
Gold a.png|One gold
 
Gold b.png|Partial stack
 
Gold c.png|Full stack
 
</gallery>
 
  
{{Nav|materials|wide}}
+
==Ore==
[[Category:Material]] [[Category:Metal]]
+
[[File:Gold_ore.png|frameless|Gold ore in game]] Gold ore veins contain between 2 and 8 blocks. Each mined block yields up to 40 gold, depending on the miner's skill.

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: